Elden Ring followers have spent the previous couple of months begging FromSoftware for brand new content material, however fairly than wait, environmental artist Eugenia Lysa began imagining her personal world. Then, she went all out to make it actual.
Lysa estimates she spent round 4 months engaged on what is perhaps essentially the most elaborate “concept art” I’ve ever seen, all devoted to a possible story enlargement for Elden Ring. This isn’t only a sequence of idea drawings, although her ArtStation does showcase loads of issues that will really feel proper at residence in an Elden Ring artwork e-book. She really booted up a recreation engine to make the proof of idea stroll and discuss. What’s particularly superb right here is that she needed to study many abilities on the fly to make this occur.
“There were a lot of things I have never worked on before (for example music, voiceovers creation and 3D animation) and wasn’t even sure if I could push it till the end,” Lysa stated in an electronic mail, “but it was really surprising to find out that there is so much free information you can find out online, so many forums where people are eager to help solve an issue that it turned out to be not as scary as it seemed.”
Part of what makes this so rattling good is that there was clearly plenty of thought put into what would possibly make sense inside Elden Ring’s tangled lore. Lysa pulls in every little thing right here, from merchandise descriptions to main characters and weapons, to construct a plausible case for her concept. Lysa was impressed by the singing bats who you first meet on the Weeping Peninsula. While the bewitching creatures communicate Latin, followers have translated the lyrics, which appear to inform a narrative that occurs properly earlier than the occasions of Elden Ring.
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Lysa then imagines a complete quest line involving the Formless Mother that features NPCs, bosses with multi-part fights, and, in fact, loads of tragedy. I received’t spoil the precise particulars, as a result of a lot of the enjoyment comes from watching the video and questioning what’s going to occur subsequent. I may see this being a quest walkthrough at a gaming occasion, exhibiting off some new content material.
Lysa additionally takes care in telling us how the DLC would even match into the sport in any respect, and it traces up with main theories about how FromSoftware will pull it off down the road. In a nutshell, it includes time journey and uncovering particular elements of the map which might be suspiciously coated up proper now. My favourite bit about these particulars is how Lysa imagines the hunt ending, although: with Gideon being sort of a jackass.
Lysa says she went via all this bother as a result of “…to be honest, it was much more fun than going for the usual 2D concept art. When I do these hobby projects of mine I like to learn some new skills and push myself to mix it all together to see where it ends up.”
“And secondly,” she added, “I guess this medium type just fits these hobby projects better than still images, especially when you want to tell a complex storyline (e.g. an NPC’s storyline) or lead the viewer/player through the plot.”
Normally, Lysa tells Kotaku, when she does fan artwork she is going to write loads of notes within the margins. But leaving it at marginalia sucked the enjoyable out of it for the Elden Ring DLC idea.
“A fully narrated video, on the other hand, leads you through the story without the need to read excessive amounts of text on the margins and is supported with videos, fake gameplay shots, concept art, etc—to support this narrated storyline,” she stated.
“In videos you can lay out things gradually, leaving plot twists up until the end and build the anticipation which is, in my opinion, very important for the overall impression,” Lysa famous.
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