God of War Ragnarök is a world filled with scowling gods and monsters butting heads as they every work towards their finest pursuits. The 9 realms are darkish and harmful, however via all of that shines a beam of sudden mild, and I’m not speaking about Brok, the dwarf who appears incapable of ending a sentence with out together with some sort of vulgarity earlier than assembly the interval on the finish. I’m speaking about Ratatoskr, the eyepatch-wearing squirrel who watches over Yggdrasil, the world tree that holds the realms in place.
Ratatoskr technically appeared in God of War (2018), however he was much less of a personality and extra of a capability. Atreus may summon the translucent blue squirrel to deliver well being objects and generally hacksilver. In God of War Ragnarök, Ratatoskr is a bodily, non-translucent character with dialogue, requests, and an introductory cutscene. He can also be, arguably, probably the most sudden character within the sport.
Ratatoskr introduces himself to Kratos and Atreus like a cute, animated Disney sidekick. He climbs on prime of Kratos, who may as effectively be a tree, rifles via his belongings like Yoda in Return of the Jedi, and leaps to Atreus the place he stands perched on his arm to clarify who he’s. He’s bizarre as hell and aesthetically misplaced. There are loads of animals in God of War Ragnarök, good and evil, however Ratatoskr is the one one who wears garments and speaks in excellent English (or no matter language you’re taking part in in). He has loads of jokes, however is just not fairly comedian aid. Ratatoskr is odd and sudden, and that’s precisely how Ragnarök director Eric Williams needed him to be.
“I wanted this character in the game,” Williams instructed us throughout a current interview. “I wanted him to do these things and everyone was like, ‘We have to cut this. We have too many characters.’ And I was like, ‘No! He’s staying in the game.’” Ratatoskr is among the many many causes Ragnarök is taken into account the funniest entry within the God of War franchise. Williams needed the sport to have moments of levity to assist offset the in any other case darkish tone and it’s why he put his foot down to ensure Ratatoskr stayed.
“That scene where he shows up? That was the one everybody was like, ‘Okay, are we going too far?’” Williams says. “Even the music director was like, ‘I don’t even know what to do with the music here. This is so far away from God of War. We don’t even have music written that will help this along!’ They had to go back and piece some stuff together for it because it was so foreign to what God of War is.” Williams needed to ensure the individual portraying Ratatoskr would have the ability to ship a comedic efficiency, and he knew precisely who he needed early on.
SungWon Cho is a proficient voice actor who has appeared in dozens of video games and animated TV exhibits, however he could also be finest identified on the web for his short-form sketches poking enjoyable at very particular components of nerd tradition. “I wanted SungWon to voice him,” Williams says. “One of our writers, Anthony Burch, said, ‘I know SungWon,’ and I was like, ‘Dude – call him.’” Cho got here in and realized concerning the character and Williams requested him if he was fascinated with writing for Ratatoskr as effectively, to which Cho agreed.
Speaking with Cho over e-mail concerning the function, he stated he was introduced in earlier than the sport was introduced and wasn’t even positive what he was probably signing up for. “I walked into the meeting room not knowing what to expect, and Eric went, ‘So I think you can guess what game we want you for,’” Cho writes. “I responded, ‘I have no idea,” and he sorta nodded his head toward the projector in the room with a big God of War background, and I just went, ‘……Oh.’”
Unlike most gamers, he wasn’t too stunned by the look and plan for Ratatoskr. “Conceptually, I wasn’t too thrown off in the beginning, but maybe that’s because I’ve voiced a lot of talking animals in my career,” Cho writes.
In phrases of writing the character, Cho labored on Ratatoskr from the very starting. “I was given full reign to come up with the real Ratatoskr’s personality and voice,” Cho writes. “Before I joined the writing team, Ratatoskr’s personality was actually much more like Bitter’s in the first game, rude and sassy, but I thought it’d be more fun to have the real Ratatoskr be more of an eager-to-please, not entirely trustworthy type who literally ejects aspects of his personality he finds bothersome. I remember pitching him as almost like a car salesman who wants you to like him so he can sell you more cars.”
Cho proposed Ratatoskr’s extra personalities and was given a framework for what data wanted to be delivered to the participant, however from there he had free reign to develop and write for the character as he happy. “Ratatoskr’s introduction scene was entirely unchanged from how I wrote it, and I think it was pretty key in establishing the character’s personality/tone,” Cho writes. “After I left the writing team and months later went in to record lines, I did notice that some of my dialogue was still in, some had been changed, and there were also new lines, but I was impressed at how it all fit very well into the personality I had established for the character.”
Cho additionally supplied movement seize for Ratatoskr, which was functionally a lot completely different from the remainder of the solid who who play characters that radically fluctuate in peak, however are in any other case all human beings. “It was a fascinating experience. A lot of people think I literally climbed up on Christopher Judge’s shoulders or something, which would be absurd on its own, but I feel like the actual process was even more bewildering,” Cho writes. “Basically, I was provided a set of bars in front of me and a big platform I could sit on behind me. I then watched the actors in real-time as a puppeteer moved a plush Ratatoskr around Chris’s body, performed the lines live, and had to do the climbing motions while standing. If I sat on a character’s shoulder, I would take a seat on the platform behind me. If I had to climb up something, I could use the bars in front of me to ‘pull’ myself up.” Cho mainly watched the puppet model of his character and carried out the scenes from the angle of the puppet. “Definitely one of the strangest but most entertaining acting experiences I’ve had,” Cho writes.
and now that God of War: Ragnarok’s out, here is the compulsory goofy motion-capture photographs of me suited as much as carry out Ratatoskr, it is a very enticing look, i do know, thanks @SonySantaMonica pic.twitter.com/cgBT2rcnYc
— SungWon Cho (@ProZD) November 9, 2022
“[SungWon is] super deadpan. The whole time I didn’t know if he was happy or mad or sad or whatever,” Williams says. “He finally tells us, ‘I’m just like this all the time. Inside my head, I’m doing backflips.’”
Ratatoskr did have strains of dialogue and a voice within the first sport, supplied by Troy Baker (Joel from The Last of Us and dozens of different video games), however for the sequel they needed to vary up the character. In the context of the sport, Ratatoskr has separated and damaged his personalities out of his physique, which explains why he may exist within the first sport as a spectral entity with a unique voice.
“I had already had this idea that we would make it like Inside Out where he’s got all the personalities – but we’ll keep Troy [Baker] so that he’s got this one that he’s like, ‘He’s not even part of me,’” Williams says. “Troy found out and he’s like, ‘Oh, this is great. I can’t wait to do this again.’ So the two of them became the five squirrels.”
Originally, Williams and the group toyed with having completely different voice actors for each squirrel, however ended up leaning on Cho to combine up the performances. “From what I was told, I was chosen because they thought I could pull off vastly different personalities, and because they wanted someone with a comedic background not only for performance but also for writing the dialogue,” Cho writes.
As is to be anticipated with nearly any artistic endeavor, not all the things deliberate for Ratatoskr made it into the ultimate sport. “They asked me to write a ‘rap battle’ in the style of the Norse activity of flyting, which is essentially a contest of throwing insults at each other,” Cho writes, with regard to Ratatoskr content material that didn’t make the ultimate reduce. “It was between Ratatoskr and Brok, and I was pretty happy with how it turned out, but a lot of things have to get cut for time (or maybe silliness).”
The final verdict remains to be out on Ratatoskr. Time will inform if he’s a beloved addition to God of War’s giant solid, however early suggestions has been welcoming and optimistic. It helps that gamers have realized in case you ring his bell sufficient, the usually stoic squirrel will lash out and be the one character to showcase extra anger than outdated Kratos. “If you’re going to bring in a giant talking squirrel and have him talk to Kratos, I think he’s going to feel cartoony no matter what you do,” Cho writes. “While I wanted him to be a very fun, almost larger than life character, I still wanted to make sure his personality and motivations had real earnestness to them. As far as writing him went, I wanted him to feel real and not just a silly little throwaway character.”
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