Avatar: Frontiers of Pandora replace 3 is stay with patch notes and an enormous obtain.
A brand new Avatar: Frontiers of Pandora replace has been launched immediately, March 1, by Massive Entertainment and Ubisoft by way of PC, PS5, Xbox Series S, and Xbox Series X. And we all know every little thing the replace — Update 3 — does, as a result of the pair have additionally supplied the patch notes. To this finish, the patch notes reveal a number of new quality-of-life options, resembling the choice to allow movement aiming with the TwinSense controller. Meanwhile, gamers can now entry stashed objects instantly whereas utilizing issues just like the Crafting Table and Cooking Station. These, and the opposite new options aren’t main, however they’re all quality-of-life options gamers have been asking for.
Not solely have Ubisoft and Massive Entertainment supplied the patch notes for the replace, however they’ve supplied the varied file sizes from platform to platform. To this finish, count on a 7.1 GB obtain on PS5, a 9.4 GB obtain on Xbox Series and Xbox Series S, and a 9.6 GB obtain on PC.
Below, you’ll be able to take a look at all the, official patch notes for your self, as they’ve been supplied straight from Ubisoft:
NOTABLE IMPROVEMENTS
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Added the choice to allow Motion Aiming with the TwinSense controller.
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Added new movement blur settings to regulate the general energy.
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Added the power to regulate digicam movement blur individually from object movement blur.
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Provided the choice to cover gear degree and mods.
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Stashed objects can now be accessed instantly when utilizing the Crafting Table, Cooking Station and Community Basket.
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Made the fight problem on Medium and Low difficulties extra accessible.
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Improved the usability and introduction of the SID device.
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Improved Na’vi Sense navigation to make it simpler to identify characters and smaller aims.
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Improved the visibility of investigation clues when utilizing Na’vi Senses to make it simpler to search out the clues belonging to an investigation.
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Made tweaks to enemy reinforcement calling to make it simpler to interrupt the RDA from urgent the alarm.
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Made tweaks to stealth gameplay to make it simpler to return to stealth when an enemy spots the participant.
GLOBAL
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Improved the intention help for the Assault Rifle and Shotgun at small targets.
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Improved the visibility of the arrow VFX path for the Heavy Bow at lengthy distances.
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It is now potential to reap Arrow Stick Bushes and Dapophet Pods whereas using.
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Increased the utmost Direhorse Riding velocity.
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Direhorse Riding velocity will now be affected by the bottom kind, granting a small velocity increase or penalty.
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Improvements to the Direhorse using animation.
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Improved aiming stability whereas mounted.
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Improved mounted aiming with bows.
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Added participant flinch reactions whereas mounted on a Direhorse.
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Improved stability when swapping weapons from Human to Na’vi whereas on the Ikran.
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Improved looping weapon stow animation when throw grenade interrupts a fast seize, or harvest animation.
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Stability enhancements to Swimming, Harvesting, Climbing, Jumping, Traversal and Weapon/locomotion mixing.
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Improved native participant foot alignment to uneven terrain.
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Improved total participant co-op animation.
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Pouch capability for Gear & Weapon Materials and Cooking Ingredients elevated by 15.
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Stash capability has been elevated from 200 to 250.
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Improved the response timing of a number of interactable objects.
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Improved the visibility of overflow loot piles.
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Overflow loot piles will now not open routinely after interacting with containers when having full stock.
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Added further Na’vi names for creatures and vegetation.
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Audio logs will now routinely play when picked up on the earth.
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Several enhancements to haptic results all through the sport.
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Improved the triggers and timings of dialogue scenes.
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Polished the position of numerous quest goal markers.
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General login/out points fastened in a number of quests.
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General UI usability enhancements in addition to high quality of life enhancements associated to sorting objects, quest breadcrumbing and shortcut navigation.
TECHNICAL
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[All Platforms] Added a brand new ‘Fog Blur’ graphic setting to allow/disable blur on volumetric fog.
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[All Platforms] Fixed movement blur being inconsistent between resolutions.
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[All Platforms] Fixed a difficulty that might trigger extreme graphical corruption in co-op when utilizing Navi senses.
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[All Platforms] Fixed a difficulty of the planet, Polyphemus, disappearing when altering FoV values.
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[All Platforms] Improved the streaming of objects to cut back points of them popping in-view.
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[All Platforms] Improved AMD FidelityFX™ Super Resolution 3 (FSR3) artefacts.
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[All Platforms] Fixed a difficulty the place some gamers have been unable to hook up with Online Services.
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[All Platforms] General enhancements and bug fixes to merchandise baskets and containers.
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[All Platforms] Improved NPC clipping and flickering points.
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[PC/PS5] Added the choice to allow Motion Aiming with the TwinSense controller.
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[Xbox Series S/X] Improved FSR3 artefacts/glints.
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[Xbox Series S/X, PS5] Added a movement blur possibility for the ‘Performance’ graphics mode.
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[PC] Fixed FSR3 artefacts on the UI when body technology was enabled.
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[PC] Improved texture streaming to cut back body stuttering.
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[PC] Benchmark: Fixed FPS monitoring when utilizing FSR3 body technology.
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[PC] Benchmark: Fixed CPU monitoring reporting low CPU utilization on Windows 10.
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[PC] Benchmark: Added further info to the generated outcomes file.
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[PC] Benchmark: Added a brand new -benchmark_preset commandline possibility to permit the loading of customized graphics settings for benchmark runs. Preset information are loaded from the “Documents/My Games/AFOP” folder. A preset file will be created by copying & renaming the ‘graphic settings.cfg’ file.
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[PC] Improved the standard of fallback haptics when taking part in the sport with a TwinSense controller linked by way of Bluetooth. Please notice that the high-definition haptic expertise is accessible on PC solely when the TwinSense controller is utilizing the USB connection.
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[Luna] Fixed a difficulty the place challenges weren’t out there in Ubisoft Connect.
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[Luna/GeforceNow] Fixed a difficulty that precipitated the HDD-install warning to be proven on boot.
USER INTERFACE
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[English Only] Menu Narration up to date to learn out Quests, Tutorials and most HUD notifications.
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Added the choice to “Mark all as read” on the System menu and when hovering over particular menu tabs (Character, Quests, and many others) to clear all current “New” markers.
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Added the likelihood to pin lacking crafting materials varieties from the crafting meeting display.
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Added buffs and abilities under consideration within the stat vary show when inspecting vegetation or trying on the Hunter’s Guide entries.
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Provided the choice to cover gear ranges and mods.
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Simplified the seller store classes (“Head armor”, “Long Bow mods” and many others. classes at the moment are “Gear”, “Weapons”, “Materials” and many others).
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Gear and Gear Mods for Head, Arms and Legs can now be visually hidden by way of the Cosmetics menu.
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Stashed objects can now be accessed instantly when utilizing the Crafting Table, Cooking Station and Community Basket.
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Weapons can now be geared up on to the Weapon Wheel utilizing a button immediate discovered of their respective weapon display.
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Added the names of ammunition when swapping ammo by way of the Weapon Wheel.
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Added ammunition info to their respective weapon display.
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Added the time of day within the immediate textual content when interacting with the Fire Pit to cross time.
BALANCING
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Adjusted a number of Apex Challenges to make Apex abilities extra simply accessible:
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The Apex problem for the Survivor tree now requires gamers to carry out a clear kill solely on a feral Viperwolf (beforehand required a clear kill on a Thanator as effectively).
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The Apex problem for the Rider tree now requires gamers to carry out a Flying Takedown on a Scorpion (beforehand required a Flying Takedown on a Samson as effectively).
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The Apex problem for the Hunter tree now requires gamers to carry out a clear kill on an Echo Stalker (beforehand required a clear kill on a Hover Cheetah as effectively).
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Improved the pathing to the resistance HQ so it is simpler to search out.
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Improved Na’vi Senses making Quest Objectives and Clues simpler to identify.
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Made the constructing that incorporates the Medkit you should discover for Alma simpler to find by including purple blinking lights, eradicating some of the massive timber and including lights alongside the trail to the constructing.
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Added extra Dapophets close to the constructing that incorporates the med package, so participant can regain well being after fight.
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Added further lighting to Alma and Teylan within the Resistance HQ so they’re simpler for the participant to find.
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Improved fight in RDA Outposts and different fight encounters by adjusting the time it takes enemy models to alert different models of Na’vi presence:
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Slowed down the time it takes for one enemy unit to alert the remaining of the close by models of the participant’s presence.
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Added extra time earlier than an enemy unit begins calling for reinforcements.
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Increased the time it takes for an enemy unit to complete calling for reinforcements from 8 to 10 seconds.
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Dealing injury to an enemy unit calling for reinforcements will now interrupt the decision.
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Only one enemy unit can name for reinforcements at any given time.
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Units will look ahead to longer after an interrupted try and name reinforcements earlier than beginning a brand new one.
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Increased the hitbox measurement of the AMP Suits’ vent weak spots in order that they’re simpler to hit whereas remaining stealth.
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Decreased the fight depth in opposition to AMP Grenadier models:
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Adjusted the utmost distance at which the AMP Grenadier may shoot on the participant’s final recognized place.
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Increased the time between volleys of grenades shot by the AMP Grenadier.
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Decreased for the way lengthy the AMP Grenadier will proceed to fireplace volleys of grenades on the participant’s final recognized place after they’ve misplaced sight of them.
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Changed the accuracy of enemy models when the participant is shifting quick, with far more noticeable affect on early sport models for decreased issue.
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Longer “safety belt” timer prevents the participant from immediately dying when taking a big quantity of injury from NPCs at roughly the identical energy degree.
MAIN QUESTS & SIDE QUEST
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[Main Quest – Pandora] Added extra arrow bushes by the Fueling Station.
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[Main Quest – Welcome to the Resistance] Polished the timing of tutorial pop-ups.
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[Main Quest – Welcome to the Resistance] Added extra quest goal markers for the trail to RHQ.
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[Main Quest – Welcome to the Resistance] Fixed a difficulty with sudden climate modifications after a save/load.
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[Main Quest – Welcome to the Resistance] Reduced the issue at Pneumatic Tower Echo.
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[Main Quest – Becoming] Fixed a difficulty the place the participant would spawn on the flawed location after a save/load.
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[Main Quest – Becoming] Fixed a difficulty the place Alma and Hajir might be seen standing up after a save/load.
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[Main Quest – Becoming] Fixed a difficulty the place the search would grow to be seen too early.
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[Main Quest – Eywa’s Blessing] Fixed a difficulty the place the search wouldn’t replace if the participant walked away whereas Nefika was speaking to them.
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[Main Quest – Eywa’s Blessing] Fixed a difficulty the place Nefika might be seen teleporting to the crafting desk.
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[Main Quest – The Missing Hunter] Zomey’s scent path is now that of an injured and never hostile animal.
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[Main Quest – The Missing Hunter] Fixed points with Zomey not despawning correctly.
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[Main Quest – The Eye of Eywa] Fixed a visible difficulty with Etuwa clipping via the participant’s digicam throughout a dialogue.
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[Main Quest – Those Who Guide Us] Fixed a difficulty the place the search couldn’t be progressed if a co-op participant landed on Storytellers Stone.
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[Main Quest – Pushing Back] Fixed a difficulty the place quest didn’t full, and no new aims have been proven if quick travelling away after the final cinematic.
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[Main Quest – The Wandering Clan] Fixed a difficulty the place it was potential to quick journey out of the Resistance HQ earlier than the cutscene.
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[Main Quest – The Lodge] Fixed a difficulty the place the participant may get locked out of the Hunting Lodge warehouse if quick travelling away after pulling the lever.
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[Main Quest – The Lodge] Fixed weapon prop collision within the Hunting Lodge.
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[Main Quest – The Weeping Gorge] Fixed a difficulty the place a co-op participant might be locked out of finishing all reminiscence work in their very own sport in the event that they accomplished “The Weeping Gorge” in co-op and carried progress over.
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[Main Quest – Shadows Of The Past] Fixed a difficulty the place the decision with Nor would begin earlier than leaving The Refuge.
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[Main Quest – Shadows Of The Past] Fixed a difficulty the place the participant might be locked out of The Refuge in the event that they completed “Shadows of the Past” in co-op.
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[Main Quest – A New Plan] Fixed a difficulty with an incorrectly positioned spawn level.
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[Main Quest – A New Plan] Fixed a glitch with So’lek snapping into a distinct path as he walks throughout this quest.
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[Main Quest – Into The Fog] Polished transitions into cutscenes.
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[Main Quest – A Distant Storm] Slightly diminished the issue on the “defend” half.
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[Main Quest – The Last Strike] Slightly diminished the issue on the “ambush” scene.
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[Main Quest – The Last Strike] Decreased the radius of the explosions brought on by the Mercer’s Guard AMP Unit’s grenades so they’re simpler to keep away from.
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[Side Quest – The Unsung Hunter] NPC investigation command added to “The Unsung Hunter” to repair NPC habits.
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[Side Quest – Clan Contributions] Fixed a difficulty the place Kin would typically stand nonetheless when a “Zeswa Community” quest was lively.
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[Side Quest – Clan Contributions] Fixed a difficulty the place the “Clan Contribution” quests that might be accomplished did not correctly present up on the map.
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[Side Quest – Lost And Found] Fixed a difficulty the place the search could not be accomplished if the participant died and retried.
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[Ubisoft Connect Quest – Master Chef] Updated the problem completion to 35 Specialty Dishes. This problem will be accomplished with a brand new character, a brand new save or by current characters having lower than 35 Specialty Dishes.
ADDITIONAL BUG FIXES
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Fixed the AMP Grenadier not taking part in any recoil animation when taking pictures their pistol.
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Fixed the weapon of the Combat Exosuit not at all times being aligned with the bullet hint because it shoots at a goal.
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Fixed the ammo belt of the AMP Suit detaching from its physique when deploying from the Wyvern flying unit.
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Fixed a visible difficulty with patterns on superior and beautiful harvestables being darkish, they’re now brilliant and colourful.
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Fixed a number of harvestables modified colour once you grabbed them.
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Fixed a number of harvestable in order that they constantly spawn based on the Hunter’s Guide info:
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Rarer Rain Thistle can now be discovered on the very high of the Great Tusk.
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Rarer Windbent Bark can now be present in all Purple Steppe biomes.
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Rarer Sunset reed can now be discovered alongside all the size of the Doula’s Stream.
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Rarer Forest Hive can now be present in all caves all through the Kinglor Forest.
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Rarer Bruise Moss can now be present in all of the water in Dyer’s Bowl.
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Fine Dawnsheen Tree can now be generally discovered within the Boulderlands biome.
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Fixed Combat Exosuit when it began strafing across the participant and taking pictures, however can be unable to hit them if the participant was standing nonetheless.
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Fixed Enemy RDA models dialogue which was shouting “I’m taking fire!” when the participant isn’t taking pictures at them.
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Fixed in-game information not displaying below sure situations within the menu.
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General bug fixing together with a number of LOD points, floating property, clipping points, gamers falling underground or getting caught.
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Fixed the grenade from being by chance thrown when the participant is making an attempt to craft arrows.
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Fixed a difficulty the place the participant is unable to equip any weapons on the Direhorse after gathering sticks.
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Fixed Ammo belt on AMP Suit models throughout Wyvern Deployment.
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Fixed animation for AMP Suit Light firing to align with tracer impact.
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Fixed floating/disconnected projectiles when swapping Short Bow ammo varieties whereas mounted.
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Fixed weapon de-sync when stowing a number of instances in fast succession whereas mounted.
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Fixed weapon region-swapping whereas mounted.
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Fixed Heavy Bow pose discrepancy when mixing from cost to completely drawn whereas mounted.
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Fixed Multitool entrance module rotation anomaly when transitioning to and from Hot/Cold sign gameplay.
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Fixed the difficulty the place a 3rd particular person / co-op participant will be seen holding the Short Bow incorrectly throughout a slide.
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Fixed the pose discrepancy and sliding points noticed when equipping the Spear Thrower whereas crouched (co-op).
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Fixed a difficulty the place taking pictures arrows grew to become unresponsive when the “Toggle to use fire” possibility is enabled and the participant quickly presses the shoot key.
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Fixed a difficulty the place urgent the SID key together with citing the weapon wheel would typically equip the multitool and instantly after, swap again to the beforehand geared up weapon.
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Fixed a number of points the place the Samson plane was destroyed earlier than NPC deployment was accomplished.
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Fixed a number of points the place the Samson plane would intersect with props throughout deployment.
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Fixed points the place gamers have been blocked from progressing the search in the event that they fast-traveled away after a dying.
Avatar: Frontiers of Pandora is accessible by way of PC, PS5, Xbox Series S, and Xbox Series X. For extra protection on the 2023 open-world sport — which incorporates not simply the most recent information, however the newest rumors, leaks, and hypothesis as effectively — click on right here.
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