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Unity addresses community concerns and announces changes to runtime fee policy

Unity addresses community concerns and announces changes to runtime fee policy

2 years ago
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In a heartfelt message to the Unity community, Marc Whitten, the top of Unity Create, which incorporates the Unity engine and editor groups, prolonged a honest apology and introduced important changes to the not too long ago launched Runtime Fee policy. Whitten acknowledged the significance of community suggestions and admitted that Unity ought to have engaged with its customers extra extensively earlier than unveiling the policy. The major goal of this policy is to safe the corporate’s means to present ongoing assist and spend money on the event of their sport engine.

Key changes:

1. “Unity Personal Plan“: Unity Personal plan users can breathe a sigh of relief as it will remain free. The cap on revenue for this plan will increase from $100,000 to $200,000, and the mandatory “Made with Unity” splash display screen requirement can be eliminated. Games with lower than $1 million in trailing 12-month income won’t be topic to the fee.

2. “Unity Pro and Unity Enterprise“: For creators on Unity Pro and Unity Enterprise, the Runtime Fee policy will solely apply beginning with the subsequent Long-Term Support (LTS) model of Unity, set to launch in 2024 and past. Existing tasks and video games won’t be affected except creators select to improve to the brand new Unity model.

3. “Payment Options“: Unity is providing flexibility in fee choices for video games topic to the runtime fee. Creators can select between a 2.5% income share or a calculated quantity based mostly on the variety of new gamers partaking with their sport every month. The billing will at all times be based mostly on the lesser of the 2 quantities.

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