Final Fantasy VII Rebirth may have “nearly 100 hours of adventure,” in keeping with recreation director Naoki Hamaguchi.
Following the reveal of Final Fantasy VII Rebirth’s jam-packed State of Play trailer, the official Final Fantasy VII “X” account (aka Twitter) posted a collection of statements from among the key inventive minds behind the sport, together with inventive director Tetsuya Nomura, producer Yoshinori Kitase, and director Hamaguchi.
When it got here to Hamaguchi’s assertion, he appeared eager on expressing how Rebirth will embrace the idea of “free exploration” now that Cloud and his companions are exterior the metal partitions of Midgar that outlined Final Fantasy VII Remake.
“While the main storyline is bigger and more ambitious than the previous game’s narrative, Final Fantasy VII Rebirth also embraces the concept of ‘free exploration,’ with compelling stories, fun mini-games, powerful monsters and so much more to find throughout the world map,” Hamaguchi stated. “We hope you will explore this world in great detail, as nearly 100 hours of adventure awaits.”
Much of what Hamaguchi described may be seen within the recreation’s newest trailer, which teases the varied minigames of the Golden Saucer, iconic places like Costa del Sol, and even the looks of Weapons, highly effective elective bosses that appeared within the authentic Final Fantasy VII. In a Q&A with the official PlayStation Blog, Hamaguchi stated that the quantity of facet content material in Rebirth is sort of double that of the sport’s fundamental story.
“The world map is vast and expansive, so not all of the locations on it will be used in the main story alone,” Hamaguchi stated. “In fact, volume wise, the amount of side content in Final Fantasy VII Rebirth is nearly double that of the main quest content. Players who want to enjoy Final Fantasy VII setting on an even deeper level can explore all the corners of the world, discovering many different and exciting experiences such as new stories, battles, and mini-games to play. It will also be possible to return to any of the regions in the world even after the main quest moves on from that area, so you don’t have to worry about leaving things behind or unfinished.”
Final Fantasy VII Rebirth will not enable gamers to import save information from Remake, however those that have performed Remake shall be rewarded within the type of summon materia. The recreation is at the moment set to launch on February 29, 2024 for PlayStation 5, and shall be unique to Sony’s newest console for at the least three months. Preorders for Final Fantasy VII Rebirth are stay now.
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