Posted in: Comics, Games, Indie Games, Podcasts, Video Games | Tagged: Castle Talk, lady genius, Girl Genius: Adventures In Castle Heterodyne, podcast
We chat with Phil Foglio, co-creator of Girl Genius, and Kenny Engelsen of Rain Games about Girl Genius: Adventures In Castle Heterodyne.
In this episode of Castle Talk, Jason chats with Phil Foglio, co-creator of Girl Genius, a comic book sequence that has received the Hugo Award for Best Graphic Story thrice, has been nominated for a Hugo Award for Best Professional Artist and twice for Eisner Awards, and received a number of WCCA awards. Girl Genius has the tagline of “Adventure, Romance, Mad Science!”. It follows the principle character, Agatha Heterodyne, by an alternate-history Victorian-style “steampunk” setting. Although components veer from what’s often regarded as steampunk. Girl Genius co-creator Kaja Foglio describes it as “gaslamp fantasy” as a substitute to recommend its extra improbable model.
In the chat, the comedian creator talks concerning the technique of working with a associate to create scenes and points, and what it takes to run a comic book for over twenty years. He additionally talks concerning the energy the creator can achieve from the keenness of the viewers, from cosplayers to followers who create the Girl Genius wiki.
Then we hear from Kenny Engelsen, lead developer at Rain Games, engaged on Girl Genius: Adventures In Castle Heterodyne. The sport is an action-adventure set in a Steampunk interpretation of outdated Europe. It blends comic-book visuals with a stylized 3D surroundings. The steampunk inspirations Rain has proven its aptitude for all through earlier video games are as soon as once more on full and dazzling show. The sport takes inspiration from early 3D Zelda titles, in addition to basic PlayStation 2-era titles like Ratchet and Clank. It will scratch that itch for Retro-Action and likewise supplies a wide range of environmental puzzles and challenges.
Engelsen chats concerning the challenges of taking a beloved 2-D character and remodeling them right into a 3-D model that’s recognizable to followers whereas interesting to newcomers. He additionally talks concerning the challenges of impartial sport manufacturing.
Listen to the chat right here:
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