Magic: The Gathering’s subsequent main collaboration is arising quickly, because the Fallout preconstructed Commander decks are scheduled to launch on March 8. With MagicCon Chicago kicking off this weekend, we take a look on the full 100-card listing for the Mutant Menace deck, which incorporates unique seems at 4 of the playing cards inside.
Mutant Menace is a Sultai-colored deck (black, blue, and inexperienced) that highlights a number of the malevolent mutations that populate the Fallout franchise. The deck focuses on two foremost mechanics:
- Radiation (Rad) counters
- These are particular counters which gamers can accrue all through a recreation. After a participant attracts a card for his or her flip, they need to “mill”–or discard one card from the highest of their deck–for every rad counter they’ve accrued. If a land is discarded, nothing occurs, but when something aside from a land is discarded, the participant loses one life level, but additionally will get to take away one rad counter.
- Example: A participant has three rad counters, proceeds to discard the highest three playing cards of their deck, and see one land and two non-land playing cards. The participant will take 2 harm, and their variety of rad counters will lower from three to 1.
- Proliferate
- Whenever a card is performed with the “proliferate” key phrase, the controlling participant provides one counter of each sort they management.
- Example: If a participant performs a card with proliferate in opposition to two gamers with rad counters, every participant provides a rad counter.
Join! Die! Join! Die!
Every preconstructed Commander deck comes with one legendary creature designated because the “commander”–the de facto “leader” of the deck–as nicely as a second legendary creature which acts as an alternate commander if the participant so chooses. Designated commanders occupy a particular zone on the board, and they are often solid at any time.
For Mutant Menace, the “face” commander–or the creature that seems on the box–is The Wise Mothman, however the alternate commander for the Mutant Menace deck–and our first unique reveal–is The Master, Transcendent:

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- The Master, Transcendent (Legendary Artifact Creature – Mutant)
- Costs 1 generic, 1 black, 1 inexperienced, and 1 blue mana to solid
- 2 energy/4 toughness
- Ability 1: Whenever The Master, Transcendent enters the battlefield, goal participant will get two rad counters.
- Ability 2: Tap (flip sideways) The Master, Transcendent to place any creature card that was milled this flip onto the battlefield below your management. It’s a inexperienced Mutant with base energy and toughness 3/3. (It loses its different colours and creature varieties.)
The Master, Transcendent takes benefit of rad counters in a totally totally different method from The Wise Mothman, as it could actually take management of any creature both you or an opponent mills as a consequence of radiation, that means you could possibly not solely power an opponent to discard one among their largest threats, however you’ll be able to then flip round and assume management of it.
One with nature
Outside of the 2 potential commanders, there are 27 creatures within the deck, with 24 of them being authentic card designs for the Fallout set. We have unique seems at two of these authentic creatures, beginning with Harold and Bob, First Numens:

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- Harold and Bob, First Numens (Legendary Creature – Treefolk Mutant)
- Costs 2 generic and 1 inexperienced mana to solid
- 3 energy/3 toughness
- Vigilance (doesn’t faucet when attacking), attain (can block creatures with flying)
- Ability 1: When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It’s an Aura enchantment with “Enchant Forest you control” and “Enchanted Forest has ‘Tap to add three mana of any one color. You get two rad counters.'” Harold and Bob loses all different skills.
The iconic tree/man hybrid makes his Magic: The Gathering debut, and whereas a 3/3 for 3 mana is not nice, the vigilance and attain key phrases give it a bit extra worth. Then once more, sending Harold and Bob out to die may add extra worth in the long term, and the cardboard can then make any one among your Forests produce triple the mana at the price of two rad counters. If your commander is in play, these rad counters are simply one other perk.
Super combating mutant, Megasloth
Our different unique creature reveal is Lumbering Megasloth:

- Lumbering Megasloth (Creature – Sloth Mutant)
- Costs 10 generic and a couple of inexperienced mana to solid
- 8 energy/8 toughness
- Trample (if this creature is blocked, any extra harm will proceed to the blocking creature’s controller)
- This creature prices 1 generic mana much less for every counter amongst gamers and permanents.
- Lumbering Megasloth enters the battlefield tapped.
This is a huge creature with what seems like a really costly entry charge, however consider it like this: If you and your three opponents have two rad counters every, and two of your creatures have +1/+1 counters from The Wise Mothman, then you definately solely want two inexperienced mana to summon this behemoth.
Some might also scoff at the truth that Lumbering Megasloth enters the battlefield tapped, however that is sensible too. Mutant or not, it is nonetheless a sloth; it being sluggish to behave is on-brand.
Vault-Tec welcomes you!
Most enchantments provide a everlasting enhance to your board as quickly as they’re solid, however others–like the Saga subtype–offer scaling buffs earlier than being destroyed. Sagas enter the battlefield with a lore counter on them, and the impact at the 1st step instantly takes impact. Each following step takes impact through the controlling participant’s subsequent turns, as they add a lore counter after drawing a card for flip, and the following impact instantly triggers.
The Vaults of Fallout lore are represented as Sagas in MTG, and our subsequent unique reveal is a good instance. Here’s Vault 12: The Necropolis:

- Vault 12: The Necropolis (Enchantment – Saga)
- Costs 4 generic and a couple of black mana to solid
- First impact: Each participant will get three rad counters.
- Second impact: Create X 2/2 black Zombie Mutant creature tokens, the place X is the whole variety of rad counters amongst gamers.
- Third impact: Put two +1/+1 counters on every creature you management that is a Zombie or Mutant.
This card can put everybody else on the desk on a three-turn clock, particularly within the later phases of the sport. Imagine every participant with 5 rad counters when the second impact triggers, and also you instantly get 20 2/2 Zombie Mutants. Next flip, all of them change into 4/4 Zombie Mutants. That alone might be sufficient to overwhelm a desk.
The full deck listing

Finally, right here is the complete Mutant Menace decklist, separated by card sort. Images for every card could be discovered on the official MTG web site’s card library, or by way of the listing of websites previewing playing cards from the set.
Creature
- Agent Frank Horrigan
- Alpha Deathclaw
- Bloatfly Swarm
- Cathedral Acolyte
- Corpsejack Menace
- Feral Ghoul
- Glowing One
- Hancock, Ghoulish Mayor
- Harold and Bob, First Numens
- Infesting Radroach
- Jason Bright, Glowing Prophet
- Lily Bowen, Raging Grandma
- Lumbering Megasloth
- Marcus, Mutant Mayor
- The Master, Transcendent
- Mirelurk Queen
- Nightkin Ambusher
- Piper Wright, Publick Reporter
- Rampaging Yao Guai
- Raul, Trouble Shooter
- Screeching Scorchbeast
- Strong, The Brutish Thespian
- Tato Farmer
- Tireless Tracker
- Vexing Radgull
- Watchful Radstag
- Winding Constrictor
- The Wise Mothman
- Young Deathclaws
Enchantment
- Branching Evolution
- Fraying Sanity
- Guardian Project
- Hardened Scales
- Inexorable Tide
- Struggle for Project Purity
- Vault 12: The Necropolis
- Vault 87: Forced Evolution
Instant
- Atomize
- Biomass Mutation
- Inspiring Call
- Mutational Advantage
- Putrefy
- Radstorm
Sorcery
- Casualties of War
- Cultivate
- Farseek
- Harmonize
- Nuclear Fallout
- Rampant Growth
Artifact
- Arcane Signet
- Contagion Clasp
- Contaminated Drink
- Nuka-Nuke Launcher
- Power Fist
- Recon Craft Theta
- Sol Ring
- Strength Bobblehead
- Talisman of Curiosity
- Talisman of Dominance
- Talisman of Resilience
Land
- Ash Barrens
- Command Tower
- Darkwater Catacombs
- Drowned Catacomb
- Evolving Wilds
- Exotic Orchard
- Fetid Pools
- Forest (x5)
- Island (x5)
- Hinterland Harbor
- Mariposa Military Base
- Mortuary Mire
- Nesting Grounds
- Opulent Palace
- Overflowing Basin
- Path of Ancestry
- Sunken Hollow
- Swamp (x5)
- Tainted Isle
- Tainted Wood
- Temple of Deceit
- Temple of the False God
- Temple of Malady
- Temple of Mystery
- Terramorphic Expanse
- Viridescent Bog
- Woodland Cemetery
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