Evening Star’s new 3D platformer Penny’s Big Breakaway received off to a strong begin when it arrived final month, however notably was capped at 30FPS. Fortunately, that is set to alter within the subsequent replace, with developer Christian Whitehead confirming the upcoming console replace will unlock the Switch body fee.
This will enable gamers to decide on between 30FPS and a 60FPS possibility. It will likely be just like Bomb Rush Cyberfunk (which might imply this body fee might not essentially preserve silky-smooth efficiency), however it can a minimum of be an possibility. This replace may even add anti-aliasing to 30FPS.
The console model of the newest patch is awaiting “first party approvals” earlier than it may go dwell. In meantime, this is a have a look at the newest PC patch notes, which ought to a minimum of present an concept of what to anticipate when the Switch replace does arrive.
In temporary, gamers can anticipate some fixes for Penny, YoYo, enhancements and even some repairs (which embrace extra fixes). Here’s the total rundown through Steam (observe patch notes might comprise spoilers):
Penny’s Big Breakaway v1.2 Patch Notes (PC)
Today, we launched a patch that fixes a number of points. It additionally consists of updates and enhancements to present capabilities. Please make certain to replace your recreation to the newest model. In lieu of the adjustments under, we will likely be resetting the leaderboards for 4-2. This patch introduces a repair to a bug that existed on this degree which allowed gamers to skip a big portion of the extent. We will proceed to watch the sport for future fixes and patches, however within the meantime, thanks for taking part in Penny’s Big Breakaway!
Penny has been training her performances! She will now not…
- Get caught on wall ledges and different objects.
- Infinitely fall to her dying within the World’s Edge boss encounter.
- Slide up slopes that aren’t the bottom.
- Get caught in a short lived infinite skid.
- Get disconnected from YoYo throughout Whirl.
- Lose all momentum when beginning a yoyo journey from a distance.
- Infinitely tumble.
- Lose all her velocity when transitioning from Dash to Ride after YoYo retraction.
- Get caught on the finish of a zipline when holding Ride or Throw till launched.
Furthermore, YoYo has been coaching and can…
- Stop going by as many partitions when thrown.
- Now speed up extra persistently whereas swinging in larger body charges.
- Be accurately sized on the Zipline.
- Ledge Grab on extra surfaces.
- Stop releasing Penny from Edge Grab too early.
We’ve additionally requested the denizens to do some repairs and upgrades on the earth. Here’s what they’ve been engaged on…
IMPROVEMENTS:
- Omitted video settings from cloud saves – they’re solely saved domestically now!
- Added Fullscreen video possibility.
- From now on, we are going to reset the worldwide cycle timer when restarting or dropping out
- Indicate all-time cleared Show Pieces/Dilemmas for a scene in Pause menu.
- Added a fast restart function to Time Attack – Just maintain the highest face button!
- Made Gusto reset to max when dropping out in Time Attack.
- Game components will behave extra deterministically if you’re navigating Time Attack (by utilizing a constant world random seed when restarting or dropping out).
- Reminded the denizens to not begin the timer till Penny leaves Start Platform in Time Attack.
- Scrapbook pictures will now be full display screen when viewing in menu!
- Added the power to delete Scrapbook unlock progress.
- Added Depth of Field video possibility.
- Tinkered with the Turnstile so Penny is persistently launched from the meant launch level.
- Adjusted the Rolling Log to not trigger tumble when impacting sloped floor.
REPAIRS:
- Repaired the Suction Pipe so that it’ll now all the time eject Penny with the meant movement.
- Politely requested the Peng Balloon to not trigger a smooth lock on the finish of Pengoville 2 when falling on Penny after touchdown on the Busker Stage.
- Reminded the Scatter Birds that their shadows mustn’t disappear for a body earlier than flying away.
- Turned across the Whirl Screw within the Final Act in order that it screws within the right course.
- Fixed the HUD so it can now not draw after transitioning offscreen.
- When opening pause menu the identical body Penny drops out, the stage will now play music correctly.
- Fixed the water splash VFX.
- Fixed visible points with the Fail Transition.
- Corrected the Cannon object in order that it now not factors to invalid goal object references.
- Whacked the facet of the boombox in order that the SFX challenge after defeating spoiler Judge Rufus now not happens.
- Oiled the grease on the ball bearings in order that vertical digital camera motion now all the time tracks on the right pace (digital camera slack delta time scaling).
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