We’ve identified for a while now that IO Interactive, the studio behind the unbelievable Hitman video games, is engaged on a brand new James Bond recreation. And whereas that staff looks like an ideal match and a brand new Bond recreation appears lengthy overdue, in keeping with IOI, the staff needed to guarantee the oldsters who personal the spy franchise that it wasn’t going to make one other FPS as a way to persuade them at hand over the rights.
GoldenEye 007 on the Nintendo 64 is among the most well-known and beloved video video games in historical past. It popularized FPS video games on consoles, bought over eight million copies, and led to dozens of comparable James Bond FPS video games. I’d argue the video games helped develop the franchise’s viewers. With all that stated, you’d suppose Eon Productions—the oldsters who personal the Bond franchise—can be excited a couple of new recreation based mostly on its in style spy. But in keeping with the devs behind it, that wasn’t the case—and you’ll blame GoldenEye for that.
In the latest version of Edge journal, as reported by GamesRadar, IO Interactive co-owners Hakan Abrak and Christian Elverdam talked in regards to the still-in-development 007 recreation, detailing their imaginative and prescient for the mission. But the 2 additionally defined that it took lots of convincing to get Eon Productions to log off on the mission, because the Bond homeowners didn’t need yet one more “action-oriented” FPS.
“Our impression was clearly that [at the time] they were not looking for a game,” stated IO Interactive CEO and co-owner Hakan Abrak. “And I think it’s fair that they might not have been super-happy with some of the later games.”
The co-owners of IO Interactive pitched Eon Productions on a James Bond recreation that was much less GoldenEye and extra about being a globe-trotting, stealth-oriented spy. Elverdam defined that its pitch to Eon centered on how its 007 mission can be about getting out and in of a location with out inflicting a lot collateral injury or partaking in violence except wanted. In different phrases, IO Interactive’s mission received’t be Bond working down infinite corridors carrying 20 weapons and taking pictures everybody he encounters, which is how I’d describe the overwhelming majority of 007 video games made within the final 20 years. Instead, it appears like it’ll play much more just like the Hitman video games, the place violence is usually a final resort and stealthy gameplay is king.
Elverdam advised Edge that this method “helped [IO Interactive] convince Eon that there’s a sophistication in how we treat the agent fantasy.” This appears to have been sufficient to get the inexperienced gentle and let IO make its Bond mission. And actually, after enjoying far too many Bond shooters, I can’t watch for a extra stealth-oriented spy recreation. I’ve stated earlier than that IOI is one of the best developer to make a contemporary 007 recreation and I can’t wait to see what the studio is engaged on when it lastly reveals extra about Project 007.
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