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33 Immortals and Dungeons of Hinterberg Developers Talk About Seeing Their Games in Xbox Games Showcase

33 Immortals and Dungeons of Hinterberg Developers Talk About Seeing Their Games in Xbox Games Showcase

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Xbox Games Showcase 2023 confirmed off our most formidable line-up of video games ever, and that meant displaying off initiatives from some of the world’s greatest groups – and the smaller ones too. Among the showstopping initiatives from our personal Xbox Game Studios, we additionally made house for some very particular initiatives from [email protected] builders, together with Thunder Lotus’ 33 Immortals and Microbird Games’ Dungeons of Hinterberg.

On the Xbox Podcast this week, our personal Larry Hryb interviewed builders from each groups, and made positive to ask them what it was wish to see their initiatives share the stage with the likes of Starfield, Fable, and extra.

“It was amazing,” mentioned Stephan Logier, Creative Director, Thunder Lotus. “It was a dream come true for the team, for me – it was so satisfying to be part of the community. I was in the room with everyone, with all the fans, and there was so much energy, and [such] amazing content. It was really something, one of the best moments of my life. We’ve worked so hard for the last few years to make this happen, so this moment was exceptional.”

Microbird co-founder, Philipp Seifried felt equally: “It was absolutely amazing. We stayed quiet about the game for a year and a half. When we first started prototyping we did some initial screenshots and put them on Twitter, and had quite a good resonance, but then we stayed quiet for so long, and it’s been nagging at us that we can’t talk about the game. Having this shown for the first time at such an amazingly huge event – just being in that cinema in LA – it was one of the greatest moments we’ve had in years.”

33 Immortals Screenshot

Fellow Microbird co-founder, Regina Reisinger, added: “We were really excited, our hands were shaking a little bit in there, waiting for it.”

It’s secure to say that each reveals went down effectively. 33 Immortals wowed with its merge of action-roguelike mechanics and the huge-scale, 33-player co-op at its core (drawn from the spirit of MMO raids). Dungeons of Hinterberg in the meantime drew plaudits for its vibrant, comedian book-inspired artwork fashion, and the promise of life-sim components alongside its dungeon-crawling.

Both video games additionally supplied appointments for the press, one thing Logier loved with the ability to do proper after the Showcase:

Podcast_Breakout_Hero

“All afternoon we played a version of the game with the press, and we had a lot of fun. It was really interesting to start playing in co-op directly with everyone, and we died a lot [laughs]! Everyone was dying a lot and we saved each other, and so everyone started to use the unique power each weapon has – you need other players to take position, and so we were developing tactics to get rid of dangerous elites, monster elites that are really fast, so it was really fun. In a multiplayer game like 33 Immortals, the game really exists when players play together, the game dynamic happens in this moment… we were playing and talking and having fun together, and it was a really good moment.”

33 Immortals is coming to Xbox Series X|S, Windows PC, Cloud, and will probably be obtainable day one for Xbox Game Pass and PC Game Pass members. In 2024, an early entry model will probably be launched by means of the Xbox Game Preview Program on Xbox Series X|S and Windows PC, additionally obtainable in Xbox Game Pass and PC Game Pass.

Dungeons of Hinterberg will probably be launched in 2024 for Xbox Series X|S, Windows PC, Cloud, and will probably be obtainable day one for Xbox Game Pass and PC Game Pass members.





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