Rise of the Ronin appears like a recreation that’s already one or two generations previous. Developer Team Ninja has known as it their “most ambitious” title up to now, however that ambition is overshadowed by lackluster graphics, outdated design ideas, and efficiency points that put the sport extra in keeping with the PS4 and even the PS3 libraries. Despite these shortcomings, Rise of the Ronin continues to be a commendable launch for Team Ninja. It takes every part the studio does finest and melds it with concepts from different video games to create one thing that’s intriguing, albeit unoriginal.
Rise of the Ronin takes place throughout the Bakumatsu interval, a time in Japan’s historical past that marked the tip of the Tokugawa Shogunate and the start of the nation’s opening to worldwide commerce. Your character, a anonymous ronin whom you customise with some intensive choices, finds themself separated from their “Blade Twin” (an unofficial sibling of types) and in the course of a hate triangle between the anti-Shogunate faction, international settlers, and the pro-Shogunate forces. There’s loads of political intrigue right here, because the warring camps jockey for energy to ascertain a brand new Japan throughout a interval of turmoil and upheaval. Anyone aware of the nation’s historical past can in all probability surmise how the occasions of Rise of the Ronin play out, however Team Ninja’s interpretation of this pivotal interval in Nineteenth-century Japan is compelling all the identical.
A well-recognized but fascinating historical past lesson
The driving pressure behind any story is its characters and writing. Rise of the Ronin handles each of those exceptionally. While sometimes heavy-handed with its exposition, each named and anonymous characters have spectacular depth to them. They’ll bear in mind your earlier actions, usually hesitating to cooperate with you if you happen to’ve engaged in legal exercise comparable to slicing down common townsfolk. They’ll query your motives in the event that they uncover you may’ve been working with the opposing faction. Hell, they’ll even let free on one another, regularly poking enjoyable at their besties and enemies alike. This plausible and wealthy characterization breathes life into historic figures, such because the modernization advocate Ryoma Sakamoto and the reformist mental Shoin Yoshida, who might come off as dusty relics in much less succesful palms.
The bummer, then, is that the story’s supply is typically boring at finest and incongruous at worst. Despite a solid of charming characters who’ve outstanding rapport due to the sport’s wonderful writing, Rise of the Ronin’s narrative continues to be primarily doled out by individuals standing round like motion figures. Serious shit is happening, however but, people loiter throughout dialogue sequences as if a conflict wasn’t brewing. It doesn’t even matter what’s taking place, both.

During one cutscene, after I cooked an anti-Shogunate samurai in a sparring match, he confronted me along with his again straight, arms crossed, and eyes unblinking whereas coughing up a lung. The animation was fully at odds with what was taking place. The identical factor occurred a little bit later. Immediately after an assassination try on a pro-Shogunate official, my ally was panting like a canine whereas nonetheless standing up straight, as if we had been ready for espresso. These sorts of mismatches break the immersion throughout among the recreation’s largest moments, significantly for the reason that narrative’s occasions are so darkish and gritty.
Still, Rise of the Ronin had me hooked. I saved eager to know what would occur subsequent. The drama, the gossip, the occasional comedy, the love, the loss of life, the ache—it’s a little bit little bit of every part in a pot that simmers right into a scrumptious, narratively wealthy marketing campaign. And it’s bolstered by a charming world that, whereas stuffed with the everyday open-world busywork, has loads of gorgeous vistas and emergent gameplay encounters that make use of its many different RPG programs.
Dark Ghost of the Far Ronin Creed
It’s straightforward to take a look at Rise of the Ronin and instantly evaluate it to the opposite PlayStation 5 samurai ‘em up, Sucker Punch Productions’ Ghost of Tsushima. While the 2 video games are artistically and thematically alike, Team Ninja’s newest is extra of an amalgam of a number of different video games. It’s a little bit bit Assassin’s Creed, a little bit bit Dark Souls, a little bit bit Far Cry, and a little bit bit Ghost of Tsushima all wrapped up into one bundle. It’s not a nasty factor. In truth, anybody who enjoys Team Ninja’s earlier video games will doubtless fall in love with what Rise of the Ronin is trying to attain. It proudly wears its influences on its sleeves. At the identical time, it takes most of the studio’s finest parts, from fight mechanics to environmental design, and combines them right into a type of “Greatest Hits” album. For occasion, the studio’s penchant for linear phases may be very obvious in Rise of the Ronin, regardless of the sport choosing an open-world construction. During sure missions, you’ll be funneled from fight space to fight space á la Ninja Gaiden, the Nioh video games, or Wo Long: Fallen Dynasty. There’s some interlocking bits right here and there, with paths twisting and folding into one another, however they do lack the intricacy of Team Ninja’s earlier video games.
But outdoors of those linear phases, the open world is memorable and huge. The journey spans three enormous cities—Edo (modern-day Tokyo), Kyoto, and Yokohama—every of them peppered with lovely pagodas, mountainous terrain, and small villages. Some, just like the port metropolis of Yokohama, have extra superior know-how than others as a result of its seaside entry allowed foreigners to dock and commerce items. Each metropolis has its personal distinct id, which is nice as a result of most of what you’ll do in them is fairly repetitive, most frequently a riff on going to some place and murdering some individual.
I’m not joking. Almost each motion in Rise of the Ronin leads to loss of life. Asked to patch issues up between former comrades? You gotta kill some bandits harassing considered one of them first. Dropping by one of many Pleasure District halls to flirt with a geisha? You gotta kill some ruffians blocking the doorways to the pagoda first. Trying to go to the coaching dojo to sharpen your expertise? You gotta kill some ronin who’ve arrange camp there first. Even main story bits, which initially appear to permit for a non-violent resolution, inevitably finish in violence.
This design selection feels at odds with Rise of the Ronin’s dialogue choices, a lot of which can impression your relationships with the individuals you’ll meet. Still, there are a handful of selections which have that may change how some conditions play out. (Spare this individual they usually could be part of you in a conflict in a while. Kill that individual and you could very properly have doomed the entire of Japan.) But these situations of significant decision-making are few and much between, and apart from perhaps three or 4 moments, the result’s at all times the identical: somebody’s lifeless. I’m not averse to loss of life. I like killing individuals (in Rise of the Ronin). I simply want the sport lived as much as its lofty objectives in terms of participant company and freedom.
A contemporary recreation caught previously
Thankfully, the fight is the perfect it’s ever been in a Team Ninja title. If you had been intimidated by the programs in the Nioh franchise or Wo Long: Fallen Dynasty, then Rise of the Ronin is extra approachable than these mechanically advanced video games. There isn’t an enormous swath of assaults or customizable movelists. Stance altering, which appeared within the Nioh collection, returns right here, nevertheless it performs out in a extra rock-paper-scissors type of method, much like Ghost of Tsushima. It’s an easy-to-understand system that additionally offers depth, as every weapon sort has a large number of accessible stances so that you can unlock and grasp. The swordplay is satisfyingly crunchy—the clang of steel clashing collectively, the swipe of a pointy blade slicing by supple flesh, the crack of bones as you narrow them on the joint (sure, there may be dismemberment, and it guidelines) all feels hella good.
Rise of the Ronin’s fight does have Souls-y parts to it—insofar as enemies don’t fuck round and dying prices you a worthwhile improve useful resource known as Karma—nevertheless it’s by no means low cost or unforgiving. Combos are straightforward to execute as they’re relegated to 2 buttons. Parries can deflect incoming injury and depart your enemy open to a one-hit finisher, however they’re not at all times essential to win. Stealth is a viable, and sometimes stronger, method to fight conditions. There’s even a combating model primarily based on Ninja Gaiden sizzling boy Ryu Hayabusa. It’s clear Team Ninja took the teachings it’s realized over the yr and utilized them right here.

Unfortunately, Rise of the Ronin’s open-world design feels as previous as filth. This is a recreation that’s all about chasing map markers. You’ll begin in, say, Yokohama, with only a handful of icons in your map: a cat to search out, a treasure chest to open, a couple of fundamental and facet quests to complete, a bandit camp or two to wipe out. Your reward for finishing these actions is unlocking extra map markers to chase after. The components repeats within the recreation’s different cities, and the open world slowly begins to blur collectively as you dash from one finish of the map to the opposite, checking off bins in your to-do listing. It actually doesn’t assist that many of those actions are copy-pasted from zone to zone. One time, some dude beckoned for assist as a result of “a fellow is running amok over there.” I adopted him, nevertheless it was a entice, so I killed him and his homies, looted their our bodies, and saved it shifting. Maybe 10 or 20 minutes later, I received flagged down by a similar-looking dude with a similar-sounding request. Surprise! It was an ambush, however a barely completely different one. Instead of him and his cronies, it was really “a fellow running amok over there.” Me and this random dude tag-teamed the troublemaker. He thanked me, gave me some silver for my troubles, and I saved it shifting. This exercise occurred many times for about an hour straight throughout my playthrough. This isn’t the type of fascinating facet content material that retains you wanting to have interaction with it, and it’s a giant purpose why Rise of the Ronin feels one or two generations previous. The bland, banal facet content material hollows out the intriguing narrative it so desperately needs to inform. It’s bloat for bloat’s sake.
The visuals contribute to this dated feeling. Despite there being a Performance Mode that targets a extra steady body price, Rise of the Ronin recurrently chugged, particularly whereas exploring densely populated areas. I’ve had about three exhausting crashes again to the PS5 dashboard whereas enjoying, two of which occurred as I scrolled the in-game menus. I’ve gotten caught in partitions, misplaced all audio, and even had my DualSense’s haptic suggestions killed (I actually had to purchase a substitute controller). Closing and reopening the sport mounted most of those points, and there’s a day-one patch that ought to iron out the efficiency, however Rise of the Ronin isn’t as polished of an expertise correctly. It has its completely gorge moments, don’t get me fallacious, like when the solar breaks the highest of a mountain or when the yellow-and-green reeds sway within the wind. But graphically, Rise of the Ronin has extra in keeping with Game Republic’s 2006 action-adventure recreation Genji: Days of the Blade or Ninja Theory’s 2007 action-adventure recreation Heavenly Sword than Ghost of Tsushima.
And what? I don’t care. I don’t care that a lot of the open-world glut is flavorless and unsatisfying. I don’t care that the story is basically delivered by dolls whose our bodies ignore the writing behind them. I don’t care that my selections don’t at all times matter. I’m right here for every part Rise of the Ronin is serving as a result of I’m nonetheless having a good time with Team Ninja’s newest recreation. I’m having fun with the fight, which is approachable, deep, and different. I’m having fun with the setting, which is impressed by IRL occasions I’ve studied for years. I’m having fun with the characters, all of whom are three-dimensional and memorable. (I’ve teared up a couple of instances when a few of my fave characters died.) Hell, I’m even having fun with the uninspired facet content material just because I get to swing my sword. For higher and worse, Rise of the Ronin is Team Ninja’s “Greatest Hits” RPG. There is likely to be a dud or two within the tracklist, however on the entire, this file—I imply, recreation—bangs.
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