Cost manipulation is a robust device in aggressive card video games, and Marvel Snap is not any completely different. For months, Wave dominated the meta in Marvel Snap by setting all playing cards prices to 4, usually stopping unsuspecting gamers from doing something significant on flip six. However, that each one modified with the discharge of Mobius M. Mobius.
Now, we had a card that prevented your personal prices from growing, whereas additionally stopping your opponent’s prices from reducing. While this finally helped to supply a solution to Wave, it additionally utterly shut out different deck archetypes like Zabu and Mr. Negative, which isn’t nice for the meta both. Second Dinner has now pushed out one other large patch to handle these points, and to make value manipulation rather less polarizing.
Here are the adjustments:
- Mobius M. Mobius
- [Old] 2/3 – Ongoing: Your Costs can’t be elevated. Your opponent’s Costs can’t be diminished.
- [New] 2/3 – On Reveal: Until the tip of subsequent flip, your Costs can’t be elevated and your opponent’s Costs can’t be diminished.
Developer Note: Mobius M. Mobius has had a large impression on the metagame, forcing a altering of the guard amongst prime decks that noticed perennial powerhouses like Zabu, Sera, and Death fall from grace in favor of decks that might push Power by simply taking part in playing cards for his or her regular Energy Costs. While we have been desirous to see the world Mobius would create, we anticipated to make an adjustment down the highway so as to welcome Cost discount methods again into the daylight. Today is that day, as we’re shifting Mobius to supply a brief counter that requires good timing to maximise the impact. This makes him trickier to put aside Energy for, type of like Shadow King, and in addition opens up counters like Magik for decks which might be hyper-vulnerable to Mobius being performed on flip 5. We’re additionally to listen to your suggestions on our method right here, utilizing a brand new card as a device to create a brand new play setting quickly.
- Ravonna Renslayer
- [Old] 3/3 – Ongoing: Your playing cards with 1 or much less Power value 1 much less. (minimal 1)
- [Change] 3/3 -> 2/1
Developer Note: Ravonna launched on the weak facet, and Mobius’s launch instantly afterward put extra strain on her decks. This is the kind of adjustment we’d usually be joyful to make through an OTA, however we’ve waited till this patch due to Mobius. While Mobius was Ongoing, Ravonna buffs wouldn’t be as impactful as we’d like, so we’re hoping this alteration and its timing offers her a possibility to succeed. We did resolve to maintain her stats slightly below Cost discount corridor of famer Zabu, as a result of whereas Ravonna is extra restrictive she will additionally have an effect on a wider vary of highly effective playing cards. Enabling flip 5 Arnim Zola is just a little scarier than flip 3 White Queen.
Wave
- [Old] 3/3 – On Reveal: All playing cards value 4 till the tip of subsequent flip.
- [New] 3/5 – On Reveal: All playing cards value a most of 4 till the tip of subsequent flip.
Developer Note: This is a change we’ve been sitting on for some time, however we didn’t wish to introduce such a shake-up to the metagame throughout a time when Wave was an essential stability device for managing particular matchups. However, the mix of Loki, Mobius, and Alioth have all led to Wave seeing play in additional decks than simply ones seeking to sluggish the sport down and play massive playing cards–we’re seeing much more decks get forward, then use Wave to slam the door. Since that’s explicitly not what we wish for Wave, the timing appeared proper for this adjustment. Wave will now not improve card Costs in any respect, simply cut back playing cards that value 5 or extra to a most of 4. Because this impact is useful to each gamers, we’re enhancing her from 3/3 to three/5. This change is actually a nerf to Wave in some methods, and we’ll have a look at their efficiency to guage future buffs.
Sandman
- [Old] 5/3 – Ongoing: Players can solely play 1 card a flip.
- [Change] 5/3 -> 5/4
Developer Note: With Wave now not functioning as a Cost restriction and Mobius getting weaker, we’d like to offer Sandman a buff so as to guarantee he stays a related device for countering decks that play a ton of playing cards within the remaining turns of the sport. We’ll hold a watch on his efficiency going ahead, as a result of whereas we don’t desire a world the place Sandman is as widespread as Wave was, we do need him to have a significant presence. Like Ravonna and Mobius, that is the kind of change we’d often make in an OTA however want it to accompany Wave’s change.
Negasonic Teenage Warhead
- [Old] 3/5 – After ANY card is performed right here, destroy this card AND that card.
- [New] 3/2 – After an enemy card is performed right here, destroy it. (as soon as per sport)
Developer Note: Negasonic has languished for some time now. We’ve seen glimmers of experimentation from time to time, however finally Negasonic has simply not lower it in aggressive decks. More regarding, she’s additionally turned out to be a bit difficult even for extra informal play, requiring a good quantity of perception into matchups and precedence to handle successfully. The greatest hurdles there are that the cardboard each restricts your personal play and blows herself up. So… now it doesn’t do both of these issues! To compensate for this newfound energy with regards to preventing over cramped areas on flip 6, we’ve diminished her Power a good bit.
Ant-Man
- [Old] 1/1 – Ongoing: If you’ve gotten 3 different playing cards right here, +3 Power.
- [New] 1/1 – Ongoing: If your facet of this location is full, +3 Power.
Developer Note: Continuing from final patch, we’re making a minor adjustment to Ant-Man for consistency with Mojo and Dazzler. These playing cards now all test for the situation being full fairly than having a sure variety of playing cards. While it’s smart for Ant-Man to require teammates to get Power, he may simply develop to take a seat on the Space Throne himself.
Alioth
- [Old] 6/3 – On Reveal: Destroy ALL enemy playing cards performed right here this flip. (together with unrevealed playing cards)
- [Change] Now solely destroys enemy playing cards which might be nonetheless on the opponent’s facet.
Developer Note: This change is a practical adjustment to Alioth to get his textual content consistent with how he interacts with control-changing results like Hobgoblin. Before, if the opponent revealed Hobgoblin earlier than your Alioth, Alioth would destroy the Hobgoblin despite the fact that it’s now on your facet. But Alioth’s textual content suggests he ought to solely destroy enemy playing cards, and within the above situation Hobgoblin has turn into pleasant (properly, pleasant in that he’s certainly one of your playing cards, a minimum of). Alioth will now solely destroy playing cards in the event that they’re nonetheless on the enemy’s facet when Alioth reveals.
By limiting Mobius’s impact to only one flip, and by eradicating the fee improve little bit of Wave’s capability, value manipulation feels rather a lot much less intrusive in Marvel Snap, permitting Zabu and Negative to resurface within the meta as soon as once more. We additionally get a much-needed buff for Negasonic Teenage Warhead, who was already subpar when she first launched, however was made utterly out of date as soon as Alioth popped up.
Aside from card stability adjustments, this patch additionally comes with a small however essential change to Spotlight Caches. Players will now not see Spotlight Caches on the gathering monitor, and can as an alternative get Spotlight Keys. These Keys can then be used to unlock Spotlight Caches on the highest of the display screen, which prevents gamers from by accident opening a Cache whereas scrolling by the monitor.
Marvel Snap is now accessible on PC and cell units.
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