Modern Warfare 3 is correct on the horizon and as we develop nearer to its launch date, Activision has dropped teaser after teaser. With all the brand new info now we have, there has but to be an official announcement on whether or not Warzone 2.0 will grow to be 3.0. And in that spirit, we wished to share our want checklist for Warzone 3 if it exists.
Mission Contracts
There are two typically good contracts. Bounty which marks an enemy squad and has your group hunt them throughout the map, and Most Wanted which marks your self to your complete foyer for the possibility to resurrect your lifeless soldiers.
The money rewards for many contracts aren’t value it, solely the Safe Cracker mission justifies its completion for the financial worth. Intel contracts are a waste of time, solely giving the squad an perception into the following circle location, sadly the map is so huge that the data may be very not often helpful and in most circumstances wastes extra time than wanted. Bounty and Most Wanted are on each ends of the dimensions of getting an incredible begin or a horrible one. So all in all, now we have entry to contracts that not often impression the sport in significant methods.
Changing these missions up to promote extra player-player contact could be a welcome addition. Perhaps having 3-5 squads after the identical high-value goal might spice the gameplay up, or simplify the better missions such because the Intel contract, so it’s well worth the time funding. Warzone 3 has the chance to deliver significant adjustments that may form the video games that we play. Perhaps a contract that rewards a Black Site Key, giving squads another to assaulting a Stronghold can promote extra factors of contact between gamers. All we will do is hope Activision takes this distinctive tackle the standard components to new heights.
Harmonious Gun Balance
Stay with me for a second. Activision has carried out a great job of balancing the weapons for Warzone 2, in some circumstances going even additional past to disable sure attachments and weapons in the Ranked mode. But I ought to find a way to choose any gun I need, proper?
Well, in probably the most aggressive sense, you’ll be able to’t. Using the MX9 towards a participant with equal talent rocking the ISO 45 would ship you to the Gulag. This occurs each day. I’ve a tender spot for the BAS-P and regardless of it receiving some love, it nonetheless pales in comparability to the Lachmann Sub.
I reminisce in regards to the days of outdated when the UMP45 was an incredible weapon, however even the goldy-oldy M16 by no means felt strictly ‘worse’. In as we speak’s age, the M16 is a joke in contrast to different assault rifles. It has a horrible time-to-kill at any vary, terrible accuracy that bounces far too closely for a burst weapon, and customarily no factors in which it excels. Despite the gunsmith, the customization choices for every weapon have birthed a extra skewed META. The finest weapon is leagues and bounds forward of the worst however that isn’t strictly the gunsmith’s fault, Activision can simply prop up the worst and knock down one of the best.
Yet Activision has thus far favored a META moderately than the outdated days when each gun was viable and every weapon had an identical time-to-kill. I want to return to these days, in order that talent is emphasised on the participant moderately than their loadout.
Forgiving Gulag Wins
Winning the Gulag solely to enter right into a firefight with a squad rocking their loadouts is a irritating expertise.
The Gulag is a second likelihood at life for gamers, reinforcement flares and the purchase station additionally enable squads to resurrect their teammates for a value. Fighting valiantly for the Gulag win rewards the participant with nothing however a BAS-P and a prayer. As enemy squads are buying their loadouts, you’re anticipated to win gunfights whereas being woefully undergeared. For Warzone 3, we suggest a extra balanced redeployment to give gamers a good preventing likelihood. Spawning with a single absolutely upgraded weapon is a straightforward change, permitting Gulag winners to make their resurgence into the map with the next likelihood of success.
For gamers who’re taking part in the sport completely, taking right fights and rotating on the proper instances won’t really feel the change. It will solely have an effect on already decimated squads or uncoordinated gamers. The concept is to promote a greater gameplay loop and let gamers enter the battlefield extra ready. The feeling of operating from constructing to constructing solely to discover every part looted and no likelihood of grabbing sufficient money to purchase soldiers is gutting. This concept is to curb that dangerous style.
Map Design
I can’t be the one one who has been gunned down by a group perched on the sting of the mountain, sniping and air-striking my squad.
The elevation is one thing we hope Activision doesn’t recreate in its new map. To be clear, normal elevation is ok, Vondel does an incredible job at capping the heights so even a well-position group doesn’t retain all of the benefit. What we don’t want to see is large open plains on the backside of a mountain slope, giving a mind-boggling benefit to any group that finds themselves on the increased elevations. A handful of boulders aren’t ample cowl for the 100+ gamers operating round Al Mazrah.
We hope to see a smaller map to be the primary attraction of Warzone 3, one thing between Vondel and Al Mazrah with a scaled participant depend to go along with it. The present map sports activities 150 participant lobbies and it’s full chaos, however since Al Mazrah is so huge, it warrants that quantity. A smaller map with a smaller participant dimension could be an ideal begin for Activision. We need to see extra factors of curiosity throughout a brand new map and lots of extra pure objects overlaying sightlines throughout the plains. Trees, rocks, destroyed automobiles, downed choppers, something to break the total minutes of sprinting with out anyplace to conceal.
It’s a irritating expertise to have nowhere to regroup, plate up, and reassess the squad’s plan. We need to keep away from that gameplay in the longer term in order that gamers aren’t punished for not grabbing instantaneous excessive floor. Some open areas are superb Activision, simply not 75% of the map…
Sound Design
The variety of instances I’ve encountered a state of affairs that has price me the sport from lack of sound is astounding. It is a continuing concern that crops up in each single recreation. An enemy blindsides me whereas being quieter than a church mouse. Then I watch the killcam and hear to the crisp audio and I all of the sudden need to play one thing else.
Let’s get one thing straight Activision. We don’t want to hear the AC-130 flying above and we don’t want to hear the leaves rustling in the bushes, nor don’t want to hear to the thunderous wind in our ears. What we do want to hear is the footsteps, gamers climbing ladders, gamers deploying their parachutes, reloading, plating up… the checklist goes on and on. But sadly, the issue stems from the sport’s engine. And that is the place the hope comes in. If Warzone 3 is constructed from the bottom up, the sound design will probably be inherently completely different (for higher or for worse…) however it will likely be a begin.
As gamers, we will solely hope that Activision is taking the steps obligatory, whether or not it’s by redesigning the sound for Warzone 2 or with the creation of Warzone 3.0 and a brand new engine.
And there now we have our Top 5 Changes We’d Like to See in Warzone 3 (If It Exists). Game Design isn’t a science, its an artwork and it will possibly typically be a tough juggling act so all we will do is maintain our breath and await extra phrase from Activision. For extra content material on Warzone 2 and the upcoming MW3 ensure to discover the content material under.
Discussion about this post