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Wild Overwatch 2 April Fools Patch Notes Are Actually Real

Wild Overwatch 2 April Fools Patch Notes Are Actually Real

2 years ago
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You good, Blizzard?

Published on March 31, 2023
Omar Banat

Home » News » Wild Overwatch 2 April Fools Patch Notes Are Actually Real

Well, they’re really form of actual. As many corporations have performed over time, the Overwatch group at Blizzard has determined to kick off April Fools Day a bit early with their “very serious” patch notes. They include a handful of jokes and absurd adjustments, but it surely seems that these adjustments shall be utilized to Arcade Mode.

The notes begin by saying that each character will get new callouts for his or her final to stability the taking part in subject for brand new gamers who don’t have the callouts memorized. Also good for brand new gamers is the change the place you get to maintain 50% of Ultimate cost after switching characters. It solely will get wackier from there.

On prime of these sweeping adjustments, the patch notes have new passives for every position. Tanks acquire Ultimate cost 10% quicker and anybody who lands the ultimate blow on a tank will get a considerable amount of Ultimate cost.

The passive for injury is 50 well being on elimination. The dev remark is the very best a part of this notice:

“It’s frustrating when you dive the backline by yourself and get no healing, especially when your team’s support heroes are busy respawning. This change should help keep you alive, at least.”

Supports usually are not forgotten with a 30% motion velocity buff for 4 seconds once they’re at low well being. The dev remark talks about utilizing this to assist helps evade flankers, however in addition they jokingly warn gamers to not use the buff offensively.

With the general and role-specific notes out of the way in which, it’s time to get to the person character adjustments.

  • Doomfist
    • Seismic Slam
      • Can be empowered by Power Block
      • Damage elevated from 50 to 75 when empowered
      • Enemies hit by the shockwave are launched into the air
  • D.Va
    • Defense Matrix
      • After deflecting a projectile, Defense Matrix offers 30 injury to enemies inside its space of impact over 1 second
      • Defense Matrix killing blows grant a further 5% Ult Charge
  • Junker Queen
    • Commanding Shout
      • Applies a bleed to enemies in vary when activated
  • Orisa
    • Javelin Spin
      • While within the air, Javelin Spin pulls Orisa ahead in her dealing with path
    • Fortify
      • Increases falling velocity and offers injury in an space when Orisa lands on the bottom
  • Ramattra
    • Omnic Form Disabled
    • Ramatta is now all the time in Nemesis Form
    • Bonus armor decreased from 225 to 125
    • Void Barrier
    • Block
      • Now has a 1 second cooldown when disengaged
  • Reinhardt
    • Charge
      • Now grants flight. Hold Jump to drift up and Crouch to go down
      • Steering elevated by 33%
  • Roadhog
  • Sigma
    • Accretion
      • Enemies hit by the impression are knocked again and expertise low gravity for 4 seconds
      • Cooldown decreased from 10 to eight seconds
  • Winston
  • Wrecking Ball
    • Grappling Claw
      • Maximum velocity is quickly elevated when bouncing off partitions
    • Minefield
      • Mines slowly transfer towards close by enemies
  • Zarya
    • Graviton Surge
      • Moves in direction of Zarya after deploying
    • Particle Cannon
      • Self-knockback on secondary fireplace scales with Energy degree.
  • Ashe
    • Dynamite
      • Fire spreads to close by enemies as much as 4 instances
  • Bastion
    • Configuration: Assault
      • While lively, Tactical Grenade has a 0.5 second cooldown
  • Cassidy
    • Combat Roll
      • Now prices regenerating stamina as a substitute of getting a cooldown
      • Dodge all injury when Combat Roll is lively
      • Ammo reloaded decreased from 6 to 2
  • Echo
    • Tri Shot
      • Now fires 2 extra projectiles
      • Damage per projectile decreased from 17 to 12
  • Genji
    • Sometimes Genji heals himself when requesting therapeutic
  • Hanzo
    • Storm Arrow
      • Storm arrows ricochet towards the Sonic Arrow
  • Junkrat
    • Total Mayhem
      • Drop grenades when launching your self with Concussion Mine
  • Mei
    • Ice Wall
      • Spawns extra pillars and has barely completely different configurations
  • Pharah
    • Rocket Launcher
      • Rockets deal no self-damage and have elevated knockback
    • Barrage
      • Pharah might be knocked again whereas Barrage is lively
      • Barrage rockets now have self-knockback
    • Hover Jets
  • Reaper
    • Shadow Step
      • Movement is now not locked after confirming a teleport location
  • Sojourn
    • Power Slide
      • Now impacts enemies dealing 75 injury, launching them upward, and knocking them down for 1.5 seconds
  • Soldier: 76
    • Biotic Field
      • Now connected to Soldier: 76 when activated
  • Sombra
    • Translocator
      • Now offers 120 injury in an space on the teleport vacation spot
      • Projectile velocity elevated from 25 to 40
      • Cooldown decreased from 10 seconds to six seconds
  • Torbjorn
    • Overload
      • Now additionally causes Rivet Gun and Forge Hammer to ignite enemies, dealing 30 extra injury over time
  • Tracer
    • Recall
      • Pulls in close by enemies when activated
    • Pulse Bomb
      • Arming time elevated from 1 second to 2 seconds
  • Widowmaker
    • Widow’s Kiss
      • Critical hits deal their injury over 3 seconds as poison
      • Widowmaker can see poisoned enemies via partitions
  • Ana
  • Baptiste
    • Exo Boots
      • Jumping with Exo Boots has extra horizontal distance, scaling with the cost quantity
      • Hold Jump after utilizing Exo Boots to maintain bouncing
  • Brigitte
    • Whip Shot
      • Brigitte is pulled in direction of the flail head
  • Kiriko
    • Swift Step
      • Range elevated from 35 to 350m
      • Cooldown now scales with distance traveled
  • Lucio
    • Soundwave
      • Now deflects projectiles
      • Cooldown decreased from 4 to three seconds
  • Mercy
    • Caduceus Blaster
      • Ammo elevated from 25 to 125
      • Projectile velocity elevated from 50 to 125
  • Moira
    • Biotic Orb
      • Pressing the flexibility enter whereas Biotic Orbs are lively causes them to cease or begin transferring
  • Zenyatta
    • Snap Kick
      • Launches Zenyatta in his dealing with path when used within the air

Sadly (or thankfully), these adjustments will solely be lively in Arcade Mode for a restricted time. Since that is an April Fools joke, don’t count on these adjustments to stay round for too lengthy. Don’t overlook to leap on this weekend for some April Fools Day enjoyable.



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