As I paced the weathered lighthouse hallways, anxiously fidgeting at each doorknob in an try to search out one that may give me each passage and a false sense of safety, I may really feel the ocean spray on my pores and skin. I may odor the ocean salt, the dampened wooden, and the smoke despatched billowing from blown out lanterns. In time, these sensations would go, as partitions grew to become flesh and the sound of crashing waves, a widow’s wail.
In quick, Layers of Fear (2023) is an intensely atmospheric game–the depths of that are made all of the extra spectacular when you think about that I used to be not 1000’s of miles away, wandering the halls of an east coast lighthouse, however reasonably sitting in a plastic chair surrounded by a thousand different recreation fanatics at GDC. After spending half-hour with the game–during which I managed two characters, The Painter and a brand new character known as The Writer–I spoke with the crew relating to the upcoming, er… effectively, we’ll get to that in a second.
Originally titled Layers of Fears in an try and differentiate itself from the unique Layers of Fear, which first launched again in 2016, Layers of Fear (2023) is an formidable recreation in that it’s a remake, remaster, and definitive version multi function. The game–which is being developed by Anshar Studios in collaboration with the collection’ authentic studio, Bloober Team–combines the primary two video games within the collection, utterly rebuilds them in Unreal Engine 5, and provides a number of items of recent content material, together with some a lot-wanted throughlines.
“So for example, there is a new chapter with The Wife that completes the story of the original,” Anshar Studios artistic director Damian Kocuerk defined. “And more importantly, we added the Writer; she’s the one that you start with, in the lighthouse. Her character binds the stories together. So we kind of bring out more of the mythology that was in there to make it one big story, and the definitive experience of the Layers of Fear.”
While my quick time with the sport did not reveal simply how The Writer in the end binds the story collectively, I discovered her addition extraordinarily essential for one more cause.
As I made my option to reply the telephone ringing simply down the dim, creaky hallway–a really traditional horror situation, to be sure–the first-individual digital camera did not give me any actual indication as to who I used to be controlling. However, after I reached for the telephone, I used to be stunned my character’s palms had been each female and darkish, a tough-to-discover mixture in video video games. I used to be much more delighted when one of many telephone calls she took was from her grownup son, who referred to as to encourage his mom’s independence and need her effectively on her writing retreat.
“Part of Layers of Fear is the artistry behind it–the kind of [artistic] obsession. So what we wanted to do was add a writer so [the game] had another side of art to show,” Kocuerk stated. “And then we looked for a hook. And there were many female writers–and in particular, Black female writers–in that era. And that was a tough place to be for them. It’s a tough time to be in, which kind of fits with the themes that we’re trying to do.”
During the ’60s and ’70s in America, a number of Black feminine authors launched really profound works of literature: authors like Toni Morrison, Maya Angelou, Lorraine Hansberry, and Octavia E. Butler. However, it has at all times been a battle for these works to obtain the extent of accreditation they deserve. To see this wave of writers not solely acknowledged, however the desires that fueled these visionaries explored in a recreation, was a wondrous shock. The Writer’s backstory and inclusion additionally provides extra nuance to Layers of Fear, because it exhibits that “artistic obsession” is just not an inherently evil or egocentric factor. Rather, The Writer is merely making an attempt to reclaim her independence and depart her personal mark after spending the previous twenty years in service of her household.
“A lot of horror is like, ‘Why did you do this stupid thing?’ [But] she is a mother and she raised her son, and now it is her time to split off and do her own thing. And her son is positive [towards her independence] and he pushes her to do her own thing–to do what is good for her. So we try to explore that a bit to show that obsession isn’t always so [clear cut.]”
The addition of The Writer is the best instance of what Anshar Studios is aiming to do: create considerate enhancements. Kocuerk stated the crew regarded to the group for steering, spending an excessive amount of pre-manufacturing researching what they appreciated and what did not work. Anshar Studios additionally met up with the builders behind the unique video games to see what concepts had been left of the desk, or what they might have completed in another way with extra time and assets.
“We want to [create] the crowning work of this universe. It’s a very important franchise for Bloober–it is something that put them on the map,” Kocurek stated. “So we wanted to do more and this made sense. To give the players that love the universe more, to give them something in addition to that, and not just remake what was already done.
“While we nonetheless have the identical occasion [and] the identical sequences, we put them in numerous order to construct higher depth. We added plenty of animations to extend the immersion, added the VO, and added the encounters with the spouse, all to place extra in your palms to make it a much less passive expertise [..] I typically name [the process] demise by a thousand cuts. It’s plenty of completely different adjustments to push all of it higher–to construct a greater ambiance, construct higher depth, and sort of make it extra visceral. It’s not one huge change, it is simply plenty of smaller ones, to make it one of the best that it may be.”
Of course Anshar Studios isn’t the only team resurrecting a well-loved horror series. With nearly annual Resident Evil remakes, the revival of Dead Space, a new Alan Wake on the way, and even Anshar Studios’ collaborator, Bloober Team, working on the highly-anticipated Silent Hill 2 remake, there is no denying the games industry is seeing a trend of horror game remakes. Naturally, I had to ask Kocurek why he thought that was.
“I feel there isn’t any one huge reply to that,” Kocurek said. “One factor, although, is that the occasions are a bit darker with COVID and every part. So issues are perhaps not as constructive as they was once. And for many individuals, [horror is] a protected area to expertise fear–a protected area to expertise the darker facet. So it helps them get by and helps them study a bit about themselves. It is perhaps that.”
For these itching to study extra about themselves–and the sport’s new character, The Writer–Layers of Fear is slated to launch on PlayStation 5, Xbox Series X|S, and PC this June.
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