One of the highlights of seeing Super Mario Bros. Wonder is that it’s relatively distinctive as compared to its predecessors. Other than a pair of Super Mario Maker video games that Nintendo has launched in recent times, 2D Mario releases have been primarily New Super Mario Bros. titles. Super Mario Bros. Wonder, nonetheless, has gone a considerably totally different path. This matter is one thing that recreation director Shiro Mouri and producer Takashi Tezuka mentioned when talking with The Guardian lately.
Mouri stated that “I’ve been creating side-scrolling Mario games for many years now, but the goal this time was to create a 2D Mario that was fitting for this day and age – with mysteries and secrets for the time that we live in. The first Super Mario game felt full of surprises: Mario getting taller if you eat a mushroom, or discovering that you could go inside the pipes and be transported underground. As time went on, these ideas became normalized. We got used to them. So the development team took this on as a challenge. Until now I think we’ve been cleverly reusing our surprises, but we didn’t want to depend on that this time.”
Source
Discussion about this post