The revival of this long-dormant franchise strikes into the gear-and-power-gated household of video games colloquially termed Metroidvanias, due to its similarity to early classics like Super Metroid and Castlevania: Symphony of the Night. It’s a style that has been gaining traction in recent times, however Ubisoft’s return to the Prince of Persia franchise is likely one of the finest we’ve seen in a very long time. It’s even managed to make a spot for itself on our record of the Best Metroidvania Games you need to make a degree to play.
The Lost Crown can be notable for the best way it advances this sport type with novel concepts and mechanics. While not the whole lot on this record is model new, these options mix to make Ubisoft’s new journey one of the vital rewarding, approachable, and satisfying releases within the style, and an early standout launch firstly of 2024.
All About The Map
Early video games like Super Metroid provided a big map for exploration, however a lot of it was unavailable till you had further capabilities. That defining characteristic of the style is current in The Lost Crown, but it surely permits intelligent gamers to leverage a number of in-game methods to scale back aimless wandering and as an alternative hold the give attention to attention-grabbing encounters and puzzles.
The most important means it does that’s by Memory Shards, which let gamers seize a screenshot of a particular location they’re standing in, and that display then seems on the primary map, viewable simply by scrolling over it. It’s a easy however extraordinarily useful software that resembles frequent jigsaw puzzle methods. When you discover a puzzle piece with an uncommon or notable form or picture, you set it apart and wait to search out its match. Here, you find a selected insurmountable impediment and set it apart till you may have the matching energy to surmount it.
On prime of that, The Lost Crown’s map helps considerate and customizable navigation, corresponding to distinct markers a participant can put down to point completely different targets, in addition to a selection between exploration and guided mode. The latter lets gamers see the place the next main story-progressing sequences are however doesn’t inform you find out how to get to them; the enjoyable of discovery remains to be there, but it surely’s not as aimless or as depending on in-world clues as exploration mode.
The sport additionally provides a easy however surprisingly useful software round save factors. In many video games of this type, a fallacious flip can imply that you simply miss a essential save level by turning left when that desperately wanted save level was to the correct. In Prince of Persia: The Lost Crown, a clearly identifiable golden wind seems in close by chambers that result in a save level, serving to make sure you don’t miss it. It’s a significant support and takes away a component of frustration and issue that was by no means actually an pleasurable facet of the style.
A Consistent And Uniting Theme
Prince of Persia video games have at all times been concerning the idea of time in a method or one other, however The Lost Crown takes that focus to a brand new degree. By making the complete sport – from storytelling to mechanics – give attention to the character of time, the totality feels united and compelling.
Sargon’s journey throughout Mount Qaf sees time always in flux, with story components suggesting that point is each mutable and might change based mostly on our notion of it. But slightly than simply discussing that idea within the storytelling, the complete sport revolves round time. Your powers are all concerning the manipulation of time and area. Distinct areas throughout the map play with uncommon twists on time – from day and night time cycles to dramatic frozen moments. Even fight and traversal rely closely on cautious commentary and timing to search out any measure of success.
The result’s a sport that feels prefer it’s speaking a cohesive theme throughout all its aspects.

Focus on Precision
Exploring an unlimited open map, backtracking to earlier places, and fixing navigation challenges are all ideas that enchantment to a mindset of cautious commentary and considering. So why would a sport like this additionally veer into imprecise and wild approaches to motion? Prince of Persia: The Lost Crown retains precision play a staple throughout all components of gameplay.
Combat within the sport is at all times about watching your enemy and reacting intelligently to their assaults. Mastery of parries, dodges, dashes, and jumps is as essential as any sword or bow assaults you would possibly wield. The fight offers a refreshing and difficult strategy, with common injections of recent assault and protection choices, an more and more advanced array of enemies to parse, and executives that demand cautious use of accessible powers.
Likewise, traversal sequences are sometimes about extraordinarily exact button presses to keep away from Mount Qaf’s many traps and risks. After many years of taking part in video games, it’s uncommon {that a} puzzle or navigation space feels genuinely new or stunning to me. But Prince of Persia: The Lost Crown ceaselessly offers that sensation, with difficult moments that left me smiling on the intelligent buildings.
From a design perspective, the sport additionally makes use of its play areas with precision. If a room is massive and open, there’s typically a cause for it, encouraging gamers to aim to achieve its furthest and highest corners. If a fight chamber is tight and constrained, it forces the participant to leverage each capacity to confront an enemy’s capabilities.
The insistence on precision will increase the sense you’re taking part in a sport that calls for consideration and commentary at each flip – there’s little in the best way of boring moments since each motion, response, and course you progress has a function and the specter of hazard.
Accessible to All
Increased consideration on accessibility for all gamers has been a giant focus for sport builders in recent times. It’s been unimaginable to see sport makers working laborious to make their video games playable and pleasurable by the most important proportion of gamers. In this enviornment, Prince of Persia: The Lost Crown leads the style of Metroidvania titles in some ways.
High-contrast visible mode choices guarantee support for gamers with particular shade blindness and different low imaginative and prescient wants; The map monitoring and reminiscence shard characteristic helps gamers with visible reminiscence points; A platforming help possibility lets gamers leap previous probably the most difficult traversal sequences with a novel portal system; Combat issue could be totally tweaked to make timing home windows extra beneficiant, add further purpose help, and extra; Controls are globally remappable; Subtitles have quite a few adjustable choices for these with listening to points. With these and different options, Prince of Persia: The Lost Crown retains the sport rewarding for a broad swath of potential gamers.
Importantly, these accessibility options are fully non-compulsory and changeable at your want. Beyond the inherent worth of opening up the sport to the gamers who want these choices, everybody ought to be ok with these kind of inclusions, particularly as they make their means into genres (like these kind of Metroid-inspired video games) which have typically not featured the choices. More gamers of a superb sport helps builders and publishers discover success. In flip, these further paying prospects make it extra seemingly that good video games and builders will proceed to make extra video games. It’s a win-win-win.
Prince of Persia: The Lost Crown is a return to a venerable franchise, however the sport’s shift into a brand new type invigorates the sequence and makes it really feel new once more. Not solely is it an incredible sport, but it surely additionally units some excessive bars for a number of modern components, which different builders inside the area could be smart to emulate. If you haven’t already put the sport in your radar as an early play in 2024, it deserves critical consideration.
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