The newest Prince of Persia recreation is a pleasant mixture of previous and new. Metroidvania DNA seeps by means of and thru, however fight accommodates sprinkles from different video games exterior the Metroids and the Castlevanias as effectively. Two of the lead devs of Prince of Persia: The Lost Crown just lately did an enlightening Reddit AMA on Jan. sixteenth, sharing a few of their influences and design decisions. The essential inspiration behind Prince of Persia: The Lost Crown’s fight might shock you; it’s a well-recognized, but surprising Nintendo recreation.
Structure Inspiration For The Lost Crown
But first, construction and pacing inspiration will get introduced up fairly early on within the Reddit AMA.
Reddit person Spark11A asks “What games did you look into for inspiration while developing The Lost Crown?”
Christophe Pic, the world director for PoP: The Lost Crown, responds:
“For the world, we took some inspiration from Hollow Knight, Dark Souls… I really like the way areas are smartly imbricated, creating surprising shortcuts.”
“Metroid Prime too, for their mastery in managing the pacing and the difficulty in an open progressive structure.”
“And of course, Castlevania SOTN as a whole!”
It’s no shock {that a} recreation so wealthy with Metroidvania degree design would derive affect from Hollow Knight, Castlevania, Metroid Prime, and Dark Souls. These video games all characteristic paths that fold into themselves with ingenious shortcut design that makes backtracking partaking and purposeful. Also, I’m completely including ‘imbricated’ to my assortment of verbs to make use of sooner or later.
The subsequent dialogue goes over the fight inspirations for Prince of Persia: The Lost Crown.
Combat Inspiration Behind The Lost Crown
Senior degree designer, Rémi Boutin, follows up the identical query, however focuses notably on the fight inspiration, saying:
“For the fight, we aimed for the spectacle you can find in VS fighting games like Street Fighter but keeping the elegant design of 1 action = 1 button you can find in Smash. Of course “character action game” like Devil May Cry / Bayonetta have been additionally enormous affect for us.”
So, what we now have here’s a mix of preventing video games and character motion titles that impressed The Lost Crown. This response confirms what I stated in my evaluate concerning the satisfying fight in Prince of Persia: The Lost Crown. The newest Super Smash Bros. titles management so fluidly and clean, that doing aerial combos and juggling our favourite Nintendo characters within the air looks like an extension of our physique. It’s no shock that the identical fight fluidity is current in Prince of Persia: The Lost Crown.
Rémi Boutin solutions one other query concerning the inspiration behind the sleek controls generally, saying:
“Celeste and Castelvania : SOTN are some of our inspiration for fluidity and controls. For the combat, Smash Bros is a monument as it’s so simple to control but offer so many depth and precision.”
The Foundational Influence
And for many who nonetheless query whether or not or not the devs for Prince of Persia: The Lost Crown respect the legacy of the collection, right here’s what they are saying they targeted on first earlier than all else.
Reddit person Spark11A asks: “This is the first PoP Metroidvania game since the Sands of Time GBA title. What made you choose this genre specifically?”
Christoph Pic:
“Actually, we didn’t start by a Metroidvania structure. We first focused on the core pillars of prince of persia’s game, platforming, puzzles and acrobatic fight try to understand them . The idea of this structure came more when we started to think about new powers of Sargon. It was natural that we have to move to metroid structure.”
Even I’m slightly shocked that the devs didn’t have the Metroidvania construction in thoughts very early on. It’s nice that they zeroed in on the acrobatics and platforming firstly since that’s the house Prince of Persia initially got here from. As I acknowledged in my evaluate, the puzzles are an absolute delight all through Prince of Persia: The Lost Crown, particularly the time-based ones!
You can learn all of the fascinating responses from the 2 devs from the Reddit AMA right here. Be certain to hang around right here on Twinfinite for extra of your favourite gaming information and critiques!
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