Every couple of weeks, Second Dinner pushes out an over-the-air replace for Marvel Snap. These are often simply numerical adjustments quite than full card textual content adjustments like we often get within the full patches. However, they’ll additionally shake up the meta considerably. Here’s every part it’s worthwhile to find out about Marvel Snap’s Jan. 19 OTA replace.
All Changes in Marvel Snap’s Jan. 19 OTA Update
The headline right here is, Blob has been nerfed! I do know I simply stated OTA updates don’t often embrace card textual content adjustments, however that is an exception.
After dominating the Marvel Snap meta ever because it dropped late final 12 months, Second Dinner is lastly knocking Blob down a peg. As a 6-Cost card that might eke out at the very least 30 Power if you happen to performed your playing cards proper every time, Blob has been a menace.
The remainder of the playing cards included on this OTA replace have been buffed. Hercules, who solely simply launched final week, bought a slight Power bump. Elektra, Viper, Selene, and Destroyer have all been bumped up as effectively, and we must always begin seeing them a bit extra going ahead.
Here are the total adjustments:
Blob
- [Old] 6/4 – On Reveal: Merge your deck into this. (and achieve its whole Power) Ongoing: Can’t be moved.
- [New] 6/0 – On Reveal: Merge playing cards out of your deck into this till it features 15 or extra Power. Ongoing: Can’t be moved.
Blob has been a metagame terror for a very good minute, so the one stunning factor about this modification might be that it features a textual content adjustment throughout the OTA. This card threatens to create absurd quantities of Power, and “release valves” within the format like Shang-Chi and Shadow King have confirmed wholly inadequate in restraining that. The latter is a good bit on us–internally, we feared being so simply dusted by (on the time) 2/3 Shadow King, one of many strongest playing cards within the metagame, could be too punishing for the brand new card. But instances modified, and it seems that 4 “defensive” Power was completely pointless!
It was vital to retain a pair key components of Blob. The first was rewarding consuming giant quantities of Power, particularly from high-Power playing cards. The second was protecting the overall Power of Blob variable for the opponent, to make the cardboard harder to fight straight. This change accomplishes each, creating totally different Blobs relying on the order of the playing cards in your deck. It additionally weakens Blob in Thanos particularly, as smaller-Power playing cards usually tend to land nearer to the edge. Lastly, it provides a simple dial for us to tune–if our math on the precise targets for Blob had been improper, the mix of base Power and this threshold give us room to regulate additional.
Destroyer
- [Old] 6/15 – On Reveal: Destroy your different playing cards.
- [Change] 6/15 -> 6/16
This change is reverting a nerf to Destroyer from some time in the past. The basic Power values within the sport have improved even amongst Series 1 and Series 2, the place Destroyer’s affect was most felt. We’ll proceed evaluating the relative Power of 6-Cost playing cards all year long, and anticipate to make extra adjustments.
Viper
- [Old] 3/4 – On Reveal: One of your different playing cards right here switches sides.
- [Change] 3/4 -> 3/5
We took a conservative strategy to adjusting Viper over the vacations for causes associated particularly to Havok, and happily these fears had been unfounded. However, we’ve determined to maintain Viper at 3-Cost for a number of causes. One is that it lets Viper extra naturally combo with areas like Savage Land or Shadowland, which reveal on flip 3 one-third of the time. Another is that it will increase the design area for constructing playing cards like The Hood as 2-Cost playing cards, as a result of Viper can reward them on-curve.
Selene
- [Old] 1/-1 – On Reveal: On Reveal: Afflict the lowest-Power card in every participant’s hand with -3 Power.
- [Change] 1/-1 -> 1/2
Selene was initially designed to explicitly combo with Viper and Black Widow, which is a part of why her personal Power was unfavourable–it elevated the chance/reward of those sturdy combos. However, it seems that subsequent adjustments to Viper and Black Widow additionally weakened these combos a lot, and Annihilus hasn’t been a lot of an element for Selene, both. So we’re including some Power right here to let the cardboard higher stand by itself.
Elektra
- [Old] 1/1 – On Reveal: Destroy an enemy 1-Cost card right here.
- [Change] 1/1 -> 1/2
We’ve explored a wide range of instructions for enhancing Elektra, and we’ll probably proceed doing so. Elektra has an incredible story and a variety of nice variants, but additionally performs an vital position in instructing new gamers about sequencing playing cards and managing totally different areas. We’ve wished to enhance Elektra for some time to make this iconic character extra pleasurable, however don’t wish to lose out on that vital operate for early play. For now, we’re simply giving further Power and seeing how that goes.
Dazzler
- [Old] 3/2 – Ongoing: +2 Power for every location that’s full in your aspect.
- [Change] 3/2 -> 2/2
Dazzler is one other card that might use some shine. Our intention with the preliminary change to 3-Cost Dazzler was to see if Silver Surfer gamers could be excited to pair Dazzler with Brood, however issues haven’t labored out that method. So it’s time to attempt one thing else! Dazzler as a card rewards enjoying effectively with the intention to get all of your playing cards out, which implies an Energy discount ought to be useful.
Hercules
- [Old] 4/6 – The first time one other card strikes right here every flip, transfer it to a different location.
- [Change] 4/6 -> 4/7
Hercules launched weaker than we’d like, so we’re including a bit of Power. Our aim stays to attempt to discover an execution that builds an attention-grabbing “move card” at 4-Cost, as a result of diversifying the strategic choices throughout extra Costs is vital for making certain we now have a variety of gameplay selection. We could take into account revising the impact sooner or later if it proves unworkable at this Cost.
Dagger
- [Old] 2/2 – When this strikes to a location, +2 Power for every enemy card there.
- [New] 2/0 – When this strikes to a location, +3 Power for every enemy card there.
Speaking of transfer playing cards, Dagger has been one of many weaker ones for some time. We’d like there to be some additional competitors and power for the archetype, so we’re attempting a change right here that sizably will increase the Power potential. This does make Dagger weaker to Shadow King, so it’s not all upside, however general it ought to enhance gamers’ choices “moving” ahead.
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