Summary
- Get a first have a look at Immortals of Aveum, a new single-player magic shooter launching July 20
- Dig into what impressed the world of Aveum with Art Director Dave Bogan and Associate Art Director Julia Lichtblau
- Learn how Ascendant Studios is drawing from its Call of Duty background to craft a compelling first-person fight system
The second you just about step into the colourful, mysterious world of Aveum, the whole lot feels concurrently new however extraordinarily acquainted. It appears like a panorama that you simply’ve stepped into, the characters discuss to you in a method that feels commonplace, however this fantasy setting is nothing the worlds you’ve skilled earlier than. In a current preview, we bought to take a first have a look at Immortals of Aveum, and chat to two of the sport’s designers in regards to the inspiration behind this magical new realm.
Immortals of Aveum is an upcoming single-player magic FPS set within the titular land of Aveum. You’ll assume the function of Jak, a Battlemage studying to harness the magic coursing by his world. As an Unforeseen, Jak discovers his skills later in life, and Aveum’s strongest kingdoms are at battle. It’s up to Jak to unlock his energy, and work alongside the Immortals to assist save Aveum from destruction.
What makes Immortals of Aveum really feel distinctive at first look is the mix of two issues. First up is the studio’s backstory; Ascendant Studios is led by Bret Robbins, Creative Director of Dead Space, and former Creative Director at Sledgehammer Games on a number of Call of Duty titles. This best-in-class FPS design shines by Immortals of Aveum’s fight; it’s a first-person shooter however the weapon that you simply wield is magic. We’ll delve extra into that in a bit.
The second part is that Immortals of Aveum is impressed by a seemingly infinite smorgasbord of magical realms, but it surely’s this dense combination of inspiration from numerous locations that makes it stand out. Dave Bogan, Art Director at Ascendant Studios, tells us that from the very get-go, the staff set out to create a “new look” for fantasy.
Bogan cites a handful of the artistic influences he grew up with, together with Dungeons and Dragons, Star Wars, Battlestar Galactica and “cartoons with cool Japanese robots” to identify a few. The staff begins by choosing a number of references from their very own preferences — visible inspiration that they want to deliver into the sport, and examples of concepts that they don’t need to embrace.
“It’s really about subconsciously drawing inspiration and influence from all those things, and letting it come out in interesting shapes and languages, while keeping an eye on things that exist out there and trying not to replicate anything,” he says.
Julia Lichtblau, Associate Art Director at Ascendant Studios says that Immortals of Aveum’s distinctive really feel comes from the juxtaposition of previous and new. Loads of the constructions on this planet are impressed by oppressive, medieval forts of previous, and the villages are brimming with rustic, pastoral allure typically seen in previous Europe. This design is combined with the presence of magic, which permits the inhabitants of Aveum to mix vintage settings with superior crafting.
“Magic is essentially their technology,” Lichtblau explains. “They’re able to use it to bend the rules of architectural design, so you’re seeing big sweeping shapes and giant white skyscrapers that could have been built by advanced magic users of that time. That dichotomy makes it feel a bit unexpected.”
This mixture of acquainted and futuristic goes past the world design, seeping into character styling, dialogue and language, giving the inhabitants of Aveum a distinctive edge. Bogan factors to Jak’s design, the lower of a bike jacket giving sci-fi vibes with chainmail stitched to it for an medieval fantasy flavour.
“Aveum is always binding elements from different worlds and times that are helping it feel otherworldly,” he provides.
Ascendant Studios’ background in Call of Duty shines prevalently by Immortals of Aveum, however the staff has opted to embrace these parts reasonably than shrink back from it. Robbins asks a easy, however concept frightening query within the preview: “What if instead of a helicopter, you’re fighting a dragon?”, and it’s that line of pondering that has allowed Immortals of Aveum to really feel acquainted to FPS gamers, however recent and thrilling to fantasy followers too.
The capturing mechanic in Immortals of Aveum consists of three primary sorts of magic. Jak harnesses his powers by his Sigil, and may hearth Force (blue), Chaos (pink) and Life (inexperienced) magic. Each of these sorts have totally different ranges and hearth charges, supplying you with the chance to combine it up relying in your playstyle. There’s over 25 spells and 80 Talents to unlock all through the sport, so fight may be deeply customised for each brawl and battle.
Bogan explains that there’s a lot of direct correlation between the Sigils and a common FPS with weapons. The Sigils all have crystals, which permit the spells themselves to act like projectiles with totally different properties, related to conventional weapons.
“It was important for people that play first person shooters to feel the relation and to understand, ‘oh, this is the type of weapon I use for this or that’,” Bogan says. “But it’s a little bit more unhinged in visual design, which is cool.”
Lichtblau provides that this framework means anybody that loves first-person shooters shall be in a position to soar into Immortals of Aveum, and says that the fight is “really easy to pick up and really satisfying to master.”
Immortals of Aveum guarantees a distinctive new magical world to discover and a strong fight system that enables for rather more freedom than your normal shooter, however Lichtblau says that it’s the sport’s story that units it other than video games of its ilk.
“The way the characters are written, the way they interact with each other, it feels incredibly fresh,” Lichtblau says. “It’s hard for me to even pick a favourite because they all have such nuance, and that’s something I haven’t seen in a long time.”
Immortals of Aveum is ready to launch on Xbox Series X|S July 20. Pre-orders are actually out there on the Microsoft Store for Xbox.
Immortals of Aveum™
Electronic Arts
$69.99
$62.99
Pre-order* Immortals of Aveum™ and get the Purified Arclight, a distinctive blue sigil that may unleash extra energy for Jak’s blue Strike spells and Shatter Fury spell!
Immortals of Aveum is a single-player first individual magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the sting of abyss.
With legions of troopers on each side of the Everwar, he should uncover the mysteries of Aveum’s troubled previous, if there’s any hope for saving its future.
Master three forces of magic and unleash spells with lethal ability in a sport that defies FPS conventions.
Be The Battlemage
Join the order of Immortals, the champion protectors of Lucium, and grow to be Jak, an elite Triarch Magnus.
Master Your Magic
Fast, fluid, first individual spell-based fight that’s simple to study and satisfying to grasp, the place gamers are rewarded for intelligent chained assaults and well-timed counters.
Unleash Your Arsenal of Spells
Unlock and improve greater than 25 spells and 80 abilities. Discover, improve and craft lots of of items of magical gear to synergize your playstyle throughout all three forces of magic.
Save a World on the Edge of Abyss
Jak and Lucium’s elite Immortals should race to uncover the mysteries of Aveum’s previous, if there’s any hope of saving its future.
Immortals of Aveum is developed by Ascendant Studios, an unbiased AAA staff led by Bret Robbins, artistic director of Dead Space™ and Call of Duty®, and printed by EA Originals.
*Conditions and Restrictions apply. See https://www.ea.com/games/immortals-of-aveum/immortals-of-aveum/disclaimers for particulars.
Immortals of Aveum™ Deluxe Edition
Electronic Arts
$79.99
$71.99
Pre-order* Immortals of Aveum™ Deluxe Edition and get the Ancient Relics of Aveum Pack, containing:
– Purified Arclight – a distinctive blue sigil that may unleash extra energy for Jak’s blue Strike spells and Shatter Fury spell!
– Triarch’s Wrath – may be geared up as both Jak’s pink, inexperienced, or blue sigil and boosts essential hit harm.
– Immortals Ring – will increase Shred towards all three colours of magic.
– Ring of Rasharn – will increase spell harm for all three colours of magic.
– Aristeyan Ring – boosts Fury harm for all three colours of magic.
– Bracer of the Colossal – bestows elevated Armor and Healing Crystal restoration.
– Sky Island Gauntlet – will increase Armor and Shield Health, whereas lowering Dodge cooldown.
– Dresnyr Lens – will increase Spellbreak harm and boosts the general energy of pink magic spells.
– Lucian Chain – will increase the general energy of blue magic and reduces the cooldown of Lash management spells.
– Vial of the Pentacade – will increase the period of Limpet management spells and boosts general inexperienced magic energy.
Immortals of Aveum is a single-player first individual magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the sting of abyss.
With legions of troopers on each side of the Everwar, he should uncover the mysteries of Aveum’s troubled previous, if there’s any hope for saving its future.
Master three forces of magic and unleash spells with lethal ability in a sport that defies FPS conventions.
Be The Battlemage
Join the order of Immortals, the champion protectors of Lucium, and grow to be Jak, an elite Triarch Magnus.
Master Your Magic
Fast, fluid, first individual spell-based fight that’s simple to study and satisfying to grasp, the place gamers are rewarded for intelligent chained assaults and well-timed counters.
Unleash Your Arsenal of Spells
Unlock and improve greater than 25 spells and 80 abilities. Discover, improve and craft lots of of items of magical gear to synergize your playstyle throughout all three forces of magic.
Save a World on the Edge of Abyss
Jak and Lucium’s elite Immortals should race to uncover the mysteries of Aveum’s previous, if there’s any hope of saving its future.
Immortals of Aveum is developed by Ascendant Studios, an unbiased AAA staff led by Bret Robbins, artistic director of Dead Space™ and Call of Duty®, and printed by EA Originals.
*Conditions and Restrictions apply. See https://www.ea.com/games/immortals-of-aveum/immortals-of-aveum/disclaimers for particulars.
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