Breath of the Wild went all-in on providing gamers dungeons for the Divine Beast encounters. However, these dungeons regarded the identical stylistically, regardless of their place in the world. In an ‘Ask the Developer’ interview shared on the official Nintendo web site, senior members of the improvement staff have revealed that gained’t be the case for Tears of the Kingdom.
In the first Legend of Zelda sport for the NES and many of its successors, the dungeons are extra tied to their surrounding space, and every has a special look (as a lot as one thing may on an 8-bit system). Nintendo is totally embracing that concept for the Link’s latest journey. This was additionally clear in the Fire, Water, Shadow and Desert temples (simply to call a number of) in Ocarina of Time, too. Each one had a definite look and really feel, with puzzles that tied into their look and elemental origins.
Technical Director Takuhiro Dohta suggests Tears of the Kingdom’s dungeons will undertake an identical format. He famous that the sport’s dungeons might be “unique to their respective environments, so we think you’ll be able to enjoy the wide variety of regional characteristics.”
Following up on this, Satoru Takizawa says:
Making a “wide variety” was fairly difficult. The 4 Divine Beasts have been the dungeons in the final sport, and they shared comparable designs. This time, the dungeons are enormous, and every carry their very own regional look and really feel, identical to conventional The Legend of Zelda video games. We assume they may present a satisfying problem for gamers. They have been actually a problem to develop!
Considering Breath of the Wild’s story largely revolved round the 4 Divine Beasts, this solely goes to point out that no matter story problem we’ve got this time might be much more expansive. “Wide variety” additionally appears to recommend that it gained’t simply be right down to 4 of these, both.
In addition to this Director Hidemaro Fujibayashi hinted at a very fascinating change to dungeons, citing one instance.
For instance, there’s a dungeon that connects immediately from Hyrule’s floor. If you dive from the sky straight into the dungeon, you’ll set off an occasion. We assume this might be a brand new expertise that wasn’t doable in the earlier sport.
Link will definitely have his work reduce out for him, as the sport appears to be like set to be simply as expansive with its exploration as its predecessor, however with new Ultrahand and Fuse mechanics to will let you strategy these puzzles in no matter inventive method you see match.
The Legend of Zelda: Tears of the Kingdom releases solely on Nintendo Switch on May 12, 2023.
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