As a part of our month-to-month cowl story, we interviewed Dambuster Studios’ senior render programmer Aaron Ridge and technical artwork director Dan Evans-Lawes about designing Dead Island 2’s procedural FLESH system that permits gamers to tear zombies from limb from limb. The pair fortunately simplify the device’s function as remodeling zombie character fashions into “meat pinatas,” with layers of exterior pores and skin defending inside organs.
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