Ubisoft’s upcoming remake of the unique Tom Clancy’s Splinter Cell continues to be in its early manufacturing and prototyping part, artistic director Chris Auty mentioned in a newly launched video celebrating the Splinter Cell franchise’s twentieth anniversary, however its creators provided a style of what’s to return on Thursday, when it comes to new options and concept artwork for the sport.
As beforehand mentioned by the Splinter Cell remake workforce, Ubisoft Toronto is “look[ing] back at the plot, the characters, and the overall story of the original game,” Auty mentioned, and making some enhancements to “things that may not have aged particularly well,” however pledged that “the core of the story, the core of the experience will remain as it was the original game.”
Christian Carriere, technical director, touched on the technical improvements deliberate for the Splinter Cell remake, highlighting developments in AI that can simulate totally different form of behaviors and reactions from enemies. “Obviously a special forces soldier will be better trained,” Carriere mentioned, “[and] they’re going to breach differently or enter rooms differently to something like a regular security guard would.”
“We can really improve AI engagement, how they’re reacting and what they’re reacting to,” added Andy Schmoll, senior recreation designer. “And with all of that we can make improvements to the cat-and-mouse gameplay between Sam and the enemies, especially with our enemies behaving like trained professionals.”
Carriere additionally touted audiovisual updates like ray-traced international illumination for way more real looking lighting results and higher audio simulations, that can assist “create some really, really, really compelling and detailed settings.”
The Splinter Cell remake workforce mentioned they’re “going dark” for some time to deal with making the sport, providing just a few glimpses of what gamers can anticipate within the type of early paintings. You can see a few of that within the gallery beneath.
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