Super Replay returns, and we’re trying out Banjo-Kazooie: Nuts & Bolts! Join us right now on Twitch at 2:00 p.m. Central as we kick of the journey, which is able to proceed every week till we roll credit. We’ll even have each episode out there the subsequent day on our Game Informer Shows YouTube Channel (or you may watch the movies within the above playlist or by clicking the hyperlinks beneath).
Banjo-Kazooie: Nuts & Bolts was launched for the Xbox 360 on November 11, 2008. The third (and, up to now, ultimate) entry in Rare’s beloved platforming sequence facilities on automobile creation, the place gamers gather and slap collectively tons of of components to assemble their very own wacky contraptions to discover. The bevy of doable mixtures and emphasis on participant selection and creativity was largely unprecedented on the time, paving the way in which for future video games such because the upcoming The Legend of Zelda: Tears of the Kingdom. However, this path would divide followers resulting from how a lot it strays from the standard Banjo system. So the place will I land on it? Let’s discover out.
Join me, Marcus Stewart, alongside Kyle Hilliard as we discover one of many Xbox 360’s greatest hidden gems to see whether or not it holds up or falls aside like a poorly constructed doohickey.
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9
Part 10
Part 11
Part 12
Part 13
Part 14
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