Ubisoft revealed in a current interview that they’ve been taking a look at methods to assist make the promising Prince of Persia: The Lost Crown extra accessible to gamers. As followers of Metroid, or any video games of the style know, there’s a tendancy at occasions for the participant to turn out to be misplaced when understanding the place to go. To change that, senior game designer Rémi Boutin, says that they’ve carried out a characteristic which they’ve named Eye of the Wanderer. The Eye of the Wanderer allows gamers to take in-game screenshots after which pin them to the in-game map to assist remind them the place that blocked entrance and so on was, in order that they don’t spend an hour working round the map making an attempt to bear in mind the place stated location was. Here’s what he says:
Does the game’s style convey any distinctive challenges?
RB: Games with related mechanics to Prince of Persia: The Lost Crown aren’t at all times identified for accessibility, so we wished to discover methods to make our game fulfilling by the best quantity of gamers.
We recognized exploration as a key half of this. Ensuring gamers can really feel the thrill of free exploration with out the frustration of feeling misplaced was a robust space of focus for us from the very begin of improvement. We have an non-obligatory guided mode to assist with this, which exhibits goals and blocked/obtainable paths. But we additionally approached it via design, specifically with a characteristic that we hope our gamers will take pleasure in – Eye of the Wanderer.
The style is kind of depending on having the ability to “take mental notes”; remembering and visualizing issues like blocked paths, or conditions that want instruments or powers that you just don’t have. We know that may be a barrier for some gamers, so to help with this the Eye of the Wanderer characteristic allows you to take a screenshot and pin it to the map as a visual reminder.
Our game affords fight depth, and we’re aiming for a difficult game, for gamers to expertise the satisfaction of overcoming harmful enemies. But we all know that individuals are various and that difficult means various things to totally different folks. So, we’re offering each problem presets and a vary of particular person parameters, in order that extra folks can expertise a problem that matches their capabilities.
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