With each new area launched in Genshin Impact, there’s new puzzle mechanics and issues to find in that space. It is smart so as to add one thing new for gamers that get pleasure from exploration, however after a number of expansions, it’s beginning to really feel like an excessive amount of. I’ve been taking part in Genshin because it was in beta, and attempting to alter the puzzle mechanics regularly is getting too gimmicky.
Sumeru’s Newest Exploration Mechanic
The 3.6 Update is getting a brand-new space in Sumeru, and naturally, there’s a brand new exploration mechanic to go together with it. In order to totally discover the world, you’ll must journey round as Sorush. Sorush is a creature known as Pari that may fly, which you’ll want to make use of to be able to get across the new space.
Sorush may even have the ability to use different mechanics from previous exploration, like Khvarena. It may even transfer objects and alter a few of the teleporting Four-Leaf Sigils discovered round Sumeru (not all over the place, simply the brand new space the place Sorush can discover).
While which will sound cool to some, it looks as if Hoyoverse goes too far with including nonsensical “content” into the sport. This looks like one more exploration gimmick to grasp whereas ready for precise content material to come back to the sport.
Puzzles Are Ramping Up In Complexity
Genshin Impact was initially likened to The Legends of Zelda: Breath of the Wild when it was first launched. It was for good motive too since Genshin seemingly mimicked most of the seems to be and mechanics within the Zelda title. However, it grew previous that and has since develop into the open-world PC/cell title that took the world by storm.
Unfortunately, it feels increasingly more like a Zelda sport than it did earlier than. Zelda’s puzzles are troublesome, however that’s a big a part of why individuals love the Zelda video games basically. Genshin Impact has at all times had puzzles, however they’re getting gimmicky.
Genshin Impact’s Puzzle History
Take Monstadt’s puzzles for instance. Most of those may be accomplished fairly simply, they usually’re extremely easy. As far as puzzles go, they’re not very complicated they usually don’t take up an excessive amount of time.
Liyue’s are related, though some are a lot grander in scale. However, Inazuma’s grew to become considerably extra intricate, and Sumeru’s puzzles proceed that development. Sorush’s new gimmick provides one other layer on high of a problem that was already turning into an issue for some gamers. The puzzles aren’t actually getting tougher, they’re simply turning into complicated in a method that takes up extra time.
Now, Genshin Impact has nice issues about it, and the puzzles don’t essentially should be accomplished. However, loads of the free rewards within the sport are locked behind these puzzles. Some issues like Domains and sure World Quests are solely accessible after finishing the puzzles.
Here’s a fast instance of a few of the variations in puzzles. The image on the left with Xiao is of a Monstadt puzzle in Stormterror’s Lair. It’s easy — simply run off the cliff and float via the rings.
Th image on the suitable is of the Sumeru Dune of Magma within the Hypostyle Desert. To even get entry to this Dune, it’s a must to direct mild in a particular method and full quests to get “clearance”. The greatest (learn: most irritating) half is that it’s just one a part of a a lot bigger puzzle in the whole space.
For gamers who don’t like puzzles, new content material looks like busywork due to all of the gimmicks behind exploration. While the puzzles aren’t at all times harder, it’s going to require loads of gamers to search for a information to even bear in mind all of the equipable gadgets that truly work together with the world.
What do you assume? Are the puzzles turning into too complicated or including in too many gimmicks or do you want having to determine issues out whereas exploring Teyvat?
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