From FIFA to Star Wars, the mass adoption of loot containers is among the most controversial issues to occur to mainstream gaming within the final 15 years. But regardless of constant fears of their mechanical similarities to playing, and their potential to trigger hurt to weak gamers, they continue to be a worthwhile technique of monetisation for lots of of video games.
From FIFA to Star Wars, the mass adoption of loot containers is among the most controversial issues to occur to mainstream gaming within the final 15 years. But regardless of constant fears of their mechanical similarities to playing, and their potential to trigger hurt to weak gamers, they continue to be a worthwhile technique of monetisation for lots of of video games.
So are loot containers playing, and do they carry the identical potential for hurt as playing does? We’re spoke to Professor Pete Etchells, writer of Lost in a Good Game and Dr Alexander Kriss, writer of The Gaming Mind to try to perceive the impact loot containers are having on players.
Lost in a Good Game by Pete Etchells:https://iconbooks.com/ib-title/lost-in-a-good-game/
The Gaming Mind by Alexander Kriss:https://www.amazon.com/Gaming-Mind-Psychology-Videogames-Power/dp/1615196811?tag=gs-buybutton-20
#gaming #lootbox #lootboxes #mentalhealth #mindgames #battlefront2 #csgo #fifa23
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