Square Enix and Final Fantasy XVI developer Creative Business Unit III have been open concerning the sport spanning a long time of protagonist Clive Rosfield’s life for years. It’s an fascinating facet of this story as a result of it speaks to how broad its horizons may be. What begins as a revenge story will develop into one in every of conflict, its results on individuals, and finally, Valisthea’s place in a battle between Eikons, Dominants, and extra over crystals.
It additionally means we’ll be seeing a whole lot of Clive’s life. During my cowl story journey, I performed a couple of of FFXVI’s opening hours, a lot of which befell up to now, when Clive is simply 15 and his youthful brother Joshua even youthful. I discovered rather a lot about their relationship with one another in addition to with their dad and mom, and extra I gained’t spoil right here. But I additionally flashed ahead to a 28-year-old Clive to meet up with him years after a deeply traumatic childhood occasion, and CBUIII and Square Enix say we’ll go even additional into Clive’s life, into his 30s.
I requested FFXVI artistic director Kazutoyo Maehiro concerning the resolution to have the sport span a long time of the protagonist’s life and the challenges that include it. To my shock, he stated there weren’t many.
“Overall, I don’t think there were too many challenges when writing Clive’s story,” Maehiro says. “I knew where I wanted to take it and was able to create the story fairly quickly, focusing on that revenge but then also showing the rest of this life.”
Maehiro stated the true problem was writing about issues that take a very long time in real-life, like wars, that are central to FFXVI’s story.
“The story ended up being something that would take place over a long period of time,” he says. “In a novel, that’d be very straightforward to do since you simply write about it and you then go to the following chapter and 10 years have handed. But while you’re doing that in a sport, and also you need individuals to play this stuff, that requires creating property and creating issues for the tip sport, and that takes improvement prices and time as properly.
“And so probably the biggest challenge was taking this story that spent so many years and transforming it and translating it into something that players could play in real-time, but also get the sense that time has passed at low dev costs.”
He says that creating one mannequin – say, Clive’s youthful mannequin – may take wherever from one to 2 years. And FFXVI has at the very least three Clive fashions. Add in all the opposite characters that age over time , and people hours begin to add up.
I didn’t get to see any of Clive in his 30s, however I’m excited to see how he differs each as a story character and a controllable one in comparison with the youthful variations of himself. Fortunately, we have now just below a month to go as a result of FFXVI hits PlayStation 5 on June 22.
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