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Here’s an attention-grabbing bit of info relating to the hit fantasy epic sport Baldur’s Gate 3. The sport’s director Swen Vincke not too long ago shared that there was a Dungeons & Dragons spell that Larian Studios actually needed to incorporate within the sport, however they could not as a result of it will have “doubled the size of the game.”
During a recent interview with Dungeons & Dragons, Vincke was asked what he’d have liked to add to the game and he revealed that, “We needed to do Dispel Magic.”
With Dispel Magic, you can choose one creature, object, or magical effect within range, and on a successful check, the spell ends. Dispel Magic can be used in a variety of situations. It’s useful for countering the spells of enemy spellcasters, removing curses or other harmful effects from allies, or negating beneficial spells on enemies. This spell can be a game-changer in situations where magic plays a dominant role.
While there are several spells that weren’t included in Baldur’s Gate 3, it’s explained that Dispel Magic was “on the desk for a very long time, however it simply turned an excessive amount of, as a result of there’s a lot magic within the sport.” Vincke went on to say that during the internal playtesting of the game, Dispel Magic caused plenty of problems and headaches for the developers.
He added that “there are still traces” of the spell within the sport “where [developers] foresaw” the system and nonetheless needed to mess around it. Vincke says “we wanted to do it, but it was just too much. It literally would have doubled the size of the game just to support that one spell properly.”
It’s fairly loopy to consider how one spell akin to Dispel Magic would trigger such madness within the sport’s growth. The sport is already so freakin large, and the thought of one spell doubling that looks as if insanity. But, that’s why they make the video games I simply play them.
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