South Park: Snow Day! is nothing like the 2 South Park RPGs that preceded it, with its 3D animated aesthetic, its co-op battle gameplay, and even its surprisingly low-cost $30 price ticket. The transfer away from epic-scale, in-depth RPGs was a deliberate alternative, says co-creator Matt Stone, and provides them the liberty to do some new issues with the South Park gaming franchise.
“We came off of The Fractured But Whole, and we definitely wanted to do another video game, but we wanted to do something different,” Stone stated in an interview with IGN. “We started talking about doing something a little different, more about replayability. More about being able to update characters. We always thought we wanted to do that thing where we do a thing in a show and then like, it’s in the game two weeks later, or three weeks, or whatever it is.”
The change in each gameplay and animation fashion will assist facilitate this extra dwell service fashion of sport, making it simpler for the builders so as to add new content material. “The 2D stuff–amazing as it was to make those games–it was really, really hard when you think about what you have to work with. It’s just very confined, how we even made those fights work,” Stone explains. “And it’s the freedom here to create, it’s just a lot easier in the 3D realm. For me, I just accept that these are the South Park kids.”
Exploration will even get a shake up, with Snow Day’s world designed to be extra of a sandbox in comparison with the earlier video games’ narrative-driven development. “The previous games feel like you’re in a South Park movie,” stated South Park author Jameel Saleem, who additionally labored on Snow Day. “It’s very immersive. This is more of a visceral feeling of just like being able to run around in South Park and run around in the snow.”
Instead of a film, Stone explains that the brand new sport is narratively “kind of like a long episode of South Park.” The sport will begin with the low-stakes arrange of the youngsters simply eager to play on a snow day, with any bigger risk or narrative rising extra steadily.
Overall, Stone admits the sport is taking some dangers by straying so removed from its much-loved predecessors, however the low pricing permits area for them to mess around a bit extra with a brand new format. “As a $29.99 game, that seemed like the right size for us to try 3D for the first time [and] make it work, make all those systems work without biting off too much and failing at it, you know.”
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