It is a giant day for Call of Duty: Warzone, because the battle royale recreation’s much-anticipated Season 5 replace is launching immediately, August 24. This replace makes various vital modifications to Warzone, together with lighting modifications on Caldera, a volcanic eruption that includes lava, new objects, extra Operators, and extra.
In phrases of its file measurement, that is one other huge replace, clocking in at round 10 GB on all platforms.
To start, Warzone’s Season 5 replace provides a brand new battle move with 100 tiers of extra content material. This features a new Operator, Raul Menendez, new weapons–the EX1 assault rifle power weapon and the RA 225 submachine gun–as effectively as extra weapon blueprints, charms, and calling playing cards.
A brand new occasion referred to as Heroes vs Villains begins immediately, August 24, and runs by way of September 14. Players will gather villain or hero tokens so as to add to their workforce’s rating. The profitable workforce will get a particular weapon blueprint and the chance to earn extra rewards.
A brand new mode referred to as Operator: Last Call is launching immediately, too. The limited-time mode is impressed by Search and Destroy, calling on gamers to defuse bombs throughout the island, or sabotage them. Additionally, the Fortune’s Keep Resurgence mode will get an replace that will increase the utmost participant rely per match.
In phrases of map modifications, Caldera’s volcano has exploded and lava is working down the mountainside. The Task Force Tyrants HQ, in the meantime, has been given a “hazardous makeover” with flowing lava. Season 5 additionally ushers in a brand new gulag, Boiler Room, which is impressed by Warzone’s authentic gulag.
Additionally, Warzone has new climate and lighting results that showcase smoke from the volcano and daylight within the sky. Rebirth Island is now sunnier, too, whereas the map additionally will get a limited-time mode referred to as Rebirth After Dark, which is a nighttime model of the map.
The Season 5 replace additionally fixes varied bugs, together with collision points and one other challenge that brought on status ranges to show incorrectly.
There are new objects within the Season 5 replace as effectively, together with the Doomsday Station, which causes enemy AI to invade the place by way of a helicopter drop–this prices $10,000. Another new merchandise is the Supply Box UAV killstreak, which marks close by unopened provide containers on the map for 20 seconds. A brand new subject improve referred to as Rage Serum comes with the replace, too. This boosts a participant’s close-quarters capabilities for 40 seconds by rising motion velocity and lung distance, amongst different issues.
Season 5 additionally nerfs the Serpentine perk by eradicating its bonus safety to fireside and explosive injury. “This should also restore the value to E.O.D. that Serpentine had cannibalized,” Activision mentioned.
As for weapon steadiness modifications, Activision mentioned Season 5 is (*5*)
To that finish, Vanguard marksman rifles now have assault rifle ammunition, whereas variable scopes have been adjusted to have a glint on them, diminished recoil management, and adjusted ADS time. Finally, aggressive and heavy sniper rifles will see a “large reduction,” Activision mentioned.
This is only a small snapshot of what is included in Warzone’s huge Season 5 replace. You can see the total patch notes beneath, as shared on Call of Duty’s web site.
In different information, Warzone 2.0 is coming this yr, and we’ll be taught extra about it throughout the Call of Duty Next occasion on September 15.
Call of Duty: Warzone Season 5 Patch Notes
BUG FIXES
- Fixed collision points with varied components throughout Caldera/Fortune’s Keep permitting Players to take advantage of/peek/shoot by way of them.
- Fixed a problem that prevented the Player from equipping Armor Plates after interacting with a Buy Station.
- Fixed a problem that brought on the Player to be unable to purchase again a teammate when the Hardline Perk was geared up.
- Fixed a problem that brought on Prestige Levels to show incorrectly within the Barracks.
- Fixed a problem that brought on some Emblems and Calling Cards to be unequipped mechanically.
- Fixed a problem that brought on the Out of Bounds warning to get caught on-screen in a pre-match foyer.
GAMEPLAY
Doomsday Station New Gameplay | Caldera Battle Royale
- This distinctive station could be activated for $10,000, inflicting enemy AI to invade the place by way of Helicopter drop.
- Rewards are lootable by any Player, no matter who activated the station.
- One station will seem per match, with a number of potential spawn places.
- A novel beauty Watch pores and skin can be rewarded to Players who activate and totally safe the station.
Supply Box UAV New Killstreak | All Maps & Modes
- This new Killstreak could be activated to mark close by, unopened Supply Boxes on the Tac Map for 20 seconds.
- This Killstreak could be looted by way of Supply Boxes or bought at a Buy Station for $3,000.
- Activating greater than 3 Supply Box UAV in a brief period of time will activate an Advanced Supply Box UAV leading to a a lot stronger impact.
- Supply Box sorts are represented by colour:
- Blue = Standard Supply Box
- Orange = Legendary Supply Box
- Red = Resurgence Supply Box
- Pink = Personal Supply Box
Personal Supply Box New Lootable Supply Box | All Maps & Modes
- This distinctive Supply Box will spawn a Player’s “Favorite” Loadout Weapons and reward the Player with 2,000 XP.
- Players can “Set as Favorite” by way of the Weapons -> Edit Loadout menus.
Rage Serum New Field Upgrade | All Maps & Modes
- Players can use this Field Upgrade to spice up their close-quarters capabilities for 40 seconds.
- Positive results embody:
- Movement Speed elevated by 8%
- Damage with Melee Weapons or whereas Unarmed elevated by 50%
- Lunge Distance elevated to three.2 meters, up from 1.4 meters whereas standing
- Melee Stun Power elevated by 50%
- Negative results embody:
- Players have a louder presence
- Visible “Rage” results on the Operator
- Stun & Flash Vulnerability elevated by 40%
- This impact could be countered by the Battle Hardened perk.
QUALITY OF LIFE
- Precision Airstrikes
- Improved the Precision Airstrike hazard UI notification to be extra in line with the place the Airstrike goal is and any close by enemies.
- Implemented a repair for Precision Airstrikes generally not hitting close to the focused website – as an alternative hitting the Player from behind unexpectedly
- This would happen in uncommon conditions the place a Player is positioned significantly larger above the goal when launching the strike.
- Added a hazard UI notification if the Player calling in a Cluster Strike or Precision Airstrike is simply too near the focused website.
In the absence of any current modifications to the Precision Airstrike habits, we’ve nonetheless seen an uptick in Player sentiment and dialogue round Precision Airstrikes currently. As such our engineering workforce have accomplished an in depth evaluate of the system to ensure it’s working as supposed and in consequence have made some modifications to additional enhance and optimize the system. Note that Precision Airstrikes will proceed to shoot by way of glass, balconies and wall-bang penetrable buildings.
- C4 Ground Loot Appearance
- Unlooted C4 will now sit horizontally
We felt that C4 and floor loot Perks have been too comparable in look and presentation, so we’ve up to date C4 to make it extra distinguishable visually when in comparison with a vertically standing floor loot Perk satchel.
- Gas Mask Auto / Manual Equip Setting
- Added performance to the Quick Inventory Menu to permit the consumer to toggle the Gas Mask on/off.
- Note: This possibility is just accessible if the consumer opts into the guide Gas Mask toggle within the Settings Menu.
- Added performance to the Quick Inventory Menu to permit the consumer to toggle the Gas Mask on/off.
We have made many focused Quality of Life enhancements to the auto Gas Mask habits over the course of this yr, and with it being in a significantly better place for all of our Players – now’s the time to take the subsequent step to provide Players extra company and management over their expertise with a Manual Equip setting.
- Buy Station Updates
- The new Supply Box UAV Killstreak has been added to the Buy Station stock.
- The Buy Station stock will now scroll with the intention to show all accessible choices.
- Loadout Drop Markers stay on the backside of the checklist for ease of entry as a result of we all know how vital muscle reminiscence is…
- Loadout Crate UI Selection In-Season
Speaking of figuring out how vital muscle reminiscence is…- Added a setting that permits the Loadout interface to recollect the final Loadout that was chosen.
During Season Four we made a change to optimize the Loadout interface in order that the cursor choice begins on the high of the checklist. Whilst we heard optimistic suggestions on this variation, we additionally heard suggestions from others that this was much less optimized for his or her playstyle. Enjoy!
- Plane Respawn Functionality Battle Royale Modes | In-Season
- Planes will now not respawn as soon as they’ve been destroyed.
- This change doesn’t apply to “respawn” Modes, i.g. Plunder.
We have made a change to Battle Royale to convey Planes inline with different autos. Upon evaluate, it merely did not really feel rewarding for Players to spend money on eliminating enemy Planes solely to see them respawn moments later.
PERKS
Perk Updates
Serpentine
- Fire Damage now not decreased.
- Explosive Damage now not decreased.
- Players should now be tac sprinting for Serpentine to be efficient
- This change will arrive later this season
Serpentine continues to be a top-3 choose within the blue Perk class after Season Four Reloaded’s replace. As a consequence, we’re eradicating the bonus safety to Fire and Explosive Damage. This must also restore the worth to E.O.D that Serpentine had cannibalized.
Later within the season we’ll be making an extra change that causes Serpentine to solely be in impact whereas Tactical Sprinting, as an alternative of standard dash.
Battle Hardened
- Stun and Flash resistance elevated to 80%, up from 50% and 70% respectively.
We felt we might convey extra worth to Battle Hardened, particularly as it’s now current as a lootable floor Perk, with our goal for the results of Stun and Flash to be mitigated to lower than a second with the Perk geared up. Some Players might marvel why this variation is occurring now, to which our reply is that there could also be a shock in-store throughout Season Five that warrants this variation.
WEAPONS
General
Season Five is all about widening choices even additional by addressing the highest performers to be extra in-line, together with lifting up each particular person Weapons and lessons of Weapons which might be under-utilized.
- Vanguard Marksman Rifles now have Assault Rifle Ammunition
We’ve made a considerable amount of modifications to those Weapons and count on to make some extra following Season Five launch in order that these Weapons are viable, however we do not see a repeat of the DMR 14 (BOCW) meta.
- Variable Scopes (3-6 & 4-8) have been adjusted considerably
They now have a glint on them, diminished recoil management, and adjusted ADS time. This can have a big affect on the long-range playstyle, enabling wider choices and never complete domination from Vanguard Assault rifles.
- Aggressive and Heavy sniper rifles will see a big discount
Snipers are in a great place, however we’re not executed with them but. Combined with the above, we predict many viable choices and variability in long-range engagements.
In Call of Duty: Warzone we have made some substantial variations to the EX1(VG) to raised accommodate BR gameplay vs Vanguard multiplayer gameplay. The EX1(VG) has restricted ammunition, elevated recoil and considerably decrease bullet velocity.
New Weapons
- EX1: Assault Rifle (VG)
- A prototype power rifle efficient at lengthy vary and extremely customizable.
- Available at Battle Pass Tier 15
- RA 225: Submachine Gun (VG)
- This SMG has a excessive hearth charge and a really cellular compact body.
- Available at Battle Pass Tier 31
Weapon Adjustments
» Assault Rifles «
AS44 (VG)
- Max Damage decreased to 22, down from 24
- Kovalevskaya 615mm
- Damage Range Increased to 30%, up from 20%
- Vertical Recoil Control elevated to fifteen%, up from 12%
- ZAC 12B Custom
- Initial Firing Recoil elevated to 14%, up from 10%
- Movement Speed penalty decreased to -3%, up from -4%
The unquestioned power of the AS44 (VG) was encroaching on the sub-machine gun class and fewer its Assault Rifle brethren. We’re making a modification to the close-range injury profile and compensating with extra recoil management, enabling the Weapon to carry out as a extra dependable Sniper-Support.
Assault Rifle Charlie (VG)
- 8mm Klauser 40 Round Mags
- Magazine Capacity elevated to 50, up from 40
Cooper Carbine (VG)
- Compressed Rounds
- Recoil Control penalty elevated to -4.5%, down from -3.5%
- 22″ Cooper Custom
- Horizontal Recoil Control decreased to 35%, down from 50%
KG M40 (VG)
- Min Damage decreased to 23, down from 25
- Sprint to Fire Time increased to 1.02, up from 1.0
- Reisdorf 720mm Shrouded
- Muzzle Velocity decreased to 38%, down from 45%
- Vertical Recoil Control decreased to 24%, down from 30%
- Horizontal Recoil Control decreased to 17%, down from 20%
- 6.5mm Sakura 40 Round Mags
- Muzzle Velocity penalty increased to -15%, down from -10%
- Vertical Recoil Control decreased to 12%, down from 14%
- Horizontal Recoil Control decreased to 16%, down from 20%
- 8mm Klauser 60 Round Drums
- Movement Speed Scaler decreased to 0.98, down from 0.985
- ADS Time Penalty increased to -5%, up from -2.5%
- VDD 22G Padded
- Recoil Control decreased to 12.5%, down from 14%
The KG M40 (VG) continued to climb after the last round of adjustments, so we’re making a further reduction of its long-range damage profile combined with some reasonable accuracy adjustments. The result is a Weapon that should exist firmly in the camp of “Newcomer friendly” but other Weapons will be preferable for higher skilled Players.
Grau 5.56 (MW)
- Max Damage Increased to 29, up from 28
- Max Damage Range increased to 1240, up from 1200
- Neck Damage multiplier increased to 1.15, up from 1.01
Groza (BOCW)
- Min Damage increased to 24, up from 23
Vargo 52 (BOCW)
- ADS Transition In Time decreased to 280ms, down from 300ms
- ADS Transition Out Time decreased to 280ms, down from 300ms
- Spetsnaz 60 Rnd
- ADS Time Penalty Decreased to -10%, down from -15%
Vargo-S (VG)
- Min Damage increased to 22, up from 20
- Neck Damage Multiplier increased to 1.5, up from 1.3
- Mirzoyan 414mm Custom
- Damage Range Penalty removed
- Sprint to Fire penalty decreased to 1.1, up from 1.15
- Nazaryan 336mm AG
- Recoil Control Penalty decreased to -40%, up from -45%
- Sprint to Fire penalty removed
- Gabrielyan LW 298mm
- Vertical Recoil Control Penalty decreased to -60%, up from -80%
- 6.5mm Sakura 45 Round Drums
- Magazine Capacity increased to 50, up from 45
- 8mm Mauser 30 Round Mags
- Magazine Capacity increased to 40, up from 30
- .30-06 38 Round Mags
- Rate of Fire increased by 50%
- Mirzoyan Custom SK2
- Movement speed penalty decreased to -2%, up from -4%
Season Four Reloaded’s newcomer struggled to find a firm identity in the long-range AR class. We’re making some all-round modifications to smoothen out the experience, while compensating for the slightly below average Torso damage profile with the most generous “Critical Box” of the Vanguard Assault Rifles, with the Neck now matching the Headshot multiplier.
Assault Rifle Alpha (VG)
- VDD 760mm 05B
- Horizontal Recoil Decreased to 20%, down from 30%
- Muzzle Velocity decreased to 40%, down from 45%
- 8mm Kurz 60 Round Drums
- ADS Time Scaler penalty decreased to -10%, up from -7%
» Light Machine Guns «
UGM-8 (VG)
- Sustained Recoil Slightly Adjusted
Type 11 (VG)
- Sakura 487mm Shrouded
- Rate of Fire Penalty decreased to -11.5% down from -15%
- Horizontal Recoil Control increased to 32%, up from 30%
- 5.6mm 45 Round Mags
- Muzzle Velocity Penalty removed
» Marksman Rifles «
Vanguard Marksman Rifles have been held back by their restriction of using Sniper Ammunition. In Season Five we’re making large changes to these Weapons to now use Assault Rifle Ammunition instead, along with rebalancing the handling and damage potential of each Weapon in the class.
- Flinch Decreased on Marksman Rifles by 33%
- Vanguard Marksman Rifles now use Assault Rifle Ammunition.
SVT-40 (VG)
- Time to ADS decreased to 400ms, down from 450ms
- ZAC 730mm Precision Barrel
- ADS Time penalty increased to – 8%, down from -7%
- .303 British 15 Round Mag
- Damage Penalty increased to -10%, down from -7%
- ADS Time decreased to 2%, down from 4%
- Recoil Control now 5%, down from 32%
- 6.5 Sakura 20 Round Mag
- Damage Penalty increased to -17%, up from -11%
- Rate of Fire Bonus decreased to 30%, down from 50%
- ADS Time decreased to 1%, down from 2%
- Recoil control now 10%, down from 45%
M1 Garand (VG)
- Muzzle Velocity increased by 13.4%
- .303 British 12 Round Clips
- Magazine Capacity Increased to 16 rounds, up from 12
- Recoil Control decreased to 5%, down from 25%
- 6.5 Sakura 20 Round Drum
- Magazine Capacity Increased to 40 rounds, up from 20
- Rate of Fire Bonus decreased to 25%, down from 43%
- Movement Speed decreased to -4% down from 2%
- Recoil control decreased to 20%, down from 31%
- .30-06 16 Round Mag
- Magazine Capacity Increased to 30 rounds, up from 16
- .30-06 20 Round Drum
- Magazine Capacity Increased to 40 rounds, up from 20
- Movement Speed penalty increased to -4%, up from -2%
G-43 (VG)
- Max Damage increased to 35, up from 34
- Min Damage increased to 31, up from 28
- ZP 770mm Precision Barrel
- ADS Time penalty decreased to -2%, up from -6%
- Fitzherbert 500mm Rapid
- Recoil Recovery now increased by 10%
- Wyvern 570mm Full-Auto Barrel
- Vertical Recoil increased to 20%, up from 2%
- Horizontal recoil penalty decreased to -10%, up from -40%
- 8mm Klauser 20 Round Mag
- Magazine Capacity Increased to 40 rounds, up from 20
- ADS Time penalty decreased to -2%, down from 4%
M1916 (VG)
- Time to ADS decreased to 310ms, down from 340ms
- ZP Custom Barrel
- Recoil Recovery now increased by 10%
- 6.5mm Sakura 20 Round Mag
- Rate of Fire Bonus decreased to 5%, down from 20%
Crossbow (MW)
- Lower Torso Damage Multiplier decreased to 1.5, down from 1.8
- Upper Extremities Damage Multiplier decreased to 1.5, down from 1.8
- Lower Extremities Damage Multiplier decreased to 1.5, down from 1.8
» Melee «
Combat Shield (VG)
- Movement Speed Scalar decreased to 0.785, down from 0.8
Scythe (BOCW)
- Melee Damage increased to 150, up from 145
- Attack Speed increased by 20%
- Attack interrupt time decreased to 450ms, down from 660ms
Dual Kodachis (MW)
- Standing and crouching melee range decreased to 1.7m, down from 2.4m
- Prone melee range decreases to 1.2m, down from 1.7m
- Standing and crouched charged melee lunge increased to 2.4m, up from 1.7m
» Handguns «
Klauser (VG)
- Wyvern 170mm 29L
- Damage Range increased to 40%, up from 20%
- Horizontal Recoil Control Penalty decreased to -15%, up from -25%
- Vertical Recoil Control Penalty decreased to -5%, up from -10%
- Movement Speed Penalty decreased to -2.5, up from -4%
- Fitzherbert 200mm BL
- Muzzle Velocity increased to 50%, up from 40%
- ADS Time Penalty decreased to- 6%, up from -12
- Movement Speed penalty decreased to -1%, down from -1.5%
- ADS Movement Speed penalty decreased to -1%, down from -2%
- .45 ACP 12 Round Mags
- Magazine Capacity Increased to 16, up from 12
- Rate of Fire Penalty decreased to -4%, down from -10%
» Sniper Rifles «
Snipers have almost climbed to the ideal healthy usage rate, and for the first time we’re seeing a good spread of different Weapons being used depending on map and situation. With the rebalancing of some of the Vanguard Optics and a further reduction of flinch, we expect this category of Weapons to be in a solid position going forward.
- Flinch Decreased on Heavy Sniper Rifles by 11%
- Flinch Decreased on Light Sniper Rifles by 40%
LW3 – Tundra (BOCW)
- Damage Range Increased to 69 meters, up from 61 meters
- Upper Torso Damage Multiplier increased to 1.52, up from 1.1
- Lower Torso Damage Multiplier increased to 1.3, up from 1.05
- Extremities Damage Multiplier increased to 1.0, up from 0.9
- ADS Transition In Time decreased to 430ms, down from 460ms
Type 99 (VG)
- Shiraishi 712mm Sniper
- Neck Damage Multiplier scale increased to 1.62, up from 1.0
- Upper Torso Damage Multiplier decreased to 1.1, down from 1.181
- Sprint to Fire Penalty decreased to -15%, up from -18%
3-Line Rifle (VG)
- .30-06 20 Round Mags
- Damage Bonus decreased to 7%, down from 10%
- Rate of Fire Penalty decreased to -6.5% , up from -10%
» Shotguns «
Combat Shotgun (VG)
- Headshot Locational Damage Multiplier decreased to 1.05, down from 1.1
- Neck Locational Damage Multiplier decreased to 1.05, down from 1.1
- 12 Gauge 5 Round Tube
- Locational Damage Multipliers decreased to 2.5%, down from 5%
- Sawed-Off
- Damage Range Penalty increased to -25%, down from -20%
- Bonus Damage decreased to 15%, down from 20%
» Submachine Guns «
We’re making some adjustments to widen the Close Range meta even further by making additional changes to the best performers, and giving some much needed attention to some old favorites.
Armaguerra 43 (VG)
- ADS Movement Speed Scale decreased to 1.32, down from 1.36
- Imerito 550mm 03P
- Vertical Recoil Control decreased to 10%, down from 15%
- Horizontal Recoil Control decreased to 15%, down from 20%
- Imerito 180mm Short
- Vertical Recoil Control Penalty increased to -15%, up from -10%
- Botti 570mm Precisione
- Headshot Damage Multiplier decreased to 1.14, down from 1.2
- Muzzle Velocity decreased to 30%, down from 40%
- Horizontal Recoil Control decreased to 25%, down from 35%
- 8mm Kurz 72 Round Mags
- Muzzle Velocity decreased to 10%, down from 20%
- Damage Range Bonus removed, down from 5%
- 9mm 60 Round Mags
- Movement Speed Penalty increased to -3%, down from -1%
- ADS Time penalty increased to -8%, down from -6%
- Imerito TA Skeletal
- Initial Recoil decreased to 10%, down from 15%
- Sustained Recoil penalty increased to -10%, down from -7.5%
Marco 5 (VG)
- Max Damage decreased to 32, down from 34
- Mid Damage decreased to 29, down from 30
- Mid Damage Range increased to 20 meters, up from 15 meters
- Imerito 342mm 04P
- Muzzle Velocity decreased to 40%, down from 50%
- Recoil Control decreased to 5%, down from 8%
- Perfetto Lesto 355mm
- Vertical Recoil Control penalty increased to -25%, down from -21%
- Horizontal Recoil Control decreased to -15%, down from -12%
H4 Blixen (VG)
- Bergström 17″ F3
- Recoil Control Decreased to 30%, down from 45%
- 7.62 Gorenko 54 Round Mags
- Headshot Multiplier Removed
- Upper Torso Damage Multiplier elevated to 1.13, up from 1.0
- Movement Speed Scale Decreased to 0.97, down from 1.02
- ADS Time Scalar Penalty decreased to -4%, up from -3%
UGR (BOCW)
- Magazine Capacity elevated to 45, up from 40
- Explosive Flechettes
- Magazine Capacity elevated to 50, up from 36
Fennec (MW)
- Neck Damage Multiplier elevated to 1.4, up from 1.01
- Leg and Foot Damage Multiplier elevated to 1.0, up from 0.9
M1928 (VG)
- Chariot 2.5″
- Rate of Fire decreased to 10%, down from 15%
- Vertical Recoil Control penalty decreased to -35%, up from -50%
- Chariot 5.5″
- Min Damage elevated to 22, up from 21
- 8mm Kurz 50 Round Drums
- Damage Range decreased to fifteen%, down from 20%
- Vertical Recoil Control penalty decreased to -25%, up from -30%
- 8mm Kurz 100 Round Drums
- Damage Range decreased to fifteen%, down from 20%
- Vertical Recoil Control penalty decreased to -25%, up from -30%
PPSh-41 (VG)
- ZAC 300mm
- Hip Fire Accuracy penalty decreased to -15%, up from -20%
- Damage Range elevated to 25%, up from 20%
- 8mm Nambu 71 Round Mags
- Damage Penalty Removed
- Damage Range Penalty elevated to -25%, down from -20%
- ZAC Folding
- Recoil Recovery elevated by 10%
Submachine Gun Bravo (MW)
- Mid Damage elevated to 22, up from 20
- Mid Damage Range decreased to 17.8 meters, down from 19.1 meters
- Min Damage elevated to 19, up from 18
Striker 45 (MW)
- Neck Damage Multiplier elevated to 1.15, up from 1.01
- Upper Torso Damage Multiplier elevated to 1.12, up from 1.01
ATTACHMENTS
» Muzzles «
MX Silencer
- Recoil Control decreased to three%, down from 4%
- Muzzle Velocity decreased to 10%, down from 12%
- Damage Range decreased to 7.5%, down from 10%
- M1928 Silencer
- Recoil Control decreased to three%, down from 4%
- Muzzle Velocity decreased to 10%, down from 12%
- Damage Range decreased to 7.5%, down from 10%
Mercury Silencer
- Horizontal Recoil Control decreased to 4%, down from 5%
» Scopes «
SVT-40 PU Scope 3-6x
- Sniper Glint has been enabled
- Recoil Control Decreased to 1%, down from 5%
- Flinch Resistance decreased
- Assault Rifles:
- ADS Penalty elevated to -10%, up from -4%
1913 Variable 4-8x
- Sniper Glint has been enabled
- Recoil Control decreased to 5%, down from 10%
- Flinch Resistance decreased
- Assault Rifles:
- ADS Penalty elevated to -12%, up from -8%
» Gunperks «
Tight Grip
- Sustained Recoil Control decreased to 9%, down from 10%
OPERATORS
New 20-Level Operator Progression
All 4 Operators of Task Force Tyrants function a 20-level Operator XP development path, together with three Operator Quips, extra Skins, XP bonuses, and extra. Equip their favourite Weapons and full their particular person challenges to rank up extra rapidly. Level all 4 Tyrants members to twenty to unlock their Mastery Reward Operator Skins.
Task Force Tyrants start to deploy on August 24 with the launch of Last Stand, the fifth season for Vanguard and Call of Duty®: Warzone™. It’s good to be unhealthy, and these are the worst of the worst. It’s time to get infamous.
Raul Menendez Season Launch
First showing in Call of Duty®: Black Ops II, Menendez orchestrated a cyberattack towards automated drones, turning them towards main cities throughout the United States and China.
Unlock the Legendary “Ivory Mystique” Operator Skin instantly at Tier 0 by way of buy of the Last Stand Battle Pass. Complete the Battle Pass to earn his Ultra “Populist Revolutionary” Operator Skin at Tier 100.
Gabriel Rorke In-Season
The fundamental antagonist of Call of Duty®: Ghosts, Rorke previously led the Ghosts earlier than being turned towards them, paving the best way for the Federation’s occupation of the United States.
Unlock Gabriel T. Rorke by buying his Bundle when it arrives later in Last Stand.
He “Seraph” Zhen-Zhen In-Season
Seraph first appeared in Call of Duty®: Black Ops III as a playable Specialist. She is totally dedicated to furthering her father’s legacy by selling the 54 Immortals’ goals.
Unlock Seraph by buying her Bundle, which arrives later in Last Stand.
Khaled Al-Asad In-Season
A Middle Eastern warlord and key antagonist all through the Call of Duty®: Modern Warfare® sequence, Al-Asad is the second of “The Four Horsemen,” outranked solely by Vladimir Makarov himself.
Unlock the notorious Operator by way of the Khaled Al-Asad Operator Bundle, releasing within the Store shortly after the launch of the Last Stand Season.
Additionally, gamers who’ve digitally pre-ordered both the Cross-Gen (console), Standard (PC), or Vault Edition (console or PC) variations of Call of Duty®: Modern Warfare® II will obtain the Khaled Al-Asad Operator Bundle totally free and can have fast entry as soon as it turns into accessible within the Store, to be used in Vanguard and Call of Duty®: Warzone™.
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