Naughty Dog nearly took The Last of Us Part 2 (TLOU 2) in a totally completely different route than what was initially launched in 2020. The sport would have been extra akin to an “open world inspired by Bloodborne.”
Thanks to Grounded II, a documentary primarily based on the making of The Last of Us Part Part 2, we now understand how the studio was initially planning to have TLOU 2 sport play out. During the documentary, Anthony Newman, co-game director, defined that “in the first four or five months, it was actually an open world inspired by Bloodborne.”
“It was purely melee-focused, like it was all hand-to-hand combat,” Newman mentioned. Further into the doc, Emila Schatz, the lead sport designer, mentioned that the studio wasn’t simply “the melee combat,” however it was “looking at layout structure.”
“Bloodborne had a very–sort of an open space that sort of kept getting bigger and bigger as you explored. I really like that feeling you get of mastery over the world. It starts to become almost a character in the game itself.” Schatz mentioned. “And so, that was also something we were looking at.”
When Naughty Dog started engaged on TLOU 2, the studio aimed to have it “as different as humanly possible from the first game.” But as time went on, the studio went again on its determination as a result of it wasn’t working with the story it was attempting to inform.
This wasn’t the one information to come back out of the documentary. Co-writer and co-director of the primary two video games, Neil Druckmann, mentioned shared some remarks that make The Last Of Us 3 sound extra possible than ever now.
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