And then JH Williams III went forward and gained himself an Eisner.
“This…this is awkward. I hadn’t expected you to be…to be so wonderful.”
Promethea is certainly one of my favorite collection of all time. There’s actually nothing else prefer it, mixing collectively a veritable treatise on storytelling and creativeness together with magick and the occult. They had been nominated throughout the 2000 Eisner Awards cycle, but it surely wasn’t till 2001 the place they gained Best Single Issue for Promethea #10 from Alan Moore, Williams, Mick Gray, Jeromy Cox, and Todd Klein.
This is the intercourse problem.
Or intercourse magick problem, moderately. As Promethea is initiated into magical instruction by intercourse. All issues thought of, it’s really fairly tame, but it surely introduces mainstream comics to numerous concepts of fertility gods, kundalini yoga, and the airtight magick idea of the Holy Grail as illustration of the divine feminine. The extra graphic concepts introduced in symbolism, completely becoming the themes of the story itself.
“Truth is beauty.”
With Promethea, JH Williams III solidifies that he’s a grasp storyteller. Alan Moore’s phrases are dense and the subjects will be fairly heavy. Williams sublimates them, working magic, and transforms what may very well be dry, but fascinating, materials into visible delights. His layouts listed below are complicated and diverse, giving a sort of inventiveness to them indicative of somebody like Will Eisner or Winsor McCay, but it surely’s by no means onerous to observe. Rather, layouts like a set of panels within the form of an ouroboros serpent, solely improve and enrich the story. It’s magic.
That move and ease of readability can also be completed by how Todd Kelin usually chains the phrase balloons. Making it simple to observe round a number of the extra complicated panel transitions. With the general magic of the paintings elevated by the construction of Mick Gray’s stable traces in his ink work and in Jeromy Cox’s color decisions. The outdated, considerably creepy magus getting a dingy inexperienced cloak, whereas there are stars and light-weight emanating from Promethea’s nethers.
Also, some jokes from Moore’s dialogue helps to maintain it from being too creepy.
“That was pretty good, huh?”
I feel that Promethea is a collection that everybody ought to learn. Both for the completely fabulous story and for the way it tells that story. Because the construction is as vital because the content material right here. And there’s a wealth of fabric to be taught. Promethea #10 from Moore, Williams, Gray, Cox, and Klein simply scratches the floor of the magic that can come.
Classic Comic Compendium: Promethea #10
Promethea #10
Writer: Alan Moore
Penciller: JH Williams III
Inker: Mick Gray
Colourist: Jeromy Cox
Letterer: Todd Klein
Publisher: DC Comics / Wildstorm – America’s Best Comics
Release Date: August 30 2000
Available collected in Promethea – Volume 2, Absolute Promethea – Book One, and Promethea – Deluxe Edition: Book One
Read previous entries within the Classic Comic Compendium!
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