Overwatch 2 has been obtainable to play on a number of platforms, together with the Nintendo Switch, for nearly a complete 12 months now, although it’s price noting that the sport solely left Early Access a week in the past. Nevertheless, the sport has been getting up to date with a regular stream of content ever since.
One of the hurdles that Blizzard had to cope with throughout the recreation’s Early Access section was PVE content. According to the devs, coping with this on the Nintendo Switch was significantly troublesome. Senior Game Designer Dylan Snyder mentioned to Dexerto that “We had to develop new tools and systems to do a lot of memory clean up. For PVP maps, things are on all the time because players are around the whole time. But [for PVE] we had to do a lot of different tricks. “Basically, what I’ve been doing recently for the missions is making sure I’m closing off sections, unloading parts of the map, things like that that we don’t traditionally have to worry about for PVP”.
Still, regardless of the problems, Snyder says that “we want to support Switch”. It’s simply that, in accordance to Snyder, “that’s the biggest bottleneck we have. “The nice thing is if it runs on Switch, it’s going to run pretty well on everything else. So it’s almost a nice bottleneck we have, in a weird, roundabout way”. They mentioned they had been ready to pull it off, however it wasn’t simple. Snyder even says that “It’s been a pretty big headache”.
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