Ever since 1992’s Wolfenstein 3D, proper by to the fashionable multiplayer worlds of Fortnite and Battlefield, builders have tried to create weapons that steadiness realism, satisfaction, and enjoyable with what the know-how of the time might obtain. But how do weapons and bullet physics differ between video games, and what methods do builders use to make pulling these digital triggers so satisfying?
In this episode of Loadout, Dave Jewitt visits the Royal Armouries to speak to Keeper of Firearms & Artillery Jonathan Ferguson to search out out the methods by which actual and digital bullets keep on track, or miss the mark fully.
You can take a look at extra episodes of Loadout proper right here. – https://www.youtube.com/watch?v=yzSrmGkpWKk&list=PLpg6WLs8kxGMzIemU1gyyLmg5VlKI2UvC
You can take a look at our Firearms Expert Reacts collection right here. – https://www.youtube.com/watch?v=D3zux8jMtgk&list=PLpg6WLs8kxGMgYb13XjPgOKbm5O-CDq7R
If you are all for seeing extra of Jonathan’s work, you’ll be able to take a look at extra from the Royal Armouries proper right here. – https://www.youtube.com/user/RoyalArmouries
If you wish to assist the Royal Armouries, you can also make a charitable donation to the museum right here. – https://royalarmouries.org/support-us/donate
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