Super Replay returns, and we’re testing Banjo-Kazooie: Nuts & Bolts! Join us right now Friday on Twitch at 2 p.m. Central as we kick of the journey, which is able to proceed every week till we roll credit. We’ll even have each episode out there the following day on our Game Informer Shows YouTube Channel (or you’ll be able to watch the movies within the above playlist).
Banjo-Kazooie: Nuts & Bolts was launched for the Xbox 360 on November 11, 2008. The third (and, up to now, ultimate) entry in Rare’s beloved platforming sequence facilities on car creation, the place gamers acquire and slap collectively a whole bunch of elements to assemble their very own wacky contraptions to discover. The bevy of doable mixtures and emphasis on participant alternative and creativity was largely unprecedented on the time, paving the way in which for future video games such because the upcoming The Legend of Zelda: Tears of the Kingdom. However, this course would divide followers as a result of how a lot it strays from the normal Banjo components. So the place will I land on it? Let’s discover out.
Join me, Marcus Stewart, alongside Kyle Hilliard as we discover one of many Xbox 360’s largest hidden gems to see whether or not it holds up or falls aside like a poorly constructed doohickey.
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