Final Fantasy XVI was shock revealed in 2020 as a PlayStation 5 unique, and Square Enix and PlayStation have remained intently aligned all through its showings since then. Be it State of Plays, PlayStation Showcases, and even PlayStation Blogs, it’s clear Final Fantasy XVI is an enormous launch for Sony.
During my cowl story journey to Square Enix’s Tokyo, Japan, places of work, I requested producer Naoki Yoshida how developer Creative Business Unit III feels concerning the sport’s PS5 exclusivity and what that does for the studio when it comes to improvement. He says it’s essential to tell apart that CBUIII doesn’t go into sport improvement considering it needs to restrict a sport to only one platform or firm. When the crew began improvement on FFXVI, the studio “looked at all options,” Yoshida says.
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Final Fantasy XVI Producer Naoki Yoshida
Final Fantasy XVI Producer Naoki Yoshida
“Final Fantasy, being one of Square Enix’s very important franchises up there with Dragon Quest and the Kingdom Hearts series – when we do begin development, we do approach multiple platforms, multiple companies, about releasing the game. And when you approach them, they’re going to come back to us with their offers.”
The crew and Square Enix then take into account all these presents and resolve what will probably be greatest for the mission. In this case, Square Enix preferred PlayStation’s provide greatest; it doesn’t damage that PlayStation and Square Enix have a decades-long relationship leading to varied Square Enix exclusives on PlayStation consoles.
From a improvement perspective, Yoshida says CBUIII needs as many individuals worldwide to play the sport as attainable.
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“That said, from a developer and programmer perspective, limiting development to one system makes it not only easier on us but allows us the ability to optimize it,” he continues. (*5*)
On high of that, Yoshida says the crew will get numerous assist from the primary celebration – PlayStation on this occasion – and its builders and programmers who assist CBUIII maximize a sport’s efficiency.
“It allows us to create the game that we want to create [and] it makes it easier for us to do that.”
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