Queen’s Blood is a brand new card sport added in Final Fantasy 7 Rebirth, and it supplies a number of the finest aspect content material the RPG has to supply. There are Queen’s Blood gamers in almost each main settlement, so we’re right here that will help you construct a deck that may beat all of them. Here’s the place to seek out all Queen’s Blood playing cards in Final Fantasy 7 Rebirth.
Queen’s Blood Card List
There are 145 Queen’s Blood playing cards in whole, and we have separated them by region–instead of itemizing them numerically–to make your search simpler to handle. The areas under are proven within the order they seem all through your journey, so attempt to acquire all of the playing cards you may earlier than leaving a serious location on the map.
Legendary playing cards are the perfect Queen’s Blood playing cards obtainable, and infrequently require you to finish particular matches or aspect quests. We have not accomplished sufficient rank-ups and aspect challenges to unlock all of them simply but, however we’ll proceed to fill within the tables under as our in-sport card listing grows.
Grasslands Cards
Number
Name
Stats
Effect
How to Get
#12
Cactuar
Cost: 1, Power: 1
Raise the ability of allied playing cards on affected tiles by 3 whereas this card is in play.
Defeat Nene in Kalm
#13
Crystalline Crab
Cost: 1, Power: 1
Raise the ability of allied playing cards on affected tiles by 2 whereas this card is in play.
Defeat Ned in Kalm
#17
Screamer
Cost: 3, Power: 1
None
Defeat Zahira in Kalm
#107
Chocobo & Moogle
Cost: 1, Power: 1
Raise energy by 1 for one another enhanced allied card.
Complete the A Rare Card Lost aspect quest in Kalm
Thorin’s Card Shop
Thorin’s Card Shop is a small shack within the Grasslands, positioned simply east of Kalm. Thorin will not have many playing cards to promote at first, however as you progress by way of the primary story and attain new areas of the map, he’ll provide extra legendary playing cards. Thorin sells playing cards that characterize the summons for every area, so remember to journey again to his store each every so often to seek out new playing cards on the market.
Number
Name
Stats
Effect
How to Get
#98
Titan
Cost: 2, Power: 5
When performed, elevate place ranks by 2.
Purchase for 500 gil
#99
Kujata
Cost: 3, Power: 6
When first enhanced, decrease the ability of enemy playing cards on affected tiles by 5.
Reach Gongaga, then buy for 500 gil
#101
Phoenix
Cost: 3, Power: 4
When destroyed, elevate the ability of allied playing cards on affected tiles by 5.
Reach Junon, then buy for 500 gil
#103
Alexander
Cost: 3, Power: 4
Raise energy by 3 for one another enfeebled allied card.
Reach Corel, then buy for 500 gil
#105
Bahamut Arisen
Cost: 3, Power: 4
When performed, spawn Elementals–cards that improve when destroyed–in your empty positions.
Reach Cosmo Canyon, then buy for 500 gil
#108
Fat Chocobo
Cost: 3, Power: 5
None
Purchase for 500 gil
Junon Region Cards
Number
Name
Stats
Effect
How to Get
#21
Ogre
Cost: 2, Power: 5
None
Defeat the Moore twins in Under Junon
#24
Zemzelett
Cost: 2, Power: 1
Raise the ability of allied playing cards by 3 whereas this card is in play.
Defeat Zogan in Under Junon
#27
Mindflayer
Cost: 2, Power: 1
Lower the ability of allied and enemy playing cards on affected tiles by 1 whereas this card is in play.
Defeat Michaela in Crow’s Nest
#30
Flametrooper
Cost: 1, Power: 3
When destroyed, decrease the ability of allied and enemy playing cards on affected tiles by 3.
Defeat Neil in Crow’s Nest
#95
Ifrit
Cost: 3, Power: 5
Raise energy by 2 for one another enhanced allied card.
Win the event on the Shinra-8 ship
#96
Shiva
Cost: 2, Power: 3
When performed, spawn Diamond Dust of energy 2, 4, or 6 in empty positions.
Defeat Isabelle in Under Junon
#113
Midgardsormr
Cost: 3, Power: 6
When allied and enemy playing cards are destroyed, elevate this card’s energy by 1.
Defeat Cameron in Crow’s Nest after reaching Blood Squire rank
#115
Terror of the Deep
Cost: 3, Power: 2
Lower the ability of allied and enemy playing cards on affected tiles by 1 whereas this card is in play.
Win the event on the Shinra-8 ship
Corel Region Cards
Number
Name
Stats
Effect
How to Get
#23
Fleetwing
Cost: 1, Power: 3
None
Complete the Card Carnival Three-Card Stud problem in Costa del Sol
#31
Spearhawk
Cost: 1, Power: 1
Raise the ability of allied playing cards on affected tiles by 2 whereas this card is in play.
Complete the Card Carnival Spears and Needles problem in Costa del Sol
#32
Sea Devil
Cost: 3, Power: 1
When allied playing cards are performed from hand, elevate this card’s energy by 1.
Complete the Card Carnival Sea Devil by Night problem in Costa del Sol
#35
Tonberry King
Cost: 2, Power: 1
When allied playing cards are destroyed, elevate this card’s energy by 2.
Complete the Card Carnival Kingly Clash problem in Costa del Sol
#38
Bagnadrana
Cost: 3, Power: 2
When enemy playing cards are performed from hand, elevate this card’s energy by 1.
Defeat Navalan in North Corel after reaching Blood Knight rank
#39
Cockatrice
Cost: 2, Power: 3
When performed, destroy allied and enemy playing cards on affected tiles.
Defeat Rolf in North Corel
#41
Bomb
Cost: 2, Power: 2
When destroyed, decrease the ability of allied and enemy playing cards on affected tiles by 4.
Defeat Biff in North Corel
#109
Posh Chocobo
Cost: 1, Power: 2
When you win the lane, obtain a rating bonus of three.
Complete the Card Carnival Go for Choco-Broke problem in Costa del Sol
#110
Moogle Trio
Cost: 2, Power: 1
When performed, add each Moogle Mage and Moogle Bard to your hand.
Complete the Card Carnival Mischief-Making Moogles problem in Costa del Sol
Gold Saucer and Dustbowl
Many of the playing cards listed under are on the market contained in the Gold Saucer, however they value Gold Saucer Points (GP). You have to earn GP by getting excessive scores within the Gold Saucer mini-video games discovered all through the amusement park.
Number
Name
Stats
Effect
How to Get
#42
Thug
Cost: 2, Power: 4
None
Defeat Thug within the Dustbowl
#43
Death Claw
Cost: 1, Power: 2
When enemy playing cards are destroyed, elevate this card’s energy by 1.
Defeat Mary within the Dustbowl
#47
Joker
Cost: 2, Power: 2
When allied and enemy playing cards are destroyed, elevate this card’s energy by 1.
Defeat Pietro within the Dustbowl
#??
TBD
Cost: ?, Power: ?
TBD
Defeat Wize 3.0 Ver. 2.0 after reaching Blood Captain rank
#112
Materia Guardian
Cost: 3, Power: 5
When first enfeebled, decrease the ability of enemy playing cards on affected tiles by 6.
Complete the Infrit’s 32-Bit Flames problem in Wonderment Square
#114
Mythril Golem
Cost: 3, Power: 8
None
Complete the Luxury Real Estate problem in Wonderment Square
#116
Gastropod
Cost: 3, Power: 5
When first enhanced, decrease the ability of allied and enemy playing cards on affected tiles by 4.
Complete the Succulent Succor problem in Wonderment Square
#117
Custom Valkyrie
Cost: 3, Power: 4
When performed, decrease the ability of allied and enemy playing cards on affected tiles by 4.
Complete the Behind Enemy Lines problem in Wonderment Square
#118
Gigatrice
Cost: 3, Power: 4
When performed, destroy allied and enemy playing cards on affected tiles.
Complete the Chadley the Callous problem in Wonderment Square
#135
Chocobo Jockey
Cost: 2, Power: 2
When you win the lane, obtain a rating bonus of 10.
Buy the cardboard for 150GP from the Chocobo Square GP Trader
#136
Speed Ranger
Cost: 1, Power: 2
Raise energy by 1 for every enhanced enemy card.
Buy the cardboard for 150GP from the Speed Square GP Trader
#137
Haunted Hotel
Cost: 1, Power: 1
Raise the ability of allied playing cards on affected tiles by 2 whereas this card is in play.
Buy the cardboard for 150GP from the Haunted Hotel GP Trader
#138
Skywheel
Cost: 3, Power: 2
None
Buy the cardboard for 150GP from the Skywheel Square GP Trader
#139
Loveless
Cost: 1, Power: 1
When performed, elevate the ability of allied and enemy playing cards on affected tiles by 1.
Buy the cardboard for 150GP from the Event Square GP Trader
#140
Saucer Squad
Cost: 2, Power: 3
None
Buy the cardboard for 150GP from the Wonderment Square GP Trader
#141
Dio
Cost: 3, Power: 4
Raise energy by 1 for one another enhanced allied and enemy card.
Buy the cardboard for 150GP from the Battle Square GP Trader
#143
Sephiroth
Cost: 3, Power: 4
When performed, destroy enemy playing cards on affected tiles.
Complete the Boot Camp problem in Wonderment Square
Gongaga Region Cards
Number
Name
Stats
Effect
How to Get
#55
Great Malboro
Cost: 3, Power: 3
When performed, decrease the ability of allied and enemy playing cards on affected tiles by 6.
Defeat Zhijun in Gongaga Village
#59
Griffon
Cost: 0, Power: 1
Replace an ally and lift the ability of allied playing cards on affected tiles by the changed ally’s energy.
Defeat Oscar in Gongaga Village
Cosmo Canyon Region Cards
Number
Name
Stats
Effect
How to Get
#51
Insectoid Chimera
Cost: 0, Power: 2
Destroy an allied card and substitute it.
Defeat Robin in Cosmo Canyon
#61
Reapertail
Cost: 1, Power: 3
When first enfeebled, decrease the ability of enemy playing cards on affected tiles by 2.
Defeat Bernard in Cosmo Canyon
#66
Two Face
Cost: 2, Power: 3
Enhanced: elevate energy of allied and enemy playing cards on affected tiles by 4.
Enfeebled: decrease their energy by 4.
Defeat Ka’dina in Cosmo Canyon
Queen’s Blood Booster Packs
Booster packs are small teams of playing cards that may be bought from any card vendor you discover on this planet. Much like with Thorin’s Card Shop, card distributors will provide increasingly booster packs as you progress by way of the primary story. Once you unlock a booster pack, each card vendor will promote it, even in case you return to earlier areas within the sport.
Suppressive Strikers Pack
Number
Name
Stats
Effect
#2
Riot Trooper
Cost: 2, Power: 3
None
#6
Toxirat
Cost: 2, Power: 2
When performed, decrease the ability of allied and enemy playing cards on affected tiles by 3.
#16
Devil Rider
Cost: 2, Power: 4
None
#18
Flan
Cost: 1, Power: 2
None
Ruffians Pack
Number
Name
Stats
Effect
#3
Grenadier
Cost: 2, Power: 1
When performed, decrease the ability of enemy playing cards on affected tiles by 4.
#10
Mandragora
Cost: 1, Power: 1
When performed, add Mandragora Minion to your hand.
#14
Quetzalcoatl
Cost: 2, Power: 3
None
#15
Zu
Cost: 2, Power: 2
None
Weird & Wicked Pack
Number
Name
Stats
Effect
#19
Crawler
Cost: 1, Power: 2
None
#20
Archdragon
Cost: 1, Power: 3
When performed, decrease the ability of enemy playing cards on affected tiles by 3.
#26
Capparwire
Cost: 1, Power: 3
When performed, decrease the ability of allied and enemy playing cards on affected tiles by 1.
Shut Up ‘n’ Drive Pack
Number
Name
Stats
Effect
#22
Deathwheel
Cost: 1, Power: 1
When performed, decrease the ability of allied and enemy playing cards on affected tiles by 3.
#25
Ignilisk
Cost: 1, Power: 1
Raise the ability of allied playing cards on affected tiles by 2 whereas this card is in play.
#28
Scrutineye
Cost: 1, Power: 1
Raise the ability of allied and enemy playing cards on affected tiles by 1 whereas this card is in play.
#29
Hell Rider II
Cost: 3, Power: 5
When performed, decrease the ability of enemy playing cards on affected tiles by 3.
High Seas Horror Pack
Number
Name
Stats
Effect
#33
Shoalopod
Cost: 2, Power: 1
Raise the ability of allied playing cards on affected tiles by 4 whereas this card is in play.
#34
Crown Lance
Cost: 2, Power: 2
When performed, decrease the ability of allied and enemy playing cards on affected tiles by 2.
Uncanny Terrors Pack
Number
Name
Stats
Effect
#36
Sandhog Pie
Cost: 1, Power: 1
When destroyed, elevate the ability of allied playing cards on affected tiles by 3.
#37
Bloatfloat
Cost: 1, Power: 1
When destroyed, decrease the ability of allied and enemy playing cards on affected tiles by 4.
#40
Heatseeker
Cost: 1, Power: 1
When destroyed, add Heatseeker Minion to your hand.
Heavy Hitters Pack
Number
Name
Stats
Effect
#44
Landworm
Cost: 3, Power: 5
When enemy playing cards are destroyed, elevate this card’s energy by 2.
#45
Sandspitter
Cost: 2, Power: 3
When performed, decrease the ability of allied and enemy playing cards on affected tiles by 1.
#46
Chimera
Cost: 2, Power: 4
Raise energy by 2 for every enfeebled enemy card.
#54
Grandhorn
Cost: 0, Power: 3
Destroy an allied card and substitute it.
Jungle Arcanum Pack
Number
Name
Stats
Effect
#48
Amphidex
Cost: 1, Power: 2
The first time this card is enhanced, elevate the ability of allied playing cards on affected tiles by 3.
#49
Frightflower
Cost: 1, Power: 1
When destroyed, elevate the ability of allied and enemy playing cards on affected tiles by 2.
#50
Gagighandi
Cost: 2, Power: 4
When first enhanced, decrease the ability of enemy playing cards on affected tiles by 2.
#52
Gigantoad
Cost: 0, Power: 3
Destroy an allied card and substitute it.
Chimerical Creatures Pack
Number
Name
Stats
Effect
#57
Amalgam
Cost: 1, Power: 1
When destroyed, add Ressurected Amalgam to your hand.
#58
Skeeskee
Cost: 1, Power: 1
When allied playing cards are destroyed, elevate this card’s energy by 1.
#60
Basilisk
Cost: 3, Power: 2
When performed, destroy enemy playing cards on affected tiles.
#65
Stone Golem
Cost: 1, Power: 4
When first enhanced, decrease the ability of enemy playing cards on affected tiles by 4.
Stranger than Fiction Pack
Number
Name
Stats
Effect
#62
Jabberwock
Cost: 2, Power: 6
When performed, decrease the ability of allied and enemy playing cards on affected tiles by 1.
#63
Desert Sahagin
Cost: 1, Power: 3
When first enhanced, elevate the ability of allied playing cards on affected tiles by 4.
#64
Cavestalker
Cost: 2, Power: 4
When first enfeebled, decrease the ability of enemy playing cards on affected tiles by 2.
#67
Gi Specter
Cost: 0, Power: 2
Replace an ally and decrease the ability of allied and enemy playing cards on affected tiles by the changed ally’s energy.
As we talked about above, this listing is a piece in progress. We’ll proceed so as to add extra playing cards as we discover them in-sport to totally full our Final Fantasy 7 Rebirth Queen’s Blood card listing.
Final Fantasy 7 Rebirth expands the journey to areas outdoors of Midgar, and we have all the ideas and methods you want in our FF7 Rebirth guides hub.
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