Summary
- Times & Galaxy’s distinctive Build-A-Story characteristic lets gamers inform the story how they see it.
- Copychaser Games’ Creative Director shares how his previous as a crime reporter formed the sport’s strategy to journalism.
- Times & Galaxy is coming to Xbox in mid-2024.
Ever wished to expertise the frenzy of breaking information? In Times & Galaxy, you’ll chase down scoops as the latest robo-intern of a trusted holopaper. Your assignments would possibly initially appear lower than glamorous, like intersolar cat reveals and underground filth gala’s—you’re an intern, in spite of everything. But what, and the way, you report is as much as you: by choosing your method by means of branching conversations and exploring every degree, you’ll uncover hidden info, new sources and stunning quotes, permitting you to craft your story your method by means of the sport’s distinctive Build-A-Story characteristic.
“Branching conversations are the bread and butter of a lot of larger Western RPGs, and they are, in many ways, what you do as a reporter doing an interview,” Copychaser Games Creative Director Ben Gelinas explains. “You have to decide what to ask, and how to ask it to get the information you need.”

Gelinas is aware of that from expertise: earlier than he started writing for video games—with credit on Dragon Age: Inquisition, Mass Effect 3, and Control, amongst different titles—Gelinas was working as a crime reporter for a each day newspaper in Canada. Drawing on his previous profession supplied new alternatives for well-established dialog methods.
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