Octopath Traveler II doesn’t launch till February twenty fourth, however that doesn’t imply that the devs are remaining quiet about the recreation. In reality, producer Masashi Takahashi and director Keisuke Miyauchi participated in an interview with Famitsu that was ultimately translated into English and posted by Nintendo Everything.
The most attention-grabbing matter they focus on is the camerawork. There is not only a top-down view. According to Miyauchi, “it’s processed differently internally as well, since while we used scripted events last time, this time we used the Unreal Engine’s features, doing things like we would for a 3D scene”.
However, there had been camerawork adjustments for the battles too. Miyauchi says that “we made things flashy when they should be, and kept some things the same from last game when appropriate, and I think we managed to make the presentation very varied”.
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