Blue Stahli is again with one more gorgeous soundtrack, this time bringing his genre-defying musical prowess to Ubisoft’s extremely anticipated racing recreation, The Crew: Motorfest.
Beloved for his genre-blurring compositions and high-octane manufacturing model, Stahli takes gamers on a high-speed journey that enhances the adrenaline-pumping expertise of the brand new recreation. The title immerses fanatics in automotive tradition and affords thrilling driving escapades in a vibrant open world located in O’ahu, Hawaii.
Stahli’s composition credit for The Crew: Motorfest embrace 24 out of the soundtrack’s 28 tracks. Throughout, he revs up an explosive mix of genres and sounds, drawing inspiration from iconic ’80s video games. The soundtrack affords an unparalleled fusion of parts, because it displays his numerous influences, which vary from gritty steel to ambient electronica.
From the rock-infused “DILLIGAF” and the midtempo-inspired “Call 911” to the tribal and cinematic sounds of “Welina Mai,” the sport’s soundtrack is a real stunner. It doesn’t mark Stahli’s first foray into the realm of gaming both, because the long-standing artist has labored on quite a few widespread titles like Cyberpunk 2077, Call of Duty: Modern Warfare and Dead Rising 2.
Take a take heed to the soundtrack for The Crew: Motorfest beneath.
Influenced by cyberpunk classics, Stahli’s distinctive strategy blends old-school methodology with a recent edge. His impression extends far past gaming, with a big presence in movie, tv and the music business at giant. He has additionally launched 11 studio albums all through his illustrious profession.
“Composing music for Ubisoft’s The Crew: Motorfest has been an amazing and unexpected journey! While I’ve done a lot of music that’s been in games and trailers, this is the first time I’ve composed a full score to picture,” Stahli said of his process while recording the soundtrack. “I create music in what some consider to be a really unconventional way, doing absolutely everything in a tracker rather than a traditional DAW (I use the modern tracker Renoise).”
“Doing this score feels like such a full circle moment, both because trackers have such a legacy with game music from the 80s and 90s, and also because I flashback to when I first started messing with electronic music in an old DOS tracker with 8bit sounds and dreaming about doing music for a living,” he continued. “I can’t believe this is real, and I am massively grateful to the team at Ubisoft!”
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