This week marks the “early access” arrival of Quan Chi in Mortal Kombat 1. This is the second DLC character within the Kombat Pack and follows on from the discharge of Omni Man. EventHubs has additionally confirmed the Kameo Fighter on this replace (Khameleon) will probably be arriving in some unspecified time in the future in January 2024.
In addition to all of this, Mortal Kombat 1 has at the moment kicked off its third season (centered on Sub-Zero), and it has launched a brand new replace as nicely. Here are the complete patch notes, which additionally covers the newest replace for the Nintendo Switch model of the sport:
Mortal Kombat 1 Patch Notes – PS5, XSX, Switch and PC | 12/14/2023
DECEMBER UPDATE
- Move listing corrections & Localization fixes
- AI changes & enhancements
- Improvements to Screen Reader & Text to Speech performance
- Visual enhancements to a number of Brutalities
- Added Quan Chi Roster Character
- Added Khameleon Kameo Character (Available 1/16/24)
- Added Slay Bells Finisher, accessible in Seasonal Fatality Bundle
- Added Winter Wonderland Variant to The Gateway Arena, accessible totally free to all gamers
- Added Holiday skins for Kitana, General Shao, and Reptile
- Rounds to Win can now be elevated to five in Gameplay Settings
- Adjusted ticking sound results Audio when timer is under 10 in a spherical
- Fixed uncommon material physics problem that might happen when switching fighters on Character Select display screen
- Fixed a uncommon problem the place tagged strikes that might incorrectly displayed after speedy participant inputs
- Challenges are not highlighted for DLC characters that aren’t unlocked
- Fixed points that might trigger some Brutalities to not set off if the assault interrupts a Fatal Blow or armored assault
- Fixed a uncommon problem that might trigger Tournament Mode to develop into unresponsive when loading a match if Arena Select is turned off in Tournament Settings
- Fixed uncommon crashes that might happen by signing out of profiles at particular timing
- Fixed a uncommon problem the place AI might get caught ducking after dodging sure assaults
- Fixed a difficulty that might trigger edited Kontrols in an area match as participant 2 to generally not apply till after the match is restarted
- Fixed visible points when a participant is hit by Story Mode Boss model of Shang Tsung’s Injection
- Fixed a uncommon problem that might trigger playback errors on Replays
- Fixed cases that might trigger visible points, unresponsiveness, or crashes when enjoying varied modes whereas the sport is putting in
- Adjusted well being values throughout remaining struggle of Chapter 15 of Story Mode to at all times be at 1000 well being irrespective of which character was chosen
- Fixed a uncommon problem that might trigger injury scaling to reset if an opponent is hit by sure Kameo Ambush assaults at similar body the Main Fighter was recovering from performing sure assaults
- Fixed problem might trigger observe up assaults to not be carried out in case you hit a Main Fighter & a Kameo on the similar time
- Fixed uncommon face animation points that might occur throughout Tie Round, Match Extended, or when a spherical win occurs from a commerce
- Fixed problem that was inflicting lengthy lasting visible results (e.g. Tremor Crystal Armor) to develop into erroneously hidden when particular cancelling sure strikes
- Fixed problem that might trigger some mirrored projectiles to have the ability to hit a number of characters
- Fixed a uncommon problem the place inputting a Kameo Ambush Attack & Fatal Blow at particular timing might trigger an assault interruption to happen
- During Ranked Matchmaking you are actually introduced with details about the match reference to the choice to say no earlier than continuing
- Fixed a number of points that might result in the sport to develop into unresponsive whereas in King of the Hill on-line mode
- Fixed a difficulty the place incorrect stats might be reported for a match if each gamers give up a Kombat League match on the similar time
- Fixed problem that might trigger Ranked stats to generally incorrectly show inside Kareer Stats
- Kameos will not generally flash as in the event that they had been hit when a Quitality happens
- Fixed visible problem with Exploding Demon generally disappearing immediately when defeated
- Fixed visible points with Omni-Man’s cape & Nitara’s wings when getting into & leaving portals
- Fixed visible obstruction that happens when ending “Hide” Encounter in Shang Tsung’s Laboratory
- Fixed points that might happen when repeatedly altering speeds whereas transferring on stairs
- Fixed visible points that might happen when touring from Shang Tsung’s Laboratory to Tarkatan Colony
- Talismans can now be used throughout Finish Him / Finish Her
- Fixed a uncommon problem with Endurance fights that might generally trigger the following opponent to seem at an incorrect location
- Fixed problem that might trigger dashes to go within the incorrect route throughout some Survival & Boss Encounters
- Adjusted how Dark Screen modifier capabilities throughout Fatal Blow cinematic
- Fixed Talisman “A Real Opener” additionally disabling use of Fatal Blow
- Fixed Talisman tutorial makes use of generally counting in the direction of Achievements & Trophies
- Fixed Flawless Victories in a single spherical fights being counted as a Double Flawless
- Adjustments to era of Gateway Mesa & different dynamic Towers
- Reset in Practice Mode whereas Super Meter setting is FULL will not play meter achieve sound impact
- Practice Mode HUD Frame Data will now be accurately displayed when an assault is Upblocked
- Resetting to Defaults whereas in Practice Mode -> Opponent Type or Practice Settings will not generally transfer the cursor to the highest choice
- Fixed a number of strikes not displaying appropriate values for Practice Mode HUD Frame Data
- Getup Attack & Reversal Attack fields will not generally be clean when a Playback Recording is in progress
- Added Show HUD Option to Practice Settings
- Added Super Fill Amount Option to Practice Settings
- Added Shang Tsung Character Option to begin in Young & Old varieties in Practice Settings
- Fixed problem that might generally trigger incorrect injury numbers to seem in Practice Mode if the opponent is ready to low well being
- Main Fighters
- Baraka
- Fixed incorrect animation occurring if opponent is hit by (Air) Enhanced Blade Sparks and doesn’t carry out any actions after wakeup
- General Shao
- Fixed planted Axe showing within the background briefly when General Shao is hit by sure assaults
- Adjusted Audio when Fury Strikes (Front Punch, Back Punch) hits
- Geras
- Fixed a uncommon problem that might trigger Geras to not teleport after hitting a Main Fighter & Kameo with Inevitable on the similar time
- Havik
- Fixed incorrect animation occurring if opponent is hit by Enhanced Helping Hand and doesn’t carry out any actions after wakeup
- Johnny Cage
- When Show Off Parry happens, combo injury scaling is not reset & accurately utilized
- Fixed a uncommon problem with Fatal Blow which might trigger his Kameo to develop into caught on display screen if interrupted by Reiko’s Enhanced Assassin Throwing Stars with particular timing
- Kenshi
- Fixed visible problem that might trigger sword clipping when utilizing Toward Throw with Kano Kameo or Scorpion Kameo
- Kitana
- Fixed visible problem that might trigger fan clipping when utilizing Toward Throw with Kano Kameo or Scorpion Kameo
- Kung Lao
- Adjusted invulnerability window after the assault of Fatal Blow efficiently hits
- Li Mei
- Interrupting Sky Lantern at a particular timing will not generally enable two lanterns to be lively on the similar time
- Liu Kang
- Fixed uncommon visible points that might happen when Dragon Tail is mirrored
- Mileena
- Fixed a uncommon problem that might enable Teleport Down to maneuver Mileena outdoors the utmost distance between gamers in sure circumstances
- Nitara
- Fixed a uncommon problem that might trigger recreation to seem unresponsive for a short while when performing Taste of Blood Brutality
- Fixed a uncommon problem that might trigger (Air) Dark Plunge hit animation to stall within the air briefly
- Fixed Bloody Bolt sound utilizing incorrect audio channel when close to corners
- Fixed uncommon visible points that might happen with Wings when a Brutality is carried out on Nitara
- Raiden
- Adjusted invulnerability window after the assault of Fatal Blow efficiently hits
- Rain
- Adjusted gravity scaling on Rain God when it used for the primary time in a combo
- Performing Sektor Kameo Up Rocket will not generally destroy Water Shield
- Reiko
- Fixed Charging Pain & Pain Knee restoration altering if the opponent has a Kameo was performing sure actions
- Reptile
- Fixed problem that might trigger Dash Attack follow-up assault to overlook in opposition to an opponent close to the sting of the Arena
- Devastating Blow (Away + Back Punch) when held can now be cancelled into Kameo Summon Attack
- Dash Attack follow-up assault not allows Auto Block
- Force Ball will not generally have the ability to hit Sub-Zero’s Ice Klone Charge after it has disappeared
- Distance Between Fighters Audio Accessibility setting now works accurately with Invisibility
- Shang Tsung
- Fixed uncommon visible points that might happen when successful a match whereas morphed into the opponent
- Sindel
- (Air) Levitate will not generally be disabled for an prolonged interval if a Breaker is used on Sindel in particular conditions
- Fixed problem with opponent getting caught for a brief period after performing a Breaker in opposition to Kartwheel whereas in a nook
- Fixed problem that allowed for Finish Him / Finish Her to develop into prolonged previous the time restrict by repeatedly utilizing (Air) Levitate in a combo
- Fixed a uncommon state of affairs the place combo counter might be reset throughout Breaker Denied
- Fixed problem that might trigger extreme sliding to happen if particular strikes are carried out at particular timing after touchdown from (Air) Levitate Cancel
- Kameo Meter HUD will change shade when Sindel takes management of the opponent’s Kameo utilizing Enhanced Queens Command
- Smoke
- Fixed a uncommon problem that might trigger Enhanced Smoke Bomb to not carry out the ultimate assault when its armor was damaged with particular timing
- Sub-Zero
- Spinal Tap (Back + Back Punch) now cancels 1 body earlier and has 1 extra lively body on second assault
- Enhanced Ice Klone can now be carried out for 1 bar of Meter & then additional Enhanced to go away 2 further Klones for an extra bar of Meter, in any other case leaving just one Klone that lasts for an extended time
- Tanya
- Fixed incorrect animation occurring if opponent is hit by (Air) Enhanced Heavenly Hand and doesn’t carry out any actions after wakeup
- Fixed audio panning points that might happen when Back Throw was used close to some edges of Arenas
- Omni-Man
- Adjusted invulnerability window after the assault of Fatal Blow efficiently hits
- Fixed a uncommon problem that might trigger the opponent to immediately get well whereas blocking when utilizing a Kameo Ambush & Invincible Rush or Giblet Maker on the similar time below sure circumstances
- Fixed problem that might trigger the opponent to be pushed when utilizing (Air) Fly Away when at full display screen
- Fixed problem that might stop Kameo Ambushes from executing if the button was pressed a number of instances whereas utilizing Viltrumite Stance
- Fixed a uncommon visible problem the place Omni-Man might briefly seem at an incorrect location after utilizing Invincible Rush
- Viltrumite Stance Air Teleport Toward & Air Cancel Inputs are actually the identical as the bottom variations
- Viltrumite Stance can not generally linger for prolonged period when the spherical is over
- Holding Forward when Viltrumite Stance period runs out will not Teleport Towards to happen as an alternative of Cancel
- Fixed Honorable Death remaining assault not working accurately in some lengthy juggle combos close to the sting of the Arena
- Fixed incorrect animation occurring if the Honorable Death follow-up assault doesn’t hit the opponent
- Fixed a number of visible points that might happen when Invincible Rush hits a Kameo
- Interrupting Back Throw at sure timing will not generally trigger the digicam to have a look at Omni-Man very excessive within the air
- Giblet Maker Brutality will not generally use the incorrect blood shade
- Fixed a number of conditions that might trigger incorrect face animations to happen
- Baraka
- Kameo Fighters
- Cyrax (Kameo)
- Cyber Net now drains meter from the opponent whereas they’re trapped till they’re hit or launched
- Cyber Net not does an alternate hit response when performed as a Wakeup or Reversal
- Darrius (Kameo)
- Added Heelturn (Down + R1), a brand new Ambush Attack that may solely be carried out when the opponent is knocked down or about to land after being hit
- Eat Dirt can now be delayed for a barely longer period
- After executing The Double Whammy, the recharge delay is barely shorter & the recharge price has been elevated
- After executing Double Daegon Kick, the recharge delay is barely shorter & the recharge price has been elevated
- After executing Twister Kicks, the recharge delay is shorter
- After executing Volleyballistic, the recharge price has been elevated
- Frost (Kameo)
- Snow Flakes now begins touring 10 frames sooner, lasts for 20 extra frames, & had its collision barely adjusted
- Goro (Kameo)
- After executing Punch Walk, the recharge delay is barely longer & the recharge price has been elevated
- The third hit of Punch Walk now recovers 5 frames sooner & causes 10 extra frames of blockstun with elevated pushback on block
- Punch Walk not has an prolonged restoration for the Main Fighter if Goro is interrupted
- Kano (Kameo)
- Eye Laser is now a Mid (was High), does 10 extra injury & does elevated injury on block
- Fixed a uncommon problem that might trigger Eye Laser startup to not work accurately within the nook
- Kung Lao (Kameo)
- Increased Buzz Saw Main Fighter restoration on block by 5 frames
- Motaro (Kameo)
- After executing Reflect & Moving Reflect, the recharge price has been elevated
- After executing Tail Shot, the recharge delay is barely shorter & the recharge price has been elevated
- Adjusted Tail Shot collision measurement & it now causes 10 extra frames of blockstun with elevated pushback on block
- Sareena (Kameo)
- Kia’s Blades will not generally nonetheless return after they’re destroyed
- Scorpion (Kameo)
- After executing Get Over Here, the recharge delay is barely shorter & the recharge price has been elevated
- Hell Blades recovers 16 frames sooner on block & 5 frames sooner on miss
- Sektor (Kameo)
- Flame Thrower first hit begins up 5 frames sooner & has 10 extra frames of blockstun with much less pushback on block
- Flame Thrower second hit now has has Upblock vulnerability, comes out on block or miss, & has 10 extra frames of blockstun with elevated pushback on block
- Shujinko (Kameo)
- Increased base well being worth to 400 (from 300)
- Mimic Smoke Invisibility will not generally not be eliminated if hit throughout sure timing throughout activation
- Shujinko will not have the ability to move by the opponent within the Kenshi & Shujinko mirror match when Kopy Kat is utilized by each gamers on the similar time
- Fixed incorrect hit response getting used when Omni-Man Kopy Kat is interrupted
- The Kameo Meter HUD will change shade when Shujinko is morphed into the opponent’s Kameo vs Shang Tsung
- Sonya (Kameo)
- Leg Grab now has Upblock vulnerability & recovers 18 frames sooner on block or miss
- Energy Rings is now hits Mid, has barely elevated injury scaling, & Increased Main Fighter restoration on block by 5 frames
- Energy Rings when absolutely charged has a unique hit response with barely elevated injury scaling
- Stryker (Kameo)
- Fixed visible problem with Kuffed that might happen when hitting an opponent at most vary from Main Fighter or close to the sting of the Arena
- Tremor (Kameo)
- Increased base well being worth to 400 (from 300)
- Fixed a difficulty that was stopping Crystal Armor from being damaged after being hit 5 instances
- Fixed varied points with Crystal Armor performance when it was damaged earlier than the period runs out
- Fixed restoration inconsistencies between Main Fighters when executing Rock Punch & Rock Punch Uppercrust
- Fixed visible points when Tremor exits after performing a number of assaults
- Kameo UI now reveals the present Variation when Shujinko morphs into Tremor, or when Sindel hypnotizes Tremor with Enhanced Queen’s Command
- Cyrax (Kameo)
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