Video recreation writer Krafton launched a report that appeared to indicate underwater survival sim Subnautica 2 could be a multiplayer-focused live-service recreation, which upset and pissed off many followers. But now the devs have shortly clarified that no, this isn’t the case and as a substitute the sport goes to only obtain common updates throughout early entry, like the unique Subnautica.
Over the final 12 months or so “live service” has grow to be a nasty time period, one which players appear increasingly more disgusted by, even when it appears quite a lot of studios and publishers are betting the farm on these so-called “forever” video games being the longer term. So it’s not shocking that some folks panicked when it appeared that Subnautica 2—a sequel to the favored, single-player story-driven underwater survival recreation from 2018—seemed to be one other live-service factor.
As reported by IGN, a February 8 monetary report from Krafton caught the eye of parents when it talked about that the upcoming Subnautica 2 was being designed utilizing the “Games as a Service” mannequin. Folks shortly assumed the worst: that this was a live-service recreation that will function battle passes and seasons and all that stuff. It didn’t assist that the report additionally claimed the sequel was going to be multiplayer-focused, a giant departure from the primary recreation. Quickly, folks obtained out their pitchforks and commenced yelling that yet one more franchise was being ruined by live-service shenanigans. But fortunately for these involved gamers, that’s not the case.
Subnautica 2 devs set the file straight
Shortly after the report went public and information unfold of Subnautica 2 being a live-service recreation, the builders—Unknown Worlds—stepped in and clarified in a weblog publish that it isn’t that type of recreation.
“In reference to ‘Games-as-a-Service,’ we simply plan to continually update the game for many years to come, just like the previous two Subnautica games,” defined the devs. “Think our Early Access update model, expanded. No season passes. No battle passes. No subscription.”
The studio additionally claimed the sport isn’t “multiplayer-focused.” Instead, co-op is “optional” and people will have the ability to expertise the complete recreation by themselves.
Finally, the devs additionally defined that Subnautica 2’s early entry launch isn’t deliberate for 2024 and that they are going to share extra information “later this year.”
“Thanks for keeping an eye out for any news about our progress on the next game,” the devs added. “We’re so excited to show you what we’ve been working on and hope that you love it as much as we do.”
While it would appear to be quite a lot of of us overreacted, the fact is that with studies of so many live-service video games in improvement and after so many have failed to stay round or end up nicely, quite a lot of players are jumpy about games-as-a-service and live-service “forever” video games.
I anticipate—in an effort to keep away from these conditions—we are going to see some studios attempt to provide you with a brand new time period for video games that simply get occasional updates and patches, however which don’t have any different “live” parts, like battle passes or seasons. For now, you possibly can all loosen up. Subnautica 2 isn’t going to be a live-service factor like Suicide Squad.
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