NetherRealm Studios has launched the most recent patch notes for its preventing sport Mortal Kombat 1. The replace makes a variety of modifications to numerous characters, akin to Havik, Kung Lao, and Sub-Zero, whereas enhancing basic gameplay.
There’s now been a correction on transfer lists, and localizations have been fastened. You’ll additionally not must concern a few of Stryker’s and Sektor’s assaults being unblockable. Additionally, the error that allowed participant two to push their opponent additional away from them in sure combos has additionally been fastened.
In addition to those gameplay updates, there are some modifications coming to particular characters. Now, every time Havik performs Decaying Gaurd, it will not auto-face their opponents. Kung Lao will now auto-face enemies when Kung-Kussion is finished accurately. Character modifications weren’t restricted to the primary forged both. There’s a handful of Kameo characters which can be additionally receiving some modifications.
Shujinko can not use Mimic Ice Klone and Ice Ball back-to-back after Time Stop has hit an opponent. Jax’s Ground Pound and Goro’s Stomp assault will now be the next precedence every time a participant assaults hit on the identical body.
Listed beneath are the official patch notes:
General Gameplay Adjustments
- Move checklist corrections
- Localization fixes
- Fixed a problem that might trigger Player 2 to push their opponent away additional throughout sure combo sequences
- Fixed a problem that might trigger buffered Kombo Attacks Strings & buffered 2in1-cancelled non Enhanced Special Moves to not be carried out if a Kameo Ambush assault that may be canceled or branched from was executed with particular timing
- Fixed a problem inflicting a few of Stryker’s & Sektor’s assaults to be unbreakable
Character Specific Adjustments
- Ashrah – Fixed a problem that might trigger Crushing Knee (Towards + Back Kick) to move by way of opponents whereas attacking
- Goro (Kameo) – Stomp is now increased precedence when it & his accomplice’s assaults hit on the identical body
- Havik – Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) not auto face
- Jax (Kameo) – Ground Pound is now increased precedence when it & his accomplice’s assaults hit on the identical body
- Kung Lao – Kung-Kussion will now auto face when achieved on the touchdown body after leaping over an opponent
- Shujinko (Kameo) – Mimic Ice Klone & Ice Ball will not be repeated by an opponent hit by Time Stop
Fixed points with the next assaults not working accurately in opposition to excessive parry particular strikes
Ashrah
- God’s Wrath and Demon’s Wrath can now be excessive parried
- Light Ascension and Dark Ascension can now be excessive parried
Baraka
- (Air) Death Spin can not be excessive parried
- Reflex Tester (Back + Front Punch) can not be excessive parried
- Bleeding Foot (Back + Front Kick) second hit can not be excessive parried
General Shao
- Power Strike can now be excessive parried
- Fixed parry inconsistency between Devastator and Klassic Kahn. Both can not be excessive parried
Johnny Cage
- Ball Buster can now be excessive parried
- Rising Star can now be excessive parried
- Shadow Kick can now be excessive parried
Kenshi
- Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can not be excessive parried
Kung Lao
- Knee Buckle (Back + Front Kick) can now be excessive parried
Li Mei
- (Air) Flipping Heel Kick can not be excessive parried
- No Holds Barred (Back + Front Kick, Back Kick) can not be excessive parried
Nitara
- Enhanced Bad Blood can not be excessive parried
Raiden
- Electric Fly and (Air) Electric Fly can not be excessive parried
Rain
- Enhanced Upflow can not be excessive parried
- Geyser can not be excessive parried
Reptile
- Death Roll can not be excessive parried
- Falling Fangs can not be excessive parried
Scorpion
- Twisted Kyo can now be excessive parried
Shang Tsung
- Old Form Goal Kick (Forward + Font Kick) can not be excessive parried
Sindel
- Enhanced Low Hairball first hit (kick assault) can now be excessive parried
Sub-Zero
- Ice Slide can not be excessive parried
Tanya
- Drill Kick can now be excessive parried
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