Super Replay returns, and we’re trying out Banjo-Kazooie: Nuts & Bolts! Join us as we speak on Twitch at 2:00 p.m. Central (*11*)as we kick of the journey, which is able to proceed every week till we roll credit. We’ll even have each episode obtainable the subsequent day on our Game Informer Shows YouTube Channel (or you may watch the movies within the above playlist or by clicking the hyperlinks beneath).
Banjo-Kazooie: Nuts & Bolts was launched for the Xbox 360 on November 11, 2008. The third (and, up to now, ultimate) entry in Rare’s beloved platforming sequence facilities on car creation, the place gamers accumulate and slap collectively a whole bunch of components to assemble their very own wacky contraptions to discover. The bevy of attainable mixtures and emphasis on participant selection and creativity was largely unprecedented on the time, paving the best way for future video games such because the upcoming The Legend of Zelda: Tears of the Kingdom. However, this route would divide followers as a result of how a lot it strays from the normal Banjo method. So the place will I land on it? Let’s discover out.
Join me, Marcus Stewart, alongside Kyle Hilliard as we discover one of many Xbox 360’s greatest hidden gems to see whether or not it holds up or falls aside like a poorly constructed doohickey.
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9
Part 10
Part 11
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