Yep, Super Turbo takes the Street Fighter crown, no less than in our e-book. Truth be informed, that is extremely topic to private opinion, and I believe any of the highest six or seven video games in our rankings may simply be primary for another person. Perhaps for you…and that’s cool. Since Super Street Fighter II Turbo is our prime decide, I’ll attempt to convey why it guidelines.
For starters, it ended up being the last word evolution of Street Fighter II, the one most essential preventing recreation the style’s identified. Capcom made two extra makes an attempt to observe up Super Street Fighter II Turbo, however as you’ve maybe learn by now, they’d their very own points. This is the entry that caught, and the one everybody nonetheless enjoys at this time.
Super Turbo was the logical end result of the journey Capcom began in 1991, incorporating every part its designers discovered from The World Warrior, Champion Edition, Hyper Fighting, and even the underwhelming Super into one ultimate, wonderful recreation. It additionally introduced its personal improvements, like meter-fueled tremendous combos, throw softening (“teching”), and even rudimentary air juggling.
Characters, too, gained essential strikes that accomplished their movesets. Imagine Fei Long with out his hen wing, Ryu with out his advancing fierce and overhead, Chun with out upkicks, Gief with out inexperienced glove, Honda with out oicho. (You don’t must, as a result of Super exists.) The character stability wasn’t excellent, however was adequate to create constantly enjoyable match-ups, and it was thrilling when somebody went on a streak with a low-tier like Cammy or T. Hawk.
(And let’s not overlook collection mainstay Akuma debuted right here, turning into the primary tournament-banned character in FGC historical past.)
All of the above, mixed with the return of Hyper Fighting’s blessedly quick motion, labored collectively to create quick, intense matches largely devoid of gimmicks, as an alternative centered on the 2D preventing fundamentals of impartial, footsies, and zoning. Super Turbo was each enjoyable as hell, and a very good instructor of preventing recreation fundamentals.
When I play Super Turbo with a equally expert opponent at this time it’s like we’re engaged in an alternate type of communication, a hidden language composed of assaults and retreats, reads and feints. Sometimes phrases aren’t wanted, as a result of our arms are saying every part by means of the display. I’m at all times chasing that psychological “zone” feeling in video video games, and at its greatest, Super Street Fighter II Turbo will get me there like few others.
While I’ve performed and loved many of the Street Fighter video games, Super Street Fighter II Turbo is the one I’ll at all times return to. I maintain it in the identical esteem as Doom, Super Mario Bros. 3, R-Type, Dark Souls…masterpieces that at all times stay related, and at all times have extra to supply. — Alexandra Hall
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