Season 2 Reloaded is stay for Call of Duty: Modern Warfare 2 and Warzone 2. The mid-season replace provides Himmelmatt Expo as a typical 6v6 map, three new recreation modes, and a brand new Raid episode to multiplayer. In addition to new mid-season content material, the patch notes for the large replace reveal loads of weapon tuning and quality-of-life updates.
For weapon balancing, three well-liked mild machine weapons have been nerfed. The Sakin MG38 now has decreased injury vary, the RPK has decreased strolling pace and muzzle velocity, and the RAAL MG was hit with nerfs to break vary, headshot injury, and higher torso injury.
Season 2’s overpowered KV Broadside shotgun was additionally nerfed. The injury ranges have been decreased for each the 12 Gauge and Dragon’s Breath ammo varieties. The replace additionally decreased the gun’s decrease torso injury. Additionally, among the underpowered submachine weapons obtained buffs to break ranges, together with the BAS-p and VEL 46.
On the aggressive facet, the patch notes additionally handle a couple of new restrictions to Ranked Play, because the Kastov 762 assault rifle and all weapon tuning are actually restricted for the mode.
While missing on new content material for battle royale, the Season 2 Reloaded replace does embrace a number of main quality-of-life updates for Warzone 2. Armor plates are actually robotically looted, if a participant has room of their stock to hold further plates. The HUD now tells gamers what number of seconds are left earlier than they will name in a killstreak, and the ping system is up to date to enhance the readability of the navigation pings on the Tacmap and Mini-Map. Additionally, the overpowered bomb drone has been eliminated whereas the developer works to steadiness the tools.
AI enemies are nonetheless discovered on Al Mazrah, however they have been faraway from the Ashika Island Resurgence modes. Buy Stations have been additionally adjusted on the island, so the shops must be extra evenly unfold out on the map.
On the DMZ facet, gamers will now not be required to equip a Building 21 keycard to entry the realm. At least one participant in a squad will need to have a Building 21 Access Card of their Inventory to permit entry, but it surely now not must be outfitted to their loadout previous to getting into. AI enemies in DMZ obtained a couple of modifications. They now have a small probability to drop upgraded weapons upon loss of life, they usually can drive up in numerous car varieties, as an alternative of being restricted to only the armored truck.
The full weapon balancing and patch notes particulars will be discovered beneath, as shared by Activision’s weblog submit.
EVENTS
New Path of the Ronin Challenges
Forge a brand new path with all new challenges to unlock new camos, together with Winds of Ash. Complete all ten challenges to earn one other new camo for each weapon — Bowing Blossoms — in addition to a golden Charm that represents your dedication to following the Path of the Ronin.
Saint Patrick’s Day
You by no means know what you may discover on the finish of the rainbow… however you’ve bought “one-shot” to search out out if luck is in your facet in Al Mazrah!
NEW RAID EPISODE
Atomgrad Episode 02 New!
Reminder: play Episode 01 first to keep away from spoilers!
We discover Price, Gaz and Farah the place we left them on the finish of Episode 01 – and Atomgrad’s story will pick-up there…
Complete Raid Episode 02 to unlock the “Bad Boonie” Operator Skin for Captain Price, and take a look at the brand new Raid Bundle for much more of the Captain’s appears to be like. This bundle additionally consists of the quickest strategy to stage up your kits for fulfillment within the Raid.
No Assignment Necessary
As a part of the Season 02 Reloaded replace, anybody who owns Modern Warfare II will be capable to entry Raid Episode 01 and Raid Episode 02. There is not any Raid Assignment required for entry to this tactical team-based expertise that continues the story of Task Force 141.
Need a Squad?
Don’t overlook to make use of the Party Finder function within the Lobby in the event you want teammates for the Raid.
WEAPONS
New Weapons
- Tempus Torrent: Marksman Rifle
- This hard-hitting DMR from the Tempus Armament presents the flexibility of the M4 Platform and the speed and influence of seven.62 rounds. A affected person hand and eager eye will end in on-target pictures and fast kills.
- Can be acquired by way of Weapon Challenge or Store Bundle.
Weapon Balancing
» Assault Rifles «
- STB 556
- Added minimal injury towards Armor (limits bullets to kill at furthest vary)
» Light Machine Guns «
- RAAL MG
- Reduced far vary injury
- Small improve to shut vary injury
- Reduced headshot injury
- Reduced higher torso injury
- Increased recoil
- RPK
- Reduced strolling pace
- Reduced muzzle velocity
» Marksman Rifles «
- Crossbow
- Increased time interval to set off double kills for challenges
» Submachine Guns «
- MX9
- Increased mid injury ranges
- BAS-p
- Increased dash to fireside time
- Increased injury ranges
- PDSW 528
- Slightly offset weapon whereas ADS utilizing iron sights to enhance visibility
- Vel 46
- Increased shut injury ranges
- Fixed attributes on 30 spherical journal to enhance dealing with and mobility
- Lachmann Sub
- Reduced motion pace
- Reduced goal down sight pace
- Improved recoil management
- LM Nebula Barrel
- Improved injury vary
- Improved recoil management
» Shotguns «
- KV Broadside
- Reduced decrease torso injury
- 12 Gauge Ammo
- Reduced injury ranges
- Reduced shut vary injury
- Dragon’s Breath Ammo
- Reduced injury ranges
- Reduced shut vary injury
- Global discount to 12 gauge Dragon’s Breath most residual injury
- Bryson 800 and Bryson 890
- Increased headshot injury on all slugtype ammo
- Added minimal injury towards armor
ATTACHMENTS
» Global «
- Flinch
- Reduced recenter pace for Flinch
- Minor improve to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
- Hollow Point Rounds
- Removed bullet velocity penalty
- Frangible Rounds
- Changed therapeutic delay timer to set from final bullet’s influence (lengthens the general delay on a Player)
- Removed injury vary penalty
- Overpressure Rounds
- Removed recoil penalty
- Increased flinch imparted on Players
- 12 Gauge Dragon’s Breath
- Reduced residual injury whereas burning
- 12 Gauge Slugs and HE Slugs
- Added minimal injury towards armor
» Underbarrel Launchers «
- Removed motion penalty from Grenade Launchers
- Added recoil management bonus to Underbarrel Grenade and Shotgun Launchers
- Added one further ammunition inventory to Grenade Launchers
» Stocks «
- Reduced flinch obtained on no inventory modifications
» Bipod Grips «
- Reduced ADS penalty for the Bipod V9 grip
- CORE BP2 Bipod Grip:
- Fixed bug in stat reporting
- Added hip recoil management
- Reduced hip strolling pace
- Removed ADS penalty
- Added grip to suitable LMGs and Marksman Rifles
» Underbarrel Grips «
- Reduced ADS penalty on all beneath barrel grips
- Reduced motion pace penalty for all vertical grips
» Muzzle Attachments «
- Breachers
- Greatly decreased ADS penalty
- Added hip motion pace buff
» Optics «
- Reduced ADS penalty on holo optics
- Removed motion penalties on holo optics
- Reduced ADSand motion penalties from all thermal, hybrid, and variable zoom optics
- Reduced ADS penalty on shotgun scopes
» Comb Attachments «
- Fixed Handling stat UI on:
- Shlager TTF3 Riser
- FSS Ammo Sleeve
- PD-A40 Sleeve
- Wingman Comb
- FSS EL-T Pouch
Bug Fixes
- Fixed a problem the place equipping some attachments to the KV Broadside shotgun would trigger Players to not be capable to Infil into DMZ
- Fixed Heartbreaker Crossbow Blueprint’s reticle look in Killcams
- Fixed a problem that prevented Crossbow bolts from penetrating water
EQUIPMENT
- Frag Grenade
- Damage towards armor elevated
- Claymore
- Damage towards armor elevated
- Semtex
- Damage towards armor elevated
AUDIO
- Submix fixes that have been affecting enemy footstep quantity
- Equalized sand footsteps to higher minimize by means of the combo just like filth & concrete
- Fixed a problem that induced War Tracks to randomly cease taking part in when in energetic in a car
- Fixed a problem stopping the War Tracks of a Patrol Boat’s driver from being heard whereas within the Patrol Boat turrets
UI/UX
- Update Requires Restart
- If the title requires a restart because of an replace, it’s going to restart robotically
- New Menus
- All new menus for Weapon and Camo Challenges
- Added a Store tab for Players to see all obtainable bundles for a particular weapon
- New Party Queuing
- Party queuing permits gamers to robotically be a part of a buddy’s social gathering as soon as they’re completed with their energetic match. Just like inviting pals to a celebration or channel, you may entry social gathering queuing by way of the in-game social menu.
BUG FIXES
Global
This replace accommodates a number of fixes to cut back the variety of recognized crashes. We proceed to prioritize elevated stability and crash fixes throughout all platforms.
- Fixed situation the place Players have been listening to incorrect staff faction voiceover on sure maps
- Fixed a problem the place a Player’s squad quantity would seem inside a ping for a car
- Fixed a problem the place the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
- Flash and Stun grenade blast will now not kill Players at low well being
- Fixed a handful of points that will trigger the goal marking function of the Spotter Scope to persist when not aiming down sights
- Throwing Knives can now kill Recon Drones and Bomb Drones
- Fixed a problem with the Gus Operator typically showing and not using a full character mannequin throughout a match
Killstreaks
- Fixed a problem the place the Player would lose a positioned Sentry Gun in the event that they attempt to choose it up whereas diving
- The Player’s area of view will now reset correctly when transitioning to a brand new spherical in the event that they have been in a Cruise Missile sequence when it occurred
- Killstreak command actions from the Wheelson and VTOL are actually disabled when a Player is in Last Stand
- Fixed a problem that prevented Players from marking a Mortar Strike and Precision Airstrike place by means of sure fences
- Fixed a problem inflicting Care Packages to trip whereas a Player is utilizing it
- Fixing a problem that performed an incorrect voice over when pinging an Overwatch Helo
- Fixed a problem that might trigger the Player’s view to be trying downwards after utilizing a Cruise Missile
Equipment
- Fixed a problem stopping the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
- Fixed a problem the place enemy C4 fashions destroyed by a Trophy System wouldn’t delete
- Fixed a problem stopping the Trophy System from destroying Cluster Mines as they’re being deployed
- Fixed a problem the place DDoS was not working correctly on the Recon Drone and Bomb Drone
- Adjusted the deployment place for the Recon Drone and Bomb Drone inside a prepare so they’ll now not destroy themselves instantly afterwards
- Fixed a duplication situation with the Deployable Cover when choosing up one other Field Upgrade on the bottom in Battle Royale and DMZ
UX/UI
- Fixed an exploit the place Players might typically equip two of the identical weapon
- Fixed a problem the place altering the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the earlier menu
- Fixed a problem the place the weapon preview digital camera typically pointed on the Secondary weapon when the Primary was chosen
- Fixed a problem permitting Players to entry the Loadout Drop menu after the sport has ended
- Fixed a problem inflicting Navigation bar headings to be minimize off in some languages
- Fixed a problem inflicting Private match menu headers to sometimes overlap in some languages
- Fixed a problem the place a Player’s full ATVI ID was not displaying in Play of the Game
- Fixed a problem the place some Players would show a garbled clan tag
- Fixed a problem the place the Gus Operator would typically seem and not using a full character mannequin
- Fixed a problem the place some Players’ Operator would disappear within the pre-game foyer
- Fixed a problem the place the background wouldn’t load when backing out and in of Showcase
Social
- Fixed numerous points affecting Social notifications
- Fixed a problem the place splitscreen was displaying channels incorrectly
- Fixed a problem the place the Friends List scroll bar would typically disappear whereas scrolling
- Fixed a problem affecting the displayed Lobby elapsed match time
- Fixed numerous points affecting Displayed Party Members
- Fixed a problem the place Queued Party Members show when they’re in a Private social gathering however not in Lobby
- Fixed a problem affecting Queued Party Members in View Party Panel
- Fixed a problem inflicting Members in Voice depend to seem incorrectly
- Fixed an issuing inflicting “Join Player” choice to seem for those that are already within the Player’s Party Queue
- Fixed a problem that typically induced the “Invite to Party” choice to not seem whereas in a Lobby
- Fixed a problem inflicting Party member consumer search states to not seem appropriately on display screen when the Party chief initiated a queue
- Fixed numerous points with Party Queuing, together with Party Members Join/Invite availability
- Fixed a problem inflicting Players in a Party which can be kicked for inactivity to be faraway from the group
- Fixed a problem to enhance Social Hub Tile actioning
- Fixed a problem affecting Queued Party Members in Game Chat
- Fixed numerous points affecting Game Chat in Parties
Vehicles
- Fixed a problem inflicting autos to typically run over enemy combatants after unloading them
- Fixed an exploit the place Players might use an ATV to push teammates into the ceiling of some buildings
- Fixed a problem inflicting impartial autos to crush Players leading to loss of life, as an alternative of shifting them out of the best way
- Fixed a problem inflicting some autos to get caught beneath the Exfil chopper in DMZ
- Fixed a problem inflicting the car explosion hazard indicator to vanish when a Player was nonetheless in vary of the car explosion
- Fixed a problem making car explosive injury too excessive in Battle Royale and DMZ
- Fixed a problem stopping Players from deploying a Claymore on the Heavy Chopper
- Fixed a problem inflicting the Heavy Chopper to take injury from explosions distant from it
- Fixed a problem stopping home windows on autos from breaking if the Player enters from the roof by means of that window
- Fixed a problem inflicting autos parked at excessive angles to change into unusable
- Fixed a problem inflicting the Inflatable Decoy to not persist with the prepare when it inflates
- Fixed a problem the place the Player could be immediately killed when colliding with a car on the prime of an ascender
PC SETTINGS
Audio
PC customers may have an audio replace permitting Players to pick out stereo or encompass outputs. This choice will default to stereo if not set. We have been investigating clips which seem to solely embrace the entrance left and proper channels, when the output on some PCs might default to encompass – leading to lacking channels of audio.
Gyro Aiming Ratcheting
A “Gyro Ratcheting” setting has been added within the Controller class (Advanced tab) for Season 02 Reloaded. This choice improves the Player expertise by permitting a Player to disable manually the Gyro perform by urgent a particular button, that may be chosen by the Player amongst a number of choices, to have the ability to reposition the controller as desired. Players on the lookout for extra controls relating to the Gyro Aiming expertise ought to customise this setting.
ACCESSIBILITY
Inverted Flash
An “Inverted Flash” choice has been added as an accessibility choice within the Interface class for Season 02 Reloaded with two values: Off (default conduct) and On (added conduct). This choice permits to alter the colour of the flash impact of the flashbang tactical grenade from white to black. We suggest adjusting this selection for Players who really feel discomfort when affected by the total white display screen impact of the flashbang tactical grenade. Duration and visible are at parity between the 2 values of the choice, offering no aggressive benefit.
SPECIAL OPS
COOPERATIVE
General
- Added a brand new fill bar for Last Stand and Dog Tags to match Battle Royale and supply further readability for downed teammates
- Added new challenges to the Co-op Pool of Daily Challenges
- Fixed a problem the place tools UI might seem as orange or flicker white
Low Profile
- Fixed a problem permitting Players to make use of aerial tools throughout Infil
- Fixed situation that might trigger Player to change into quickly invincible
Defender: Mt. Zaya
- Fixed a problem stopping Players from driving enemy autos
- Fixed a problem the place enemy pilots might be seen floating within the sky
- Fixed bug that will forestall Players from restarting the mission if the bomb goes off
- Fixed a problem with map borders so Players can now not exit map whereas in autos
ATOMGRAD RAID EPISODE
- A Weapon XP token is now unlocked for every completion of the Raid
- Added 1 Camo to the common loot pool
- Added further readability within the AAR for all Raid associated unlocks, together with, Operator unlocks, Veteran completion unlocks and the random rewards
- Added a Kit Select to permit gamers to switch their kits in-game if wanted
- Added readability to which rewards are unlockable and which rewards are already unlocked by way of an inventory within the foyer
- Removed Raid Assignment requirement so Players can simply queue by means of the Party Finder with no boundaries
- Added distinctive [CLASSIFIED] Reward Type
- Added “Special Ops Kit Boost” to Raid Store Bundles which permits Players to realize 10 stars per Kit and immediately unlock all Kits upon buy
- Added “Vote to Skip” performance for in-game intro cutscenes
- Fixed a problem the place an additional oxygen tank icon might seem on the display screen of the outfitted Player
MULTIPLAYER
PLAYLIST
New Map
- Himmelmatt Expo
- Mix enterprise with pleasure at Himmelmatt Expo, a brand new Core (6v6) Multiplayer map located on a European mountainside.
New Modes
- Drop Zone
- Capture and maintain the Drop Zone to earn factors on this chaotic team-based mode. For each 15 seconds that the Drop Zone is occupied, a Care Package containing a Killstreak will probably be dropped within the neighborhood.
- One within the Chamber
- Load into the match with a pistol, one bullet, and three lives. Each participant fights for themselves, and a single shot to any a part of the physique earns the elimination, granting the attacker yet one more bullet for the following battle.
- All or Nothing
- Equipped solely with Throwing Knives and a pistol with no ammo, every Operator should battle for themselves in a race to earn 20 eliminations. Earn further Perks by eliminating enemies, beginning with the Scavenger Perk to permit for ammo pickups.
BUG FIXES
- Fixed a number of out of bounds and collision primarily based exploits throughout 6v6 maps
- Addressed spawn points on Farm 18
- Fixed an exploit for capturing some extent in Control on El Aliso
RANKED PLAY
Restrictions
- The following have been restricted in Ranked Play to match up to date Call of Duty League guidelines:
- Weapon Tuning (All)
- Kastov 762 Assault Rifle
- Players ought to discover that current Weapon Tuning will revert to default choices in-game, however we suggest that you just evaluation your courses earlier than your first match.
Quality of Life
- Improved visible suggestions when a match is canceled as a result of a participant left inside the first 30s.
- The Skill Division Rewards display screen now shows rewards from all Divisions by default.
- Added Top 250 Profile pictures for a handful of CDL Pro gamers who have been beforehand lacking them.
Bug Fixes
- Fixed a problem that prevented gamers from choosing the CDL Operators and equipping an earned Ranked Play Skin.
- Addressed a visible bug that advised a participant’s SR had been reset.
- Fixed a problem that was sometimes inflicting an unintended Suspension after backing out of looking for a match earlier than the foyer was fashioned.
WARZONE 2.0
GENERAL
QUALITY OF LIFE
- Killstreak Availability
- The current “Airspace is too crowded” message will now have a trailing “for X seconds” connected to it so as to add higher context for gamers.
- Cluster Strike & Precision Airstrike Improvements
- Improved the Airstrike hazard notification to be extra constant primarily based on every injury location.
- Improved directional tracing to stop the Precision Airstrike focusing on from typically touchdown behind the Players.
- Players will now be notified when calling a Cluster Strike or Precision Airstrike if they’re too near the affected zone.
- Give-Up Timer Consistency
- The give-up timer whereas downed is now extra constant throughout modes and can final at the very least 3 seconds.
- Navigation Pings
- Increased the dimensions of navigation pings on the Tacmap and Mini-Map for improved readability.
- Armor Break
- The textual content has been faraway from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved readability, while the icon has remained.
- Auto-Looting Armor Plates
- As Armor Plates are a crucial a part of the gameplay loop, Players will now robotically choose up Armor Plates so long as they’ve obtainable stock or Backpack house.
- Spawn Protection
- Spawn Protection will now disable at 25 meters, up from 19 meters, from the bottom or a grounded participant in Battle Royale modes.
- We will proceed to refine as we transfer forwards given the significance of this function to redeploying gamers.
- Resurgence Killfeed
- The killfeed will now show who’s about to redeploy when their Resurgence timer reaches 0.
UI/UX
- Spectating
- Friendly pings and splash screens are actually seen to spectators.
- Gas Mask
- Loot playing cards for gasoline masks now extra precisely mirror their injury quantities.
BUG FIXES
- Fixed some points inflicting rainbow glare to seem on the horizon in Al Mazrah (Xbox solely).
Tac Map & Minimap
- Fixed a problem stopping elevation arrows on map icons not precisely indicating their place.
- Fixed a problem inflicting the Counter UAV to have an effect on Player maps even whereas exterior of the efficient vary.
BATTLE ROYALE
PLAYLIST
Al Mazrah
- Standard
- Solos
- Max Players: 150
- Assimilation: Off
- Duos
- Max Players: 150
- Assimilation: Refill
- Trios
- Max Players: 150
- Assimilation: Refill
- Quads
- Max Players: 152
- Assimilation: Refill
- Solos
Ashika Island
- Resurgence
- Solos
- Max Players: 52
- Assimilation: Off
- Duos
- Max Players: 52
- Assimilation: Off
- Trios
- Max Players: 52
- Assimilation: Off
- Quads
- Max Players: 52
- Assimilation: Off
- Solos
All squad sizes for Resurgence will probably be obtainable by means of Season 02 Reloaded!
For common updates in regards to the Playlist and different Scheduled Events, take a look at the devoted Warzone Trello Board.
EVENTS
Warzone’s third Anniversary!
To have a good time three years of Warzone, Players will be capable to redeem a brand new free reward every day by way of the in-game Store which can be symbolic of reminiscences made since its shock launch on March 10, 2020.
Rewards:
- Verdansk Anniversary Calling Card
- Verdansk Emblem
- Caldera Anniversary Calling Card
- Blacksite Completionist Calling Card
- Blacksite Sticker
- Blacksite Emblem (Animated)
- Stronghold Calling Card
GENERAL
- Bomb Drones
- Bomb Drones have been quickly eliminated whereas we tremendous tune them.
GAMEPLAY
General
- Pacing Balancing
- As a staff we’re targeted on two core areas of the pacing of Battle Royale:
- The fight engagements within the mid-game
- The regain alternatives within the late recreation
- We will probably be addressing this throughout Season 02 Reloaded and going into Season 03, with the primary change being a assured “Restock” Public Event within the 4th Circle.
- Future enhancements will embrace:
- More floor loot Supply Boxes, particularly within the North of the map
- Resurgence Supply Boxes being sprinkled all through the map
- Additional Ammo Caches
- And extra…
- As a staff we’re targeted on two core areas of the pacing of Battle Royale:
Gameplay Adjustments
Al Mazrah | Battle Royale
- Light Helo
- The Light Helo has been disabled in Solos. We are protecting of the Solos squad measurement being a good and balanced expertise, and the Light Helo went towards that ethos.
- Contract Availability
- Increased the variety of Contracts revealed over the course of the match to extend their availability in later circles.
- Final Circles
- We are quickly disabling last circles within the north-western part of the map whereas we work on enhancements for upcoming seasons.
Ashika Island | Resurgence
- Redeployment Drones
- Redeployment Drones are presently energetic throughout Ashika Island and can stay stay as a part of the Resurgence expertise.
- AI Combatant Departure
- As the Path of the Ronin occasion involves an finish, the Shadow Company operatives which have occupied the island will depart in pursuit of their subsequent mission.
- Players will now be public enemy primary for Search & Seizure Contracts and the Data Heist Public Event.
- Circle Balancing
- The first circle will probably be roughly 20% bigger, and extra more likely to be on land, to higher allow a profitable Infil.
- Pacing Balancing
- Actions that have an effect on the Resurgence Countdown have been adjusted to permit for extra home windows of alternative to Team Wipe the opposing staff.
- Buy Station Availability
- Improvements have been made to higher unfold the Buy Stations extra evenly by means of the map.
QUALITY OF LIFE
- Spawn Protection
- Spawn Protection will now disable at 25 meters, up from 19 meters, from the bottom or a grounded participant in Battle Royale modes.
- We will proceed to refine as we transfer forwards given the significance of this function to redeploying gamers.
- Spawn Protection will now disable at 25 meters, up from 19 meters, from the bottom or a grounded participant in Battle Royale modes.
- Resurgence Killfeed
- The killfeed will now show who’s about to redeploy when their Resurgence timer reaches 0.
BUG FIXES
- Redeploy Token
- Fixed a problem permitting Redeploy Tokens to seem in Buy Stations even after the Gulag had closed.
DMZ
GAMEPLAY
- We have up to date the utilization necessities for Building 21 Access Cards:
- Players now not must deliver Building 21 Access Cards into the match by equipping them previous to infiltration
- At least one Player in a squad will need to have a Building 21 Access Card of their Inventory to permit infiltration
- If a Player does infil to Building 21 with an Access Card of their Backpack, they’ll lose that card if they don’t extract with it
- This change solely impacts Building 21 Access Cards and never the Access/Key Cards for locked areas inside Building 21, as these should nonetheless be outfitted in your Backpack previous to infiltration
- Enemy combatants in DMZ can now function or arrive in a wide range of autos, not simply the Armored Truck
- We have added some variations to infiltration and exfiltration factors
- The Destroy Supplies Contract has been up to date to disclose the 4 closest safes, as an alternative of unveiling all safes inside a distance of the Contract
- Reduced the entire variety of autos in Modern City for extra even distribution of autos all through Al Mazrah
- Enemy combatants now have a small probability to drop upgraded weapons upon loss of life
BUG FIXES
- Fixed a number of Stronghold entry points throughout DMZ
- Fixed a problem the place the Secure Nuclear Material contract might choose a locked toolbox on Ashika Island
- Increased minimal distance between Secure Nuclear Material contracts on Ashika Island so they don’t overlap
- Fixed Favor for a Friend Mission having an incorrect location description
- Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel have to be extracted
- Fixed a problem the place taking a weapon straight from an enemy’s Backpack would not register it as an enemy weapon for some Missions
- Fixed situation the place the Overlord voiceover would fade out improperly when extracting
- Fixed points the place sure Missions weren’t sharing progress with squadmates, together with missions that have you ever use area upgrades and killstreaks equivalent to Death From Above
- Fixed situation the place Key Elimination wasn’t giving progress for unlocking a cache as an alternative of a locked door
- Fixed a problem the place some Players didn’t get credit score for the ultimate exfil because of timer
- Fixed a problem the place match search would cease if the social gathering chief left the group
- Fixed a problem that will forestall the Player from utilizing their Armor quickly, when making an attempt to make use of Armor and the Radiation Blocker on the similar time
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