Starfield is full of many sights to see, secrets and techniques to uncover, factions to affix, junk to select up, and, most significantly: quests. One of the perfect facet quests found so far entails a ship filled with some unfortunate individuals stranded in a planet’s orbit. Fortunately (or sadly), you’ve arrived and are able to put your negotiation (or sabotage) expertise to work.
“First Contact” might be discovered by touring to Porrima II within the Porrima star system. There you’ll meet the crew of the ECS Constant, who it appears are a bit out of time and place. If you’re a Star Trek fan, this quest’s story is similar to “The Neutral Zone” in season certainly one of The Next Generation. So, right here’s the place to seek out “First Contact,” together with a couple of tricks to get essentially the most out of this maybe-somewhat disturbing sidequest.
Starfield: How to start out ‘First Contact’
By touring to Porrima II, you’ll get the choice to start out engaged on “First Contact.” But earlier than you leap into the plight of the crew of the ECS Constant, I’d advise ending the second a part of the hunt “Unearthed,” which sends you to Earth for a little bit of a historical past lesson.
“Unearthed” isn’t a prerequisite for “First Contact” and it received’t alter the hunt in any respect, however crossing this quest off your checklist first will fill you in on a vital little bit of Starfield’s human historical past. I received’t spoil the main points, however I discovered it to border “First Contact” in a really narratively satisfying, unnerving, approach.
Once you’re in Porrima II’s orbit, you’ll obtain a message from an NPC named Jiro Sugiyama on the planet asking for a little bit of assist. Fly down and have a chat with him.
Sugiyama will clarify that so far nobody’s been in a position to instantly talk with the orbiting ship and that he needs you to determine what precisely is happening.
Back up in orbit, you possibly can dock with the ship after failing to ascertain communication. Remember, you possibly can dock with a ship when you’re underneath 500 meters of it, so no have to get too shut for consolation.
Here’s the place the enjoyable begins: After stepping foot on the Constant, you’ll be taught that it’s a colony ship despatched from Earth earlier than humanity found faster-than-light journey. The Constant’s journey took about 200 years, and has seen a number of generations reside and die on board, all with the hope of selecting Porrima II. But that hope runs right into a little bit of an issue, because the high quality company of us who’ve established the Paradiso resort planetside obtained there first.
’First Contact’: Meet with Paradiso’s board members
Before leaping again right down to the planet for a board assembly (thrilling, I do know), take a while to fulfill the varied individuals who reside on the ECS Constant. You’ll discover all types of parents, together with a classroom full of children. Ddon’t neglect that: There are youngsters aboard this vessel.
After you get an opportunity to talk with and be taught in regards to the crew who’ve spent their complete lives dwelling on this ship, go on right down to Paradiso and head to the elevator within the resort. Take it to the manager flooring and head straight for the board room.
The receptionist may have the nerve to inform you that you may’t go in there. Unacceptable: Doesn’t she know you’re the protagonist of a Bethesda sport? Unbelievable. You received’t must work arduous to persuade her to allow you to in. Just inform her what you’re right here to debate then, as you need to with any company board assembly, simply stroll in and demand consideration.
Once contained in the boardroom, you’ll have a possibility to listen to the fits and ties plan their schemes, certainly one of which incorporates constructing synthetic sizzling springs. Capitalism by no means adjustments.
Let them wrap their disgusting dialog and speak with the CEO, Oliver. You’ll be given three great choices right here:
- Arrange for the ECS Constant crew members to reside on Porrima II as indentured servants.
- Outfit the ECS Constant with a grav drive so the crew can discover elsewhere to reside.
- Kill your complete crew of the ECS Constant.
Now, if the facility these fits and ties wield over helpless individuals conjures up a relatable bloodlust and also you wish to kill them, you possibly can neglect about it: Like vampires, they’ll simply get again up each time you pump bullets into them.
The icky selection: Sending the ECS Constant crew into indentured servitude
If you’re taking selection one, god show you how to. But you’ll have to get some supplies first: 40 fiber, 80 iron, 10 lithium, 20 sealant. At least do the correct factor and mine it from the planet you’re at present on, fairly than going elsewhere to mine your blood supplies. You can even persuade the crew of the ECS Constant to contribute what little they’ve, however it received’t be sufficient. Once you’ve gathered these supplies, inform the ship’s captain.
Afterwards, I recommend taking a chilly bathe IRL so you could find out in the event you’re nonetheless able to feeling something.
The higher choice: Fitting the ECS Constant out with a grav drive
The second selection might be the perfect out of all three. As the ECS Constant was constructed earlier than grav drives had been invented, you’ll must journey to HopeTech on the planet Polvo within the Valo system. Once planetside, go inside HopeTech and communicate with Bennu St. James on the second flooring. He’ll cost you 40,000 credit for the grav drive, but when your Persuasion is environment friendly sufficient, you possibly can speak him right down to 25,000. You can even store for ship elements for your self at HopeTech, and take a look at the midway respectable weapons store there too.
Head on again to the ECS Constant and chat with the engineer, Amin Kazemi. He’ll ask you to do the next to prep the Constant for its new grav drive:
- Reroute energy from the port turbopump to the auxiliary cryogenic radiator from engineering management laptop alpha
- Set the plasma run-off inhibitor to 5 % on engineering management laptop beta
- Decouple the magnetic flange pipe enclosures from the auxiliary module meeting on engineering management laptop gamma
Once these choices have been set in engineering, go have a chat with the ship’s captain one final time to let her know the ECS Constant is about for faster-than-light journey. The ship will depart shortly after you allow the system. And who is aware of? Maybe you’ll run into these of us once more in your travels.
Only monsters want apply: Killing harmless individuals as a result of they’re inconvenient to wealthy individuals
If for some purpose you’re set on destroying the ECS Constant and killing everybody on board, first, get assist, however second, you’ll have to seize a key from Amin Kazemi in engineering on the Constant. Violently assaulting him is bound to set off alarms, so as an alternative you possibly can select to pickpocket him (word: you could unlock the Pickpocketing talent within the perk tree to have the ability to do such a factor).
Once you’ve got the important thing, apply it to the locked laptop in Engineering and set the ship to Emergency Overload. Then go to the captain’s workplace to make use of her laptop (word: this requires the Security talent within the perk tree) and make sure the overload request. Once you do that, everybody will wish to kill you (I don’t blame them in any way). Escape the Constant and watch the ship explode. Good job. You’ll get 6,500 credit from the CEO and limitless entry to the Paradiso resort.
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“First Contact” is considerably of a merciless story irrespective of which selection you’re taking. Though sending the ECS Constant out to hopefully discover a new house is probably going the higher selection, the fact that companies management complete planets from a single settlement and might so powerfully have an effect on the lives of weak individuals actually makes the case for seeing Starfield as a dystopian work of fiction that painfully resonates with all-to-true realities right here in the true world.
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