Final Fantasy XVI’s decades-spanning story takes protagonist Clive Rosfield all throughout the continent of Valisthea. With a lot area to play in, developer Creative Business Unit III created 5 fundamental nations on the middle of the sport’s story and wars.
As a primer, let’s break down the important thing issues to learn about every of those kingdoms and their place in Valisthea because it pertains to the closely protected and extremely sought-after Mothercrystals.
The Grand Duchy of Rosaria: Bastion of Tradition
- A gaggle of small impartial provinces in Western Valisthea fashioned to create this nation way back, which now attracts upon the Drake’s Breath Mothercrystal for aether. It’s the place the story of FFXVI begins, and it’s the house of Clive and Joshua Rosfield.
- Home of the Dominant of the Phoenix
The Holy Empire of Sanbreque: Where Ambition is Divine
- The largest theocratic power in Valisthea, Sanbreque is house to the holy capital of Oriflamme, constructed round Drake’s Head, a large Mothercrystal that provides the individuals with an abundance of magical aether.
- Home of the Dominant of Bahamut
The Kingdom of Waloed: Indomitable In Its Isolation
- Waloed claims the japanese half of Valisthea as its dominion, and whereas a lot of this nation stays a thriller, we all know it’s powered by the Drake’s Spine Mothercrystal, making it a beautiful location for any kingdom warring over aether.
- Home of the Dominant of Odin
The Dhalmekian Republic: Whose Fortunes Shift Like The Desert Sands
- Made up of 5 parliament states, this republic’s Mothercrystal, Drake’s Fang, lies within the coronary heart of a mountain vary, permitting it to maintain its dominion, a big portion of southern Valisthea, secure from intruders.
- Home of the Dominant of Titan
The Iron Kingdom: Forged In Faith And Fear
- The Iron Kingdom consists of a small group of 5 islands off the coast of Storm, the western half of Valisthea’s twin realms, and right here, the acute Crystalline Orthodox religion dictates every little thing beneath the shadow of the Drake’s Breath Mothercrystal, the exact same crystal the Grand Duchy of Rosaria attracts its energy from.
- No Dominant calls this kingdom house as its individuals view dominants as unholy abominations, strictly executed upon delivery.
The Crystalline Dominion: The Unblinking Eye of the Storm
- A peace treaty armistice retains this small plot of land house to the Drake’s Tail Mothercrystal impartial, however as the necessity for extra aether will increase amongst the opposite 5 nations, this dominion’s neutrality may be in jeopardy.
- Because of this dominion’s impartial state, no Dominant calls it house.
I spoke to artistic director Kazutoyo Maehiro about Valisthea and its creation, and it began with a glance again at real-world historical past and a map.
“A lot of times in medieval history, you would have a lot of kingdoms, and we wanted to have kingdoms as well,” Maehiro says. “When we knew we had been going to choose 5 fundamental nations in Valisthea, having all of them be kingdoms means every little thing’s going to be the identical – you’re at all times going to have a king making all the selections, and it trickles down from there. And when telling a narrative, it turns into actually one-sided.
“We wanted something that gave the story a little more depth to make it more interesting for players and for us writing it as well. We started out thinking we wanted to do something different for each one, maybe having one be a democracy and another being a kingdom so that we can write from the perspectives of those different governments.”
Final Fantasy XVI Creative Director Kazutoyo Maehiro
Maehiro says that after creating the world, CBUIII used the map of Valisthea to design the “givens” of this world. He tells me magic, Mothercrystals, and Eikons are all simply givens as a result of they’ve existed for therefore lengthy they’re now merely part of every single day. Society doesn’t have a look at them as these superb issues – these are simply the best way issues are.
“[Then we] think, ‘Okay, if you have these Mothercrystals in these parts of the land, that’s where the nations are going to form and then you’re going to have people wanting to fight over those,” he says. “That’s the place battle goes to rise between the nations which have fashioned up across the Mothercrystals.
“After creating the world map at the beginning, the next thing I did was create the world’s history based off of that geography – where the towns are, where the Mothercrystals were. Once the history is created, you put Clive in that and say, ‘Okay, this is where Clive appears [and] this stuff led up to his story.’”
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