Super Replay returns, and we’re testing Banjo-Kazooie: Nuts & Bolts! Join us immediately on Twitch at 2:00 p.m. Central as we kick of the journey, which can proceed every week till we roll credit. We’ll even have each episode accessible the following day on our Game Informer Shows YouTube Channel (or you may watch the movies within the above playlist or by clicking the hyperlinks under).
Banjo-Kazooie: Nuts & Bolts was launched for the Xbox 360 on November 11, 2008. The third (and, up to now, remaining) entry in Rare’s beloved platforming sequence facilities on car creation, the place gamers acquire and slap collectively a whole lot of elements to assemble their very own wacky contraptions to discover. The bevy of doable combos and emphasis on participant alternative and creativity was largely unprecedented on the time, paving the best way for future video games such because the upcoming The Legend of Zelda: Tears of the Kingdom. However, this path would divide followers as a consequence of how a lot it strays from the standard Banjo components. So the place will I land on it? Let’s discover out.
Join me, Marcus Stewart, alongside Kyle Hilliard as we discover one of many Xbox 360’s greatest hidden gems to see whether or not it holds up or falls aside like a poorly constructed doohickey.
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9
Part 10
Part 11
Part 12
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